First I make my mesh and animate in Blender, adding my text keys, etc, to perfection. (tutorials easy to find)
I export my mesh as a nif and clean it up in nifskope and make sure everything's there. (niftools, nifscripts and python req)
I insert my newly made nif into the Construction Kit and test the PlayGroups, referring to them via scripts.
I test it in the game.
Simple yeah?? They work of course, given that the object is made properly, an existing PlayGroup is keyed in and the nif is clean.
HOWEVER....
I get an error the first time the animation is played. "object" not found in niAnimation blah blah blah.
It doesn't play it in future animations.....but it's just annoying. -_- (sorry if you find my way of posting annoying)
Has anyone got the nif editing knowledge to help me?
Thank you,
MT
Edited by gimjt, 17 February 2011 - 02:12 PM.



Sign In
Create Account
Back to top








