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How to avoid unintended parts of foreign mods in my mod


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I want to publish my very first mod on Nexus, but I'm afraid unintended to have parts of other foreign mods in it. Of course, I don't want to injure anything. What shall I do? Do I have to uninstall all foreign mods in my game, before ... - doing what? How could such a procedure influence my mod file? (It's just a translation of a foreign real mod, of course with permission of the original author.)

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I'm confused as the the extent/nature of the issue.

 

Do you mean that you have simply translated "foreign" text in a mod and are asking if you need permission of the original author to release the translated version? (Answer: You do, although I've never heard of an author denying such permission.) Or are you saying that you've modified another mod author's CODE to make yours, but you haven't received permission to use it?

 

We have many, many mods that require other mods to make them work correctly. And we've had problems with some authors directly bundling the "other" mods with theirs, when what they should have done is point the players to the original sources.

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I have got the permission of the original author. And yes, I "simply" translated the foreign mod. I don't know what the "Code" is and I don't know how to modify it.

 

In generally I only asked, because I want to do everything correct. If I now understand correct, the nexus only wants to avoid, that someone steals a foreign mod and publishes it under his name. Right? Then I haven't got any problem.

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