DA2 demo console enabled!
Started by
edgedy
, Feb 22 2011 11:07 PM
28 replies to this topic
#1
Posted 22 February 2011 - 11:07 PM
"C:\Program Files (x86)\Dragon Age 2 Demo\bin_ship\DragonAge2Demo.exe" -enabledeveloperconsole
So far I've found the following that work.
runscript killallhostiles
runscript addxp
runscript pc_immortal
So far I've found the following that work.
runscript killallhostiles
runscript addxp
runscript pc_immortal
#2
Posted 22 February 2011 - 11:44 PM
Ha kudos to you.
#3
Posted 23 February 2011 - 05:36 AM
"C:\Program Files (x86)\Dragon Age 2 Demo\bin_ship\DragonAge2Demo.exe" -enabledeveloperconsole
So far I've found the following that work.
runscript killallhostiles
runscript addxp
runscript pc_immortal
Using the ~ right? Not working for me :-( And that second ogre keeps kicking my ass. I think I've been playing with cheats too long. LOL.
#4
Posted 23 February 2011 - 05:40 AM
The best one to test if it is working is runscript pc_immortal
when you do the space between the runscript and the pc, if it pauses and unpauses then you failed to enable your shortcut properly.
You won't see a visual indication until you do it by the way.
Oh and some more codes.
runscript addxp
runscript pc_immortal
runscript killallhostiles
runscript cheat
runscript zz_upgrade
runscript zz_app_debug
I've heard bug issues of immortal enemies, when using pc_immortal, so use it with caution
when you do the space between the runscript and the pc, if it pauses and unpauses then you failed to enable your shortcut properly.
You won't see a visual indication until you do it by the way.
Oh and some more codes.
runscript addxp
runscript pc_immortal
runscript killallhostiles
runscript cheat
runscript zz_upgrade
runscript zz_app_debug
I've heard bug issues of immortal enemies, when using pc_immortal, so use it with caution
#5
Posted 23 February 2011 - 06:27 AM
nvm.
Edited by Raverous, 23 February 2011 - 06:32 AM.
#6
Posted 23 February 2011 - 06:48 AM
Nice Find, and good thread! Keep it up.
DLing demo now, so may test this out in a bit
DLing demo now, so may test this out in a bit
#7
Posted 23 February 2011 - 11:17 AM
"C:\Program Files (x86)\Dragon Age 2 Demo\bin_ship\DragonAge2Demo.exe" -enabledeveloperconsole
So far I've found the following that work.
runscript killallhostiles
runscript addxp
runscript pc_immortal
I can't find this? Is that the name of an actual file or do you have to rename it?
OK, what is the whole procedure for accessing the enable console? First properties in shortcut? then keybinding? Can someone list out the steps for me? Cheers
Edited by Stardusk, 23 February 2011 - 02:32 PM.
#8
Posted 23 February 2011 - 11:40 AM
I well I found it and it says I can't use certain characters to alter it? Maybe too much trouble after all...
#9
Posted 23 February 2011 - 09:31 PM
I got the conformation message that pc_immortal had been entered but it didn't work, the console won't close properly half the time either.
#10
Posted 23 February 2011 - 10:56 PM
runscript chargen warrior
runscript chargen mage
runscript chargen rogue
Theoretically, you can start as a rogue/fighter. Go to the part where Carver dies, then runscript chargen mage and you should be able to double mage play, though I'm not sure of the consequences of this in the longrun. =)
runscript zz_dae_debug | Can add any member to party, act loading will crash as the areas do not exist in the demo pack.
runscript zz_rdr start|goto|daynight|set|get|talk (This will 90% of the time crash the game as this is just a demo)
runscript zz_rdr start 1
runscript zz_rdr start 2
runscript zz_rdr start 3
runscript zz_rdr goto tavern 1
runscript zz_rdr goto tavern 1 night
runscript zz_rdr goto docks 1
runscript zz_rdr goto docks 1 night
runscript zz_rdr goto warehouse
runscript zz_rdr goto keep 2
runscript zz_rdr goto keep 2 night
runscript zz_rdr goto tavern 2
runscript zz_rdr goto tavern 2 night
runscript zz_rdr goto docks 2
runscript zz_rdr goto docks 2 night
runscript zz_rdr goto ambush
runscript zz_rdr goto hideout
runscript zz_rdr goto stash
runscript zz_rdr goto finale
runscript addtalent (No list of numbers yet, but 1 adds the 'attack' command)
runscript chargen mage
runscript chargen rogue
Theoretically, you can start as a rogue/fighter. Go to the part where Carver dies, then runscript chargen mage and you should be able to double mage play, though I'm not sure of the consequences of this in the longrun. =)
runscript zz_dae_debug | Can add any member to party, act loading will crash as the areas do not exist in the demo pack.
runscript zz_rdr start|goto|daynight|set|get|talk (This will 90% of the time crash the game as this is just a demo)
runscript zz_rdr start 1
runscript zz_rdr start 2
runscript zz_rdr start 3
runscript zz_rdr goto tavern 1
runscript zz_rdr goto tavern 1 night
runscript zz_rdr goto docks 1
runscript zz_rdr goto docks 1 night
runscript zz_rdr goto warehouse
runscript zz_rdr goto keep 2
runscript zz_rdr goto keep 2 night
runscript zz_rdr goto tavern 2
runscript zz_rdr goto tavern 2 night
runscript zz_rdr goto docks 2
runscript zz_rdr goto docks 2 night
runscript zz_rdr goto ambush
runscript zz_rdr goto hideout
runscript zz_rdr goto stash
runscript zz_rdr goto finale
runscript addtalent (No list of numbers yet, but 1 adds the 'attack' command)
Edited by edgedy, 24 February 2011 - 05:07 PM.



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