Jump to content

Photo

Helmet FOV


  • Please log in to reply
117 replies to this topic

#91
arigon

arigon

    Fan

  • Members
  • PipPipPip
  • 293 posts
Knights.esp would be the Knights of the Nine esp. You would need KOTN.

#92
kornest

kornest

    Enthusiast

  • Members
  • PipPip
  • 121 posts
It would be cool if someone update this mod for every helmet in Oblivion.

#93
pinnedya

pinnedya

    Stranger

  • Members
  • Pip
  • 6 posts
trying to get it started probubly just a problem on my end though. this mod is genius im suprised there arent more like it keep up the incredible work !!!!!!!

#94
Fangobra

Fangobra

    Newbie

  • Members
  • Pip
  • 14 posts
This is a great mod, but I have a suggestion.

When you use spell effects such as chameleon and invisibility your gear disappears with you, so the visor on your FOV should disappear too, don't you think?

#95
Elvallie

Elvallie

    Stranger

  • Premium Member
  • 7 posts
There is a way to fix the Deadly Reflexes issue with this mod. It's rather simple, actually, and one just needs to pay attention to this thread:

http://forums.bethso...st__p__15084027

Read that message AND the next one. Try to understand it, and there you go, fixed. I did it myself this morning.

#96
simao1234

simao1234

    Stranger

  • Members
  • Pip
  • 1 posts
No Fangobra because only your external view disappears but it is still there...or maybe not...

#97
Everlive

Everlive

    Enthusiast

  • Members
  • PipPip
  • 220 posts
This is an amazing first step in immersion with helms. Now that this base line has been drawn, maybe someone will make a 3D FOV so you can actually see the inside of the helm. I'm glad this was done and I hope to see the 3D improvement!

#98
Korywulf

Korywulf

    Enthusiast

  • Members
  • PipPip
  • 152 posts
Just wondering what the effect on deadly reflex is.
One of the comments below says theres a conflict and I'm wondering if it's anything major.
This mod looks pretty nice and I'd kill to try it so I'm hoping it's nothing major.

#99
Elvallie

Elvallie

    Stranger

  • Premium Member
  • 7 posts
The problem with DR6 is something with skeleton.nif. If you make Helmet FOV override DR6, the Helmet shadow texture is displaced. I think that must be something to do with the "body awareness" and camera changes of DR6. Too bad I do not know how to correct it. :(

#100
painlt3

painlt3

    Journeyman

  • Members
  • Pip
  • 28 posts
Does it works with custom helmets like "Steel Helmet Replacer" or "Lich Kings Helm"? Or other helm mod's???




Page loaded in: 1.085 seconds