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Super-Modded Fallout Playthrough


MysteryMachineX

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Hello everyone! Kira and I have a series we're doing where we are playing through Fallout New Vegas with 888 mods installed simultaneously. (I used a lot of merged mods and texture mods to bypass the limit.) So come check it out if you'd like a more story-appreciative or analytical view of the series with the perspective of two players working together. The series is in 1080p, and is released once a week.

 

This series is a companion series to another one we've been doing, called Fallout 4K², where we play the new game Fallout 4.

 

I'd appreciate some of you guys watching and perhaps supplying some feedback? We go for a more intelligent but still witty or amusing experience.

 

 

S1 - Vault 18

 

 

 

S2 - Courier Life

 

 

 

S3 - Home at Vegas

 

 

 

S4 - Preparations

 

 

 

S5 - Sierra Madre

 

 

 

S6 - Zion Park

 

 

 

S7 - Big MT.

 

 

 

S8 - The Divide

 

 

 

S9 - Boulder

 

 

 

S10 - Bunkers

 

 

 

S11 - Hypatia

 

 

 

Want to see the full list of all the mods? Check it out here:
https://docs.google.com/spreadsheets/d/1CioveL7ky-N_ps0qL-t-shmZM4wg9nPQuUKlYSciHNU/edit?usp=sharing
The link also includes a list of companions that is updated each episode. Warning. Spoilers.

 

We played this leading up to Fallout 4, but we're continuing to play it in conjunction. On Mondays and Fridays we play Super Modded Fallout, and on Wednesdays we play Fallout 4 (yeah I know). Anyhow, if anyone comments on this, I'll reply and update this. Please, all feedback is appreciated.

Edited by MurderMachineX
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  • 3 weeks later...

I am wondering what are you using to handle everything? NMM? FOMM? Or Mod Organizer? Or even your own work? Since you are using so many mods, and merged patches, my next question, do you make each merge patch for specific sets of mods? I know I am asking a lot, but I am curious. I am looking for ways to make my game a bit smoother. I think my main problem is that I have an older machine, It's an AMD Phenom II processor, no ssd drive, but I do have a 500 mb IDE drive, still, and a 1tb main drive. My graphics card probably needs replaced fairly soon, but it's a Geforce GTX 650. I probably need to build a new machine fairly soon. I digress. I just wondered what you used, and how you did it. Thanks.

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@SirTwist: I use FOMM. NMM is by no means bad, but FOMM just does everything I need in a manager. Kira prefers Mod Organizer because she likes how it... organizes... But I still use FOMM.

 

I created several MergeX.esp's, each of which had groups of mods. For example, my Merge3.esp was mostly simple weapons and armors, meanwhile my Merge4.esp was a bunch of player homes. I essentially tried to stuff as many things as possible together without them conflicting. After all the mods are loaded, I made one final MergedPatch.esp, just one. But I then manually ran the MergedPatch.esp through FNVEdit, editing the values myself.

 

Mine operates off of my SSD drive. (In fact, I only have Windows and ~60 GB of Fallout on it.) Your machine sounds like it might have its limitations, but it probably isn't that bad. The graphics card makes a huge difference though, so I can see that as what could be holding you back. Although RAM to makes a difference. Have you download performance enhancing mods such as New Vegas Anti-Crash or New Vegas Stutter Remover?

 

When I started this series, my first step was to build the computer, actually, and I made it to where I can pretty much max the graphics and not have to worry about it. The most limiting thing was just the number of esp's you're allowed to have! D : (Although I must admit, I passed on 4K texture mods. Seemed excessive to me.)

 

@Mkander99: Are you asking about merging plugins so you can have fewer plugins or creating a merged patch to reduce conflicts? The latter can be done in FNVEdit, but the first one requires other programs. There's a thing called bash, but... I'm sorry but I don't claim to be a super expert in all that. I used the FNV Plugin Utility and a bunch of testing to merge mine.

 

Thanks for the comments guys! I might update the original post with the latest episodes. We're on Episode 12 now!

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MurderMachineX and Kira, I want to thank you both for the videos, and please keep the coming. I am not sure this is intentional, or what, but up through part 9, as much of it as I have watched when writing this, you have yet to deal with a couple things, yet, in Goodsprings, and a couple other places. Sorry, just trying to help, and trying to help get things done. This is just an observation. I do want to say that repairing your gear, on the fly, can help with some weight issues. Also, if not in combat, some food can be eaten, things like that. And stimpacks should be redistributed as needed. Also, some of the weapons, etc., that you don't want to carry around all the time, and may not need after a while, you can sell for more caps. With your perks, you can make stuff out of what you pick up, and turn that into more caps. It's a good way to make some caps. Don't pick up everything out there, just the junk that you can make other stuff out of.

 

I run both stutter remove and anti-crash. I'm debating to stick with the older FNV4gb or the updated one. But when windows 10 first came out, either windows or the updated 4GB didn't like one another, and I had to choose. I am going to try the updated one, and see if it works now that Windows 10 isn't quite as squeaky new.

 

Let me see if I have this correct in my head. You basically downloaded your mods, using FOMM, ran them through Loot and FNVEdit to clean them up, initially. Then took note of say armor and weapon mods, merged them together. Then the homes, and so one. Then using, if I am wrong let me know, all the merge patches and their masters, you created one large merge patch at the end?

 

As to my setup, it would probably be considered a low-end mid range computer. I have some serious bottlenecks with my motherboard, but then again, it's about 6 years old, maybe a bit older than that. I am still shopping for a newer graphics card. I know my next build of a computer will be much better. 8 core AMD cpu, with a ton of room to grow on the motherboard, liquid cooling, and a few more bells and whistles.

 

Anyway, thank you again for talking to me, and I

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Thank you Sir Twist! The criticism is appreciated. We're trying to make it a regular thing in between episodes to clean out the stuff we're holding so that we aren't always teetering on being bogged down and not take up too much of the viewer's time doing unexciting things such as inventory manipulation, but it is a process we're still working out. And yes, there are many things we haven't done yet. At any given point there's just so many things we can do, and we have to choose. Honestly we've made the choices now and then to skip a quest we really didn't find that interesting to go to a more interesting one. The old quest will still be there if we ever want to go back. Our goal is to get to the end of the game by the time Fallout 4 is released, so the clock is ticking.

 

This is a decision many of my tech friends have berated me for, but I still haven't upgraded to Windows 10. It's just, everything I have works as is. Why upgrade to a new one that even has a chance of not working? I'm using Windows 7 and the newest FNV4gb.

 

I used LOOT to help with the load order issues, but I essentially never took its word at face value. A lot of the load order manipulation had to be hand done based on dependencies, the type of mod, or recommendations from the mod author. I didn't run each of them through FNVEdit, because a lot of the mod authors said that doing that to their mods would break them. I first had to plan things out on Excel actually. I installed the bulk of the mods that wouldn't be merged. Then I had planned for what mods I would merge together based on prior research. (Prior research only did so much, as there was a lot of trial and error to fit as much as I could but sometimes I couldn't merge some. For example, I tried the KillableKids mod but it just would not merge correctly. Ended up just getting rid of that mod entirely.) And yes, then I created one large merged patch at the end. And then I manually cleaned them up via the merged patch.

 

I'm not an expert in all this. I just did what I needed to make this work. If you find my methodology questionable, or if anyone reading this does, please let me know what I could've done better. But my research prompted me to do it this way, and it has been working so far. It isn't perfect. The game crashes occasionally, but not too often. And even then, when it does, I just retry and everything is fine. Sometimes, when I pull from too many mods at once in the same game session, it starts to lose the connections to some textures (something that happens with a lot of mods). When that happens, I end the game, I press the ArchiveInvalidation Invalidated button on my desktop, and launch the game again. Everything's fine. So sometimes I'm able to play for 20 minutes before one of those two things happen, but I've been able to play for hours without it happening as well.

 

I wish you luck on your new computer. Liquid cooling is something I stayed away from personally. It's great and all, but it is a more complicated system, and there's more things that can go wrong with it. Being not a professional technical person, I chose to stay with a more traditional cooling unit.

 

Please let me know if there's anything else I can help with!

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MMX, I want you to know that in my early days of adding mods to game, that I took a piece of paper and a pencil, and went through everything I could to make sure my game worked right. (I still have those around here, somewhere.) I still have some issues with a couple games and mods, but I put those on the back burner, waiting to get back to them in the future. I don't mean to criticize, at all, but to help. Anyway, I love the work you two are doing, and please keep it up.

 

If it ain't broke, don't upgrade. I will say this, don't upgrade to Windows 10 unless you really want to. And you are ready to. Personally, I would hold off for a while longer, yet.

 

I like the mods I am using, and have only cleaned the ones that really needed it. I am, right now, debating to make a few merged patches, such as all my weapons, armor, and clothes. Another for body, face, hair, things like that, mods. One for houses, etc. One for other stuff. This way, I can get a handle on things, and then create on super merge patch, and getting that going. Right now, though, going to try just one all encompassing merge patch, and work with that. I have used a bash patch before, and it is alright, but I think I need to work on some things. researching some mods, asking a number of questions here on the forums, things like that. And ask you a few questions.

 

Do you use a program for archive invalidation, or just use FOMM to do it for you? I sometimes play for 5 minutes before a crash, sometimes 20 minutes, sometimes longer. Average, though, is roughly 20 minutes. I may pick your brains, and make a few changes in my load out, for some of the mods you use, if you don't mind.

 

As to a new computer, it will take a while. I am looking at a few things. I still need to look more closely at motherboards, but I have kind of narrowed things down. I am going to see, when the time comes, what I can do with Tiger Direct, and what they have. I am going to debate, a bit, the liquid cooling, still, but I want it as an option. At the moment, though, I am thinking of a newer graphics card. See if that helps a little more.

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I appreciate that. I don't mean to come off as insincere. I just wanted to make it clear that I'll offer any help I can, but at the same time, I am ready to receive any help I can as well.

 

(As for the Windows 7 versus 10 thing, I appreciate your support. Still have yet to make Windows stop spamming me though with its Windows 10 ads!)

 

One thing that I think you might be unclear on (correct me if I'm wrong) is the difference between merging plugins and a merged patch. If you have 10 mods and merge the plugins, then you've cut them down to just the one esp. This is great for cutting down the number of mods to use. It also requires a specific program or script to do (like FNV Plugin Utlity). There's other programs that merge plugins, that's just the one I use.

 

However, if you have 10 mods and merge patch them, then you now have 11 esps. This is because a merged patch is for compatibility and stability, not cutting down load order. So what I did was to do a bunch of merging of plugins, but I saved room for one giant merged patch at the end. A merged patch right out of the box can be done in FNVEdit with little effort (just a few clicks). However, you can, like I did, go through the merged patch and manually clean it up for the best compatibility you can try to get.

 

I can also offer some tips of what can be merged if you want. It can be finicky trying to figure out which plugins will still work when merged.

 

Oh yes, I use Archive Invalidation Invalidated. I have a shortcut for it on my desktop. Basically if textures act wonky in the game, it functions as a magic button that fixes everything. Although my game doesn't usually crash when the textures act up. That's something separate for me. But crashing can be hard to predict. Odds are load order fixing can help, even if it isn't directly related to archive invalidation.

 

If you're looking for good computer parts, I'd recommend PC Part Picker. That's where I got almost all of my parts (although I cannibalized other computers as well for the less essential parts).

 

Oh, I should probably put links to some of the things I'm talking about:

FNV Plugin Utlity -> http://www.nexusmods.com/newvegas/mods/39655

Fallout New Vegas ArchiveInvalidation Invalidated -> http://www.nexusmods.com/newvegas/mods/35935

PC Part Picker -> https://pcpartpicker.com

 

Also, I finally finalized the list of all the mods we're using in the playthrough. ^ Put it on the first post:

https://docs.google.com/spreadsheets/d/1CioveL7ky-N_ps0qL-t-shmZM4wg9nPQuUKlYSciHNU/edit?pli=1#gid=0

(It's a list of mods used, not load order.)

 

And while I'm at it, I suppose I should mention the latest episode is up, at least for the people who just read this and not post.

Edited by MurderMachineX
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