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Alternative Beginnings


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#241
Nephenee13

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What is your fame/infamy?



#242
axel4340

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fame 6

infamy 0



#243
axel4340

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ah i see, it needs 10 fame/infamy to start.



#244
Nephenee13

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Yep. You aren't famous enough yet.



#245
axel4340

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thank you for the help, got through the dungeon and got my stuff back.  now my only question is how to access the dlc that would normally activate once you exit the tutorial dungeon in vinilla?



#246
Nephenee13

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I dunno, I use a separate DLC delayer, I'm not sure what impact AB has on them.

 

I suggest installing this: http://www.oblivion....com/mods/11474/



#247
axel4340

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well at the very least i know you can start shivering isles by going to the gate island.  maybe that will work for some of the oter mods, might try going to one of the houses.

 

you can also walk to frostspire and unlock the door with console, i would assume this works across the board with the other homes.


Edited by axel4340, 24 May 2013 - 05:40 AM.


#248
Arthmoor

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In response to post #8118369.

If you're using SM Plugins Refurbished, the DLC triggers will happen on their own according to the conditions he's set up in that. AB should have no impact on that regardless of whether you used the Kvatch option or not.

If you're not, and not using the Kvatch option, then all of the DLC spam you're expecting should come up the moment you're moved to the new start location.

If you ARE using the Kvatch option (and not SMR) then the DLC startups will be delayed until after you've gone through the prison. Which could be a significant amount of time depending on how long it takes you to reach the 10 fame/infamy. Don't use the console to bypass this stuff either because you'll break something by doing it.

#249
rpbraley868

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Like the mod a lot, I just have one question.

I started my first character as a Gladiator and he started off with a magic Daedric Battle Axe as a weapon....a little overpowered for level 1. Is he supposed to have that or is there possibly a mod confliction?

#250
Nephenee13

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Like the mod a lot, I just have one question.

I started my first character as a Gladiator and he started off with a magic Daedric Battle Axe as a weapon....a little overpowered for level 1. Is he supposed to have that or is there possibly a mod confliction?

 

No that is correct.






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