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Fallout New Vegas exporting a creature from Blender


clanky4

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So after around a week I finally got a creature I was working on to show up in New Vegas. Its just a securitron with a slightly different shape, nothing major, no changes to the texture. The issue though is that it is way too shiny, and then too dark, and then just pure black. Within the GECK it just shows up as pure black.

 

http://oi58.tinypic.com/akfp6p.jpg

 

 

 

http://oi60.tinypic.com/2vkf4ic.jpg

 

 

 

 

Here are the export settings I used with Blender:

 

http://oi57.tinypic.com/2ykkeao.jpg

 

 

I've had the same issue when working with meshes in fallout 3, turning off SF_FaceGen in BSSShaderFlags fixed the issue in that game. However turning off SF_FaceGen crashes New Vegas. Any help would be appreciated.

 

Solution:

Uncheck Use BSFaderNodeRoot

After doing that use nifskope to turn off SF_FaceGen, right clicking the mesh, pressing the mesh menu, and clicking Update Tangent Space

Edited by clanky4
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