greetings
well, i'm trying to make a companion for fallout new vegas using the geck following this great tutorial here
http://forums.bethso...llower tutorial
everything works fine, but when i come to number 5.) where i should add the script to the "Result Script (End)" box in the quest dialog topics that should set the quest status to 1 (or 2 or 3)
"set [ref.id. of quest].Status to 1
[ref.id. of npc].evp"
the geck says: Operation cannot be completed because: Info (01000AED) results script failed to compile
i once made a companion for fo3 using this tutorial, that worked just fine
everything else is done, i just dont get the quest-status-changing to work :\
any help is appreciated
oh, and while i'm asking, is there a (good) tutorial out there for getting the companion wheel to work? because i have absolutly no idea how to do it and i already tried searching, didnt find anything (good)
thanks in advance
help! try to make companion
Started by
kaetzer
, Mar 03 2011 12:37 PM
4 replies to this topic
#1
Posted 03 March 2011 - 12:37 PM
#2
Posted 03 March 2011 - 04:05 PM
You should use geck powerup in order to see the details of the error message. I don't know why bethsoft shipped geck in a state where it doesn't even display syntax errors, but they did. Please don't try to learn scripting without geck powerup. Probably once you can see the error message it will be obvious what is wrong; probably you have made a spelling error.
I learned how to use the wheel from examining the companion wheel plugin to the nccs companion system. You can see clearly what is added. Here are some related threads where I learned:
http://www.thenexusf...nion-questions/
http://www.thenexusf...roubleshooting/
I learned how to use the wheel from examining the companion wheel plugin to the nccs companion system. You can see clearly what is added. Here are some related threads where I learned:
http://www.thenexusf...nion-questions/
http://www.thenexusf...roubleshooting/
#3
Posted 03 March 2011 - 09:38 PM
thanks a lot, geck powerup is really helpful
according to the (new) error message it's something with the "evaluatepackage" command, now he says it's the wrong reference id (quadro-checked it: nope, no spelling mistake) when i type in this:
NightstalkerCompanion.evp
when i type in 01000add.evp he even says it's no valid command and when i just type "evp" there's no error
i will look into the companion wheel things later... kind of my weekend project... ^^
according to the (new) error message it's something with the "evaluatepackage" command, now he says it's the wrong reference id (quadro-checked it: nope, no spelling mistake) when i type in this:
NightstalkerCompanion.evp
when i type in 01000add.evp he even says it's no valid command and when i just type "evp" there's no error
i will look into the companion wheel things later... kind of my weekend project... ^^
#4
Posted 03 March 2011 - 10:31 PM
It may be that you have given the *object* id, when evp is expecting a *reference* id. You may have one object, say a desk, but many references to it, say a desk in this building, and another desk in another building. There is no reason to ever use the eight digit hex numbers in geck. In the cell view, give a name to the reference such as NightStalkerCompanionRef, and then use the evp command with that name.
#5
Posted 06 March 2011 - 01:24 PM
thanks a lot for the help, kudos to you 
with these informations i should be able to get it working
with these informations i should be able to get it working
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