This is a great mod. Just one tiny little complaint.
In the necromancer start, putting the character in the necromancer faction can f*** up your mages guild questline royally, as no necromancers actually attack you. I suggest taking the necromancer characters from the starting dungeon and the player character out of the necromancer faction and creating another one that still makes the regular necromancers attack you.
Alternative Beginnings
Started by
Site Bot
, Mar 01 2011 09:20 PM
295 replies to this topic
#71
Posted 20 March 2011 - 05:06 AM
#72
Posted 20 March 2011 - 11:31 AM
You only stay in the necro faction long enough to survive walking out of the dungeon peacefully - and the readme spells this out pretty clearly.
So unless it's failing to remove you from the faction properly, there isn't a problem.
I'll check on the vampire start. As far as I was able to tell from the scripting on that, it should be as though you reached stage 4 abilities naturally.
So unless it's failing to remove you from the faction properly, there isn't a problem.
I'll check on the vampire start. As far as I was able to tell from the scripting on that, it should be as though you reached stage 4 abilities naturally.
#73
Posted 20 March 2011 - 05:23 PM
This seems nice, I'l download it now.
This is also the only non-female sexware clothes mod on the spotlight.
This is also the only non-female sexware clothes mod on the spotlight.
#74
Posted 21 March 2011 - 04:33 AM
Indeed.This is also the only non-female sexware clothes mod on the spotlight.
#75
Posted 21 March 2011 - 11:11 PM
does this beginning keep the main quest active? or we won't be able to play it? if we can't play it, i guess i won't download it... although the description tells me it's a great mod...
#76
Posted 22 March 2011 - 12:02 AM
@kdaj "In order to actually begin the main quest, you will need to travel the road from the IC to Chorrol. At Fort Ash, there will be a dead adventurer's corpse near the road which has a letter from Baurus along with the Amulet of Kings. Picking up the letter begins the MQ with you assuming the role of the dead adventurer. Read the letter to understand the situation, which will allow for you to slip seamlessly into the role."
Edited by somerandomsheepthathops, 22 March 2011 - 12:03 AM.
#77
Posted 22 March 2011 - 02:40 AM
@ortog: Not sure what you mean by developing for a given scenario. As it says in the readme and others have pointed out, the main quest is picked up by passing through Fort Ash and investigating the body that's there.
#78
Posted 22 March 2011 - 04:46 AM
@ortog: Not sure what you mean by developing for a given scenario. As it says in the readme and others have pointed out, the main quest is picked up by passing through Fort Ash and investigating the body that's there.
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man am i glad u post that up. AND still assist players on this 5 years? old game.
thx xD
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man am i glad u post that up. AND still assist players on this 5 years? old game.
thx xD
#79
Posted 22 March 2011 - 08:29 PM
Version 1.1.2 corrected the missing DB key. Maybe that didn't get uploaded or something, so I'll re-up the package to be sure.
Hmm. Good point about the house options for a new player. I'll see about expanding those to be slightly more descriptive in the options.
Hmm. Good point about the house options for a new player. I'll see about expanding those to be slightly more descriptive in the options.
#80
Posted 22 March 2011 - 11:47 PM
Please add the ability to start the main quest normally. My little brother wants to play but I don't want to uninstall my bash patched all the time.



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