BuggerBurger Posted August 2, 2015 Share Posted August 2, 2015 I seem to have trouble with SKSE's GetMagnitude() function ( http://www.creationkit.com/GetMagnitude_-_ActiveMagicEffect ) to work with my spells. self.GetMagnitude() and GetMagnitude() always returns 0.00000 Heres an incredibly basic example script that I'm working with Scriptname ArexonEnchDragonsouls extends activemagiceffect Event OnEffectStart(Actor akCaster, Actor akTarget) Float Damage = GetMagnitude() * akCaster.GetAV("DragonSouls") debug.Notification(self.GetMagnitude()) akTarget.DamageAV("Health",Damage) endEvent Link to comment Share on other sites More sharing options...
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