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QTP3 Redimized Colour/Normal Map Issue


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OminousVoice

OminousVoice

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I'm currently running QTP3 Redimized (plus patch) and I'm encountering odd textures displaying the wrong normal maps. Or more accurately I believe I'm getting Qarls normals with vanilla colour maps. This affects things like sidewalks, city walls, Skingrads bridges.

I know I installed it correctly as the affected textures are in their correct folders. I also know it's not an incompatability with UOP as I installed QTP3R after UOP and QTP3R has all of UOP's fixed meshes anyway.

I've made sure I'm using bsa redirection and reset the timestamps on the bsa's but to no effect.

Any ideas?

EDIT: I managed to sort it. I activated bsa redirection in Wrye Bash as well and it worked.

Edited by EternalKnights, 25 February 2011 - 03:04 AM.





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