Knights.esp would be the Knights of the Nine esp. You would need KOTN.
Helmet FOV
Started by
Site Bot
, Jan 29 2007 12:14 AM
117 replies to this topic
#91
Posted 08 February 2010 - 03:31 AM
#92
Posted 22 March 2010 - 10:03 PM
It would be cool if someone update this mod for every helmet in Oblivion.
#93
Posted 08 July 2010 - 06:40 PM
trying to get it started probubly just a problem on my end though. this mod is genius im suprised there arent more like it keep up the incredible work !!!!!!!
#94
Posted 09 July 2010 - 06:26 PM
This is a great mod, but I have a suggestion.
When you use spell effects such as chameleon and invisibility your gear disappears with you, so the visor on your FOV should disappear too, don't you think?
When you use spell effects such as chameleon and invisibility your gear disappears with you, so the visor on your FOV should disappear too, don't you think?
#95
Posted 17 August 2010 - 08:00 AM
There is a way to fix the Deadly Reflexes issue with this mod. It's rather simple, actually, and one just needs to pay attention to this thread:
http://forums.bethso...st__p__15084027
Read that message AND the next one. Try to understand it, and there you go, fixed. I did it myself this morning.
http://forums.bethso...st__p__15084027
Read that message AND the next one. Try to understand it, and there you go, fixed. I did it myself this morning.
#96
Posted 06 September 2010 - 05:37 PM
No Fangobra because only your external view disappears but it is still there...or maybe not...
#97
Posted 02 October 2010 - 02:38 PM
This is an amazing first step in immersion with helms. Now that this base line has been drawn, maybe someone will make a 3D FOV so you can actually see the inside of the helm. I'm glad this was done and I hope to see the 3D improvement!
#98
Posted 30 January 2011 - 10:26 AM
Just wondering what the effect on deadly reflex is.
One of the comments below says theres a conflict and I'm wondering if it's anything major.
This mod looks pretty nice and I'd kill to try it so I'm hoping it's nothing major.
One of the comments below says theres a conflict and I'm wondering if it's anything major.
This mod looks pretty nice and I'd kill to try it so I'm hoping it's nothing major.
#99
Posted 15 February 2011 - 03:47 PM
The problem with DR6 is something with skeleton.nif. If you make Helmet FOV override DR6, the Helmet shadow texture is displaced. I think that must be something to do with the "body awareness" and camera changes of DR6. Too bad I do not know how to correct it.
#100
Posted 25 July 2011 - 09:16 AM
Does it works with custom helmets like "Steel Helmet Replacer" or "Lich Kings Helm"? Or other helm mod's???



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