Edited by gmosgames, 28 October 2012 - 08:04 PM.
Bugs / Gliches/ Weird occurences / Misc
Started by
Slicer51b
, Feb 25 2011 04:41 PM
324 replies to this topic
#261
Posted 28 October 2012 - 03:37 PM
ok... i have a problem, i'm in the allien underwater base i used the tcai commands, so that there is no way those creatures are killed(when they die, the game crashes), but now i can't talk to brigadier karpov... what should i do?
problem solved, all you need is to restart the game
problem #2 for today is that Harkin does not send me any messages after i spent those 10000 caps for colonization of the underwater alien base. if you don't understand i'm about this moment
well, as is said this message doesn't appear... whom can help me with that?
#262
Posted 29 October 2012 - 12:40 PM
I have some problems with hatch to Engineering Area on alien base. It says that "door opening not from this place", so I can't enter engineering area. Same problem with living quarters and laboratory
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Mothership Crew.esm
[X] TSC Air Support.esm
[X] Advanced Recon Tech.esm
[X] Lings.esm
[X] LingsDLC.esm
[X] FNNCQ.esm
[X] Bunker 72 V4 Beta 2.esm
[X] CRAFT.esm
[X] JHBCloverPlus.esm
[X] Sydney Follower.esp
[ ] FNNCQ_DavidsLab.esm
[X] Mart's Mutant Mod.esm
[X] CALIBR.esm
[X] xCALIBR.esm
[ ] Overhead3PCamera.esp
[X] russian.esp
[X] russian_DLC02.esp
[X] ThePittRus.esp
[X] BrokenSteelRus.esp
[X] PointLookoutRus.esp
[X] ZetaRus_TTL.esp
[X] Fellout-Full.esp
[X] Fellout-pipboylight.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-PointLookout.esp
[X] Fellout-Zeta.esp
[X] 1PipboyPDA.esp
[X] TSC Air Support.esp
[X] TSC Erebus.esp
[X] TSC Rooms.esp
[X] TSC Faction Reports.esp
[X] TSC outposts.esp
[X] TSC Black Guards.esp
[X] TSC embassy in Moskow.esp
[X] TSC Space Station101.esp
[X] TSC - 112.esp
[X] TSC Oasis.esp
[ ] Better Commanding Office.esp
[X] xCALIBRmunitions.esp
[X] xCALIBRmunitions_FOSEnhancements.esp
[X] Talon Outpost Expansion - Arlington - LARG Variant.esp
[X] Talon Outpost Expansion - Rivet City - LARG Variant.esp
[X] Talon Outpost Expansion - Canterbury Commons - LARG Variant.esp
[X] Talon Outpost Expansion - Megaton - LARG Variant.esp
[X] Talon Outpost Expansion - Takoma - LARG Variant.esp
[X] 7_HolsterForHandGunsV1_1.esp
[X] Mothership Crew Clothing addon.esp
[X] TG Armor Collection.esp
[X] Advanced Recon Gear.esp
[X] TribalDragon.esp
[X] AQFH_C_103.esp
[X] aaTriffid.esp
[X] AAAlbino_LingsBOG+eXcalibr.esp
[X] AAAlbino Player Race - MQ to BS Fix.esp
[ ] xCALIBRammo_FWE.esp
[X] Zap-Away.esp
[X] CRI-Squad-new.esp
[X] m200intervention.esp
[X] COL Enclave Hell.esp
[X] COL Enclave VER2.esp
[X] GhostArmor HGEC - Conversion.esp
[X] Follower Autumn.esp
[X] JHBSydneyUpdate.esp
[X] bittercup_comp.esp
[X] Skrees_BF2142.esp
[X] Anchorage - Reinforced US Infantry.esp
[X] DanWessonPPC357(CALIBR).esp
[X] Walther P-99.esp
[X] Mantis07ReflexRUS.esp
[X] TacticalHK416(Megapack).esp
[X] ColtM4Carbines.esp
[X] m110.esp
[X] Arcenal.esp
[X] HZ_Glock 18C Black Cat Tactical.esp
[X] sunglassescollection.esp
[X] ARTNightVision-No AP drain.esp
[X] Cybernetic Implants Xangi.esp
[ ] B72v4 Beta2 TestContainers.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] DUIF3RUS.esp
[X] xCALIBRammo_override.esp
[X] JHBCloverPlusOverride.esp
[X] Sydney Follower - Load Order Fix.esp
Edited by OperKOTer88, 29 October 2012 - 12:44 PM.
#263
Posted 29 October 2012 - 01:52 PM
OperKOTer88
there could be a problem because this mod has additional glitches, when you use other mods... that's why i couldn't even start the mothership zeta mission. just uninstall all mods, that are not used by this mod.
?????? ??? ??? ????????? - ?????? ??? ???? ????? ???????????? dlc ? ?????? ????)
he understood me)))
there could be a problem because this mod has additional glitches, when you use other mods... that's why i couldn't even start the mothership zeta mission. just uninstall all mods, that are not used by this mod.
?????? ??? ??? ????????? - ?????? ??? ???? ????? ???????????? dlc ? ?????? ????)
he understood me)))
#264
Posted 11 December 2012 - 03:01 AM
I think I may need help, but the TSC Commander Uniform is ending up glitchy. I go into third person and the uniform is crystalized. All of the other uniforms are fine. It's just the outfit. I go into third person and the Commander Uniform slows my FPS because of this. Can anyone tell me how to fix this part of the mod?
#265
Posted 11 December 2012 - 03:54 AM
Archive Invalidated. Textures set to high. That usually solves things. That or you put the texture in the wrong place.
#266
Posted 16 December 2012 - 12:57 AM
I need help.When my TSC enclave commander troops kill a power armored soldier the game CTDs.
EDIT:NVM I fixed it
Edited by Minering, 18 December 2012 - 12:46 AM.
#267
Posted 20 December 2012 - 06:13 PM
Hello! In the mission when a Steel Of Brotherhood emissary come to your office i have a problem:
the first dialogue go smoothly, but after she sit if I talk to her the game allways crash immediatly.
What can I do? Is there a command to bypass that dialogue?
Thanks!
the first dialogue go smoothly, but after she sit if I talk to her the game allways crash immediatly.
What can I do? Is there a command to bypass that dialogue?
Thanks!
#268
Posted 23 December 2012 - 02:23 PM
all of the textures of stuff from the mod bug out all the time and my game crash's when i do the first mission with thunderfist plz help
#269
Posted 25 December 2012 - 12:19 AM
hello, at first thanks for this wonderful mod.
i've a problem with the tyranid - they standing still and if i kill them or if a follower kill them, than crashs the game. is there a resolution?
i've a problem with the tyranid - they standing still and if i kill them or if a follower kill them, than crashs the game. is there a resolution?
#270
Posted 26 December 2012 - 07:33 PM
Yes. Go into the console(~), and type "tcai 0". That will disable combat processing, meaning no npcs will ever fire weapons.



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