Thanks for that. My interest in the auto-move function is that I must be the only person who uses auto-move to save me having to hold the key when walking around, and not just to take advantage of an exploit. A shame there is no way to enable it for just walking around. Don't suppose you'd consider an extra ini option to give the choice to the player as to whether they want to use your recommended setting with auto-move still enabled? Obviously, "your mod your rules" apply, but auto-move is good for things other than exploits.
SDR - Sneaking Detection Recalibrated
Started by
Site Bot
, Mar 02 2011 12:40 AM
396 replies to this topic
#11
Posted 02 March 2011 - 02:03 PM
#12
Posted 02 March 2011 - 06:39 PM
@sp0tty
From my tests, using the debugger, casting the spell actually increases the amount of ambient light hitting you. So if you are in the dark, and so is your target, if your target has LOS on you, but doesn't see you yet, DON'T CAST A SPELL! I cast a fireball at one target, and a different target spotted me.
So yeah, creating custom shaders for sneaky spells, really freaking cool idea. In fact a whole mod dedicated to the idea sound awesome, and would be a nice addition to the Sneaky subculture.
From my tests, using the debugger, casting the spell actually increases the amount of ambient light hitting you. So if you are in the dark, and so is your target, if your target has LOS on you, but doesn't see you yet, DON'T CAST A SPELL! I cast a fireball at one target, and a different target spotted me.
So yeah, creating custom shaders for sneaky spells, really freaking cool idea. In fact a whole mod dedicated to the idea sound awesome, and would be a nice addition to the Sneaky subculture.
#13
Posted 02 March 2011 - 06:53 PM
@strudo
I know everyone has a different playing style, and I did my best to provide a lot of flexibility in the ini.
The auto-move disabler has its own separate ini setting. It's bundled in with the hardcore sleeping bonus (-40). If you deactivate it, you get your auto-move back, and the sleeping bonus drops down to the vanilla standard (-10). None of the rest of the mod is impacted by this setting. If you want the sleeping bonus as well as automove, set the auto-move sleep bonus setting to 0 in the ini, and then change the sneak sleep bonus with this console command:
setgs fsneaksleepbonus -40
And if you are not one to use the exploit, then you are an honorable thief indeed!
Hope that helps.
I know everyone has a different playing style, and I did my best to provide a lot of flexibility in the ini.
The auto-move disabler has its own separate ini setting. It's bundled in with the hardcore sleeping bonus (-40). If you deactivate it, you get your auto-move back, and the sleeping bonus drops down to the vanilla standard (-10). None of the rest of the mod is impacted by this setting. If you want the sleeping bonus as well as automove, set the auto-move sleep bonus setting to 0 in the ini, and then change the sneak sleep bonus with this console command:
setgs fsneaksleepbonus -40
And if you are not one to use the exploit, then you are an honorable thief indeed!
Hope that helps.
#14
Posted 03 March 2011 - 06:24 PM
Hey thanks for the OBSE 19b version! I'll have to give this a go now. The mod in question that's not liking OBSE 20 is Duke Patrick's Combat Archery. no way I'm turning that off.
#15
Posted 04 March 2011 - 10:52 AM
@ polacken
Great! Glad you like it.
Great! Glad you like it.
#16
Posted 04 March 2011 - 10:55 AM
To those that downloaded the previous "OBSE 19b" version, my apologies. I was in such a rush to deliver it, I *completely* forgot I scripted in a version checker looking for v20. This has been fixed, and a new file uploaded.
Sorry about the newb mistake. I check the site regularly, so if anyone has any issues at all, I'll take care of them as soon as possible.
Still working on the manual, and am hoping to have that up in the next few days or so, although my schedule is rather hectic.
saebel
Sorry about the newb mistake. I check the site regularly, so if anyone has any issues at all, I'll take care of them as soon as possible.
Still working on the manual, and am hoping to have that up in the next few days or so, although my schedule is rather hectic.
saebel
#17
Posted 06 March 2011 - 01:35 AM
Oh, I forgot. OBSE20beta and corresponding SDR 1.0 installed. I highly regret if the issue was fixed in v. 1.01, I've posted a comment before I've seen new version.
Sincerely yours.
Sincerely yours.
#18
Posted 06 March 2011 - 02:51 PM
@ Alliria
Yup, Invisibility bug was already fixed in v1.01b. But thanks for posting it anyway! Any feedback is good feedback.
Yup, Invisibility bug was already fixed in v1.01b. But thanks for posting it anyway! Any feedback is good feedback.
#19
Posted 06 March 2011 - 08:24 PM
Is there any other ways to enabe autorun key?
I never used it for cheating, but it's far more comfortable when you're travelling long time.
I never used it for cheating, but it's far more comfortable when you're travelling long time.
#20
Posted 07 March 2011 - 08:49 AM
@ Nealus
Funny you should ask. I finally got a scripting tip from one of the other forums, and the next version will allow the auto-run key except when sneaking. I already incorporated it in my dev version, and it works like a charm. So it will be in the next release. If not later today, then within the next day or two. For now, you can just disable that option in the ini.
Funny you should ask. I finally got a scripting tip from one of the other forums, and the next version will allow the auto-run key except when sneaking. I already incorporated it in my dev version, and it works like a charm. So it will be in the next release. If not later today, then within the next day or two. For now, you can just disable that option in the ini.



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