SDR - Sneaking Detection Recalibrated
#381
Posted 17 November 2014 - 10:04 PM
I see you sent me a message on the Bethsoft forums, and I'll reply with some options there.
#382
Posted 18 November 2014 - 01:39 PM
#383
Posted 23 November 2014 - 07:58 PM
#384
Posted 24 November 2014 - 03:29 AM
However, if you decide to try something, rather than go with 7.4.0 b5, you might want to try the new and improved 8.1.0. It's still in Alpha, but only because I haven't finished the documentation yet. So if you are willing to be a guinea pig, you can find out more here:
http://www.saebel.net/SDR/sdrAlpha.php
#385
Posted 24 November 2014 - 09:02 AM
Edited by maczopikczo, 25 November 2014 - 03:54 AM.
#386
Posted 24 November 2014 - 11:24 PM
- has performance improved overall. The answer has been yes, but I've only heard from two people.
- is detection working properly. some folks have run into issues in the tutorial dungeon with how the guards and assassins interact with each other.
- there have been a lot of weird issues with transparency, although I believe I've fixed all of those.
- general feed back about things like the custom icons and the various features.
- general feed back about the default game settings.
- general feed back about features that should be removed / added. (I've decided to toss in some more realistic running related features because I already have sprinting in there, and it'll save me a slot.)
In general I think it's fairly solid. Under the hood the detection formula is more accurate and efficient compared to previous versions.
#387
Posted 25 November 2014 - 04:28 PM
On my troubleshooting subject: I re-enabled heap replacement in OSR. I have had zero freezes since then. So OSR may not have been the problem. And stability is so much better with heap replacement turned on. I mod the hell out of my game, and the vanilla heap just can't handle it. So it looks like Willful Resistance was the biggest problem. Not an essential mod. Neat, but far from essential (like SDR).
#388
Posted 03 December 2014 - 07:08 AM
I love the mod, but I've never been able to get the night-eye shader to work. It always white screens on me, including the newest look I've taken with 7.4.0b5. Has anybody turned up any theories on why that happens?
#389
Posted 03 December 2014 - 08:16 AM
The White Screen Effect
The NightEyeSwitcherShader.dll will sometimes cause problems with some setups by causing a whited out effect when the Night Eye Shader effect is active. This has been a problem that has been very difficult to track down. And there doesn't appear to be a consistent solution yet. However, here are a few possible solutions:
In your Oblvion.ini file, use the following setting: bUseHardDriveCache=0. In my case, mine is set to 1, and I don't have the issue, but this worked for another user.
Backup/rename/delete your Oblivion.ini file altogether and let the game create a new default one.
Check to make sure you don't have the "dev" versions of the shaders installed.
Double check your video display settings.
I'll try to dig around and see if there is any new information.
What video card are you using? ATI or Nvidia?
Do you have HDR settings turned on?
Did you install only the shader files needed or did you copy the dev folders over as well?
It shouldn't make a difference, but if you are using 7.4.0b5, you will definitely want to trade up to the new 8.1.0.b9
EDIT: This is from the night-eye shader switcher mod docs:
Any shaders you create must be in the pso file format and be placed in the data\shaders\nighteye folder and the data\shaders\hdr.nighteye folder. Each shader must have 2 versions. One normal shader in the data\shaders\nighteye folder and another for when the game is using HDR in the data\shaders\hdr.nighteye folder.
(If you miss out the hdr version of the shader and the player is using hdr then the screen will black-out or white-out while night eye is active).
Edited by saebel, 03 December 2014 - 08:27 AM.
#390
Posted 03 December 2014 - 11:44 AM
SDR 8.1.0 B9
I'm having trouble changing/adding traits via SDR tweaks.ini
Adding a new race or changing an existing one results in "let cannot be called from the console".
let sdrQ.sTraitsList += "|^HQ:3 HT:0 VQ:4 pFOV:190 bFOV:120^Moonshadow Elves^" let sdrQ.sTraitsList += "|^HQ:2 HT:0 VQ:4 pFOV:180 bFOV:120^Imperial^"
I tried the first and when that failed I tried the second. Both resulted in that error and "Night vision" not working. I have it set to toggle with "L". I did confirm that the toggle works with a Dark Elf.
Bug? Or did I miss something (obvious)?
(Edited since is similar issue as posted above)
Also, when I was testing the night-vision toggle with the Dark Elf, the screen will brighten then the shader effect is applied. More noticeable in low FPS areas. Not sure if that is fixable.
Note: ATI card with HDR on.
Overall, the performance improvement is quite noticeable. Thank you for the FPS.
Edited by iamnoone314, 03 December 2014 - 11:53 AM.



Sign In
Create Account
Back to top







