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I was speaking with my friend over skype whilst playing Fallout, and we started talking about Fallout 4. We thought that getting your arm blown off by a shotgun should perhaps have some visual side-effects. So I though of a system.

 

 

 

 

 

 

http://i.imgur.com/s6s5IOp.png?1

 

This is the concept we came up with. I know that it may be hard to accomplish so I just posted it here in case any other people though of the same concept. Stimpaks should probably make the selected limb/s grown back. I think it would probably be best to use NVSE.

 

Thank you for reading.

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It's not really about NVSE per se, it's about the animations. You can make a model with a missing limb and add a meatcap on the end for any outfit/armor, but the animations all stay the same. So if you have a missing leg, your still walking on a invisible leg, just like a normal crippled animation.

 

The only limb I think it could be done, somewhat realistically for, is the left arm. No pipboy flag, no two handed weapons (drop automatically by script if equipped).

 

All weapon animations (character KFs not, the weapons themselves) use the right arm, so there's no easy way I know of to switch weapons to the left arm. Legs have no real hopping or crawling type animations that would fit your normal mobility for all the animation groups.

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  • 3 weeks later...

It could be made so that it only happens to NPC's.

 

NPCs use the same animations as the player, it's the same primary problem weather it's the player or a NPC. We don't have the animations. Without the animations, NPCs will still walk on invisible legs even if they just show a bloody stump, shoot with a invisible arm ( or arms) that are just stumps etc. About all you can do is (as I mentioned in a similar thread) setRestrain on a NPC (since you can't use disable controls and it's more selective flags....like you can on the PC) so they can't move or attack (or do much of anything except enter into dialog).

 

 

I'm just said nobody ever made a mod like this

Long story short, you can make blown off limbs, but the animations are the difficult part to change. If you don't change the animations your just using the same ones with invisible limbs (walking on a invisible leg, shooting with an invisible arm etc).

 

The only limb that I think it can be done with easily (without forcing animations) is the left arm. DisablePlayerControls pipboy flag, force the player to drop any two handed weapons (weapon animation type, twoHandMelee, twoHandRifle etc) via script if s/he attempts to equip them, disable lockpicking (menumode 1014), reloading (getKey and disableKey) etc.

 

I'm sure there are many other instances that are affected by only having one hand, some we may be able to disable, some we may not.

 

The pipboy and to a lesser degree reloading are special cases though, since without them the player's experience can be game breaking. You could argue that not being able to reload isn't too bad if you can swap out weapons, but you do need access to some of the pipboy menumodes, like at least the items (inventory 1002) tab. Probably fine to disable stats and data. I think it's possible to disable the pipboy (via disablePlayerControls pipboy flag or disable key) and still call up the inventory menumode, although I havn't tried it. I'm also hoping that if the menumode is called directly it will not have the pipboy animation or 3D object of ht pipboy that the menu is overlayed on....but that's just a guess or optimistic hope, since I havn't tried it.

 

For the right arm, you can't disable that since all attacks depend on it, and we can't realistically switch weapons to the left hand/arm. We don't have the animations for the left arm/hand (and there is a ton of them) and if we did they would have to be forced, making for a crappy experience.

 

For the legs it's pretty much the same story, no hopping animations and even if you found one it wouldn't help much. You need hopping animations for all the animation groups, which is not going to happen. There is crawling animations (for example the little pipsqeuk that helps you out in Zeta, she crawls through ducts and stuff). But if you force that animation, crawling is about all you can do, there isn't any animation groups with it (ie no crawling and one handed pistol attacks for example), or at least if there are, there would be very few.

 

You could blow off a leg and force the player to crouch and restrain any movement, but that's about the best you can pull off.

 

Anyway I hope that gives you a basic idea of what would be involved. The first option (left arm) and the last option (force crouch and disable any movemement) are the only practical options that *might* be semi viable.

 

Other modders more experienced than I, might have better ideas or be aware of some special/idle animations that might fit the bill (although they will still be very limited in the number of animations).

 

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