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Dragon Age 3


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#51
evilbeefjerky

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EDIT: Even better, make us Britons the Tevinter Imperium. As long as we're in it. Damn Anderfels are gonna be German, why can't we be in it. We beat both of them senseless many times. Notice how in films and such, the British are always the bad guys?



Ferelden?

:turned:


Like I said; the Tevinter Imperium fits us more than Ferelden. Ferelden only has a limited amount of our Medieval Lore; while the Tevinter has a lot more in common with us. Plus Ferelden seemed to be more American, accent wise. Orlais is French, Antiva is Spanish, Anderfels will be German; we need Brits!


Now you're just making things up. Every Ferelden character has an english accent. They outright said Ferelden is based on a hybrid England and Scotland. Denerim is so obviously London it's painful. Ferelden = Britain, from it's culture, government, people, land type, rivalry with Orlais (France) and so on.
Tevinter is Rome/Byzantium whether you like it or not.

#52
danc9189

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Here's a couple of thoughts ------ this will contain spoliers but i dont know how to edit the posts to hide them as this is my first post on here.... sorry

First of all in one of the chats you have with isabela in the hanged man she invites you to play pirate for a while on her ship, if she gets a ship obviously but thats not to difficult to work around and if you didnt play well with isabela then [insert new character here] is captain of a ship that you board. The ship could then be a ebon hawk-esk travelling home which makes more sense than the DAO camp which was identical everywhere and the place for the character development chats which i felt DA2 lacked a little. Just an idea. Which ever way you end the game you will be hated by a lot of powerful people so why not take to the seas to avoid the angry mobs? If that is made part of DA3 then all the different countries can be reasonably included, which people seem to want.

Unless bioware want to spend half life 2 or duke nukem forever times spans making the next game,which i cant see EA letting happen, the next game is going to have to be pretty broad. So I think the best bet would be getting stuck in with this mystery warden project, mentioned in DA2, playing as Hawke and trying to find Morrigan, for Alistair maybe. Why? After superbaby? Info on Flemeth? the warden? all of the above? If i remember correctly morrigan ends up going through that matrix mirror however you play it in witchhunt so you have a constant to work off right there. When you are looking for someone i'm pretty confident one place you dont look is a mirror. You would search places though so there is a good reason to search through various of the countries in the dragon age world. I think witchhunt is set a couple of years after awakening so there is plenty of time to create a back story about morrigan(or the warden as well) search through various countries to get the mirror, the fact it ends up beck in fereldon is just sods law. This also mean you get taken away from this templar/mage war which stops problem of bioware having to essentially make 2 games to fit your DA2 ending. That doesnt mean you cant get involved in side quests designed around said war. maybe bring things together at the end of the game somehow.

I think everyone can agree flemeth is going to be the key enemy eventually, i'm sure a writer at bioware can come up with a suitably nasty scheme for her, and,lets say, that scheme involves that talking darkspawn chap from awakenings or another talking darkspawn that took his place depending how he ends awakenings. How would they get morrigan back? I dont remember her name but the elf from witchhunt that goes with you to find the mirror could come back at some point and maybe help merril to get her mirror working to get to morrigan. The mage was annoying and is busy fighting in the templar war or something so isnt involved, mostly the annoying thing. The dalish move all over the place so there's another justification for the multi country/ship travel idea.

If you want the warden to play a part then you have the option to included him/her. Warden is dead, fine no warden. Warden went through mirror, ok he can pop up in magic mirror world. The wardens playing hide and seek well you're already searching the whole world so why not bump in to him/her. Personally i am fine with bioware only having human/elf wardens still alive(your dwarven wardens got eaten because of your bad taste in character chreating or something) and have the same voice acting for either race. Lets face it the elves need to chill out and that constant whining about the man keeping them down is annoying so just leave it out and there's the voice acting problem sorted. I know people may not like that idea but i cant see how the variations on the warden can allow him/her to be the protagonist but should still be a usable companion.

Sandal and Bodahn may as well join you on your journey to reach where ever it is he Bodahn wanted to go because its on the way to where ever you're going. Nice amount of certainty in that idea, remember - no judgment in a brainstorm lol.

There's nothing to stop bioware having big parts of the story that are only accessed by having made the "right" DAO and DA2 decision. If you played the game a way the writers don't want to work with now then sucks to be you, you lose some content, load a different game or pick a change to the back story and stfu.

On that note this is already pretty long so i'll stop.

#53
randName

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I'll probably not bother with DA3 unless they decide to fix their act; not only did they rush DA2, leaving large bugs and rushed areas, the story was as empty as it could possibly ever be, and then they decided to resurrect Leliana from the dead as a final nail into how little they respect their own game, and the actions you took in DA:O.

I really hope I'll want to play DA3, but currently I don't see that happening unless they turn around this, for me, sinking ship.

#54
LadyMilla

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I think everyone can agree flemeth is going to be the key enemy eventually,


Except me. I consider Flemeth an enigma. She has a plan but if it were simply destruction she could have just let the Blight destroy Thedas.

#55
evilbeefjerky

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Well it's not as if there haven't been Blights before. Even in DA:O there's never any real sense from any of the characters that Thedas will go under, just Ferelden.
In fact the shortness of the fifth Blight may have unbalanced things in some cosmic way.

#56
randName

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I think everyone can agree flemeth is going to be the key enemy eventually,


Except me. I consider Flemeth an enigma. She has a plan but if it were simply destruction she could have just let the Blight destroy Thedas.


Same, well I fear that they might use Flemeth as a key enemy later on, but I hope not.

#57
danc9189

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I think everyone can agree flemeth is going to be the key enemy eventually,


Except me. I consider Flemeth an enigma. She has a plan but if it were simply destruction she could have just let the Blight destroy Thedas.


Oh i agree, i dont think she just wants to watch everything burn or will end up being a kind of "enemy for the sake of being the enemy" character, i hope not anyway. I meant it more as a prediction that bioware see the likely end game for the character as the instigator behind a lot the bad stuff that happened through out the games, like she made loghain paranoid about invasion and gave meredith the idol, not for destructions sake as part of a plan to get something to increase her power. Something to do with a god maybe? One of the elven ones and destroying the chantry was a goal for hers? To get rid of a false religion?

I like the idea of her being a major villain, she has a likableness (that's a word right?) that makes things more interesting than a typical villain engineered to be hated.

#58
Zyvexal

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I'm counting by land. It's true, the British Empire had the largest Empire in history.

Look here for visual guidance, countries in pink were controlled by the British Empire:

http://safalra.com/o...-empire-map.png

While the Mongol Empire only controlled a majority of Asia and some of Europe, see here:

http://www.afghan-ne...ngol-empire.jpg


http://en.wikipedia...._and_population

<_<

On the subject of Dragon Age 3, I hope they bring back the griffins, even though they're supposed to be extinct. :D

Edited by Zyvexal, 19 March 2011 - 02:16 AM.


#59
brokenergy

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In TW, you kill the leader of the Order of the Flaming Rose and save the king from an assassin, in PS:T, you find your memory and die, in Morrowind you kill Dagon Ur, destroy the heart and so on. I could go on and on but as much as you have supposed "freedom", you are still stuck within the story and the intent of the writers.


The difference is that e.g. in The Witcher your fate is not revealed to you early in the game. As a matter of fact, that game starts as an investigation of a theft (who stole the witcher mutagens and for what purpose). You don't know who the 'end boss' will be, you don't know if the Witcher survives. Yes, you are moving on a track laid by the writers, but you don't see far ahead. The same is true of Morrowind. You arrive but Socucius Ergalla will not say anything about your future, he won't say that "you are destined for greatness, my friend, you'll become the Nerevarine". You learn about your fate as you progress through the game (unless you were too curious and read a walkthrough).


I already knew who I was facing without even reading any guides or relevant info early in both games (Morrowind was the sixth house and TW was the backers of Salamander). My main point still stands though, all games have a per-determined ending. It's the journey (or the storytelling) that matters most, something that BioWare does really well.

#60
LadyMilla

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I already knew who I was facing without even reading any guides or relevant info early in both games (Morrowind was the sixth house and TW was the backers of Salamander). My main point still stands though, all games have a per-determined ending.


Good for you. As someone who never played an Elder Scrolls game before Morrowind, and intentionally avoids reading too much lore in order to ensure that the game's story is fresh and unspoiled, I had no idea until later in the game who was behind the events in those games. And saying that "all games have a per-determined ending" does not prove anything. All movies have a predetermined ending. All books have a predetermined ending, no matter if it is a cliffhanger or a cheesy happy ending or a tragic closure. The question is, how much of that ending is known to you, and if too much, whether or not it spoils the story for you. There are people who do not like to read detective stories where the murderer is known from the start because such a story prevents you from identifying with the detective - you have knowledge that the hero is not supposed to know, and for many, this ruins immersion.

It's the journey (or the storytelling) that matters most, something that BioWare does really well.


Not this time. All through the game I had the feeling that this story was written for a second expansion to Origins, and then diluted by adding unrelated sidequests. The plot is thrown together, none of the companions, except for Merrill, are very deep.




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