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#91
GuyIconic

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In response to post #8964557. #9749551, #10091722, #10586900 are all replies on the same post.

I had the same problem. I fixed it by deactivating the "UWHNV-Addon-Timefor Bed NV.esp" from the load list. Once that was done the game booted up as normal.

#92
SquashJ

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I'm using Tale of Two Wastelands and this mod. My problem is I've lost Mojave Music Radio due to the teleporter from this mod.
I took the train from the Capital Wastelands to New Vegas, stepped outside into the Mojave (Goodsprings), quick saved and quit to install this mod. I came back and the mod was successfully installed.
I wanted to keep the progression experience so rather than running straight to the Underwater Home I used the console to teleport somewhere close. I intended to go to the 188 Trading Post but went to the NCR Outpost by accident, realised my mistake and did COC 188TradingPost (or whatever the cell code is) then walked to the Underwater Home.
I sorted myself out, grabbed then teleporter gun thing and used the console again to teleport back to Goodsprings.
From there I used the teleporter gun to set up a Marker in Goodsprings between the General Store and the Bar, used the gun again to teleport to the Home then back to Goodsprings again (too see how it worked).
Shortly after I realised that there was no music on the intercom in the Home and I re-selected Mojave Music Radio to no avail. I tried the Jukebox and again no go. I checked my Pipboy and the station was not listed on it.
I had tried taking the train back to the Capital Wastelands then back again to New Vegas, and it worked but when I selected MMR it disappeared again.

I found an old thread from someone who had a similar issue, however there problem was they teleported from inside a DLC area. All they had to do to fix the issue was go back to the DLC area and walk back to the Mojave.
I tried re-tracing my steps exactly in the manner I listed them above but this has not worked either. So far I've tried entering The Lonesome Road but that hasn't returned the station.

Other than the thread, I found an old Fallout 3 mod that supposedly fixed a similar issue but the mod was old and has been deleted, it's also for Fallout 3 not New Vegas.

Has anyone experienced this and knows how to fix it? Is there a mod or patch to fix it? I don't usually create manual saves so at the time I only had a Quick save and Auto save which were saved after the issue appeared. I've tried disabling mods to no avail. I can still get the other station with the guy talking all the time.

I really like the station and have an extension mod for MMR that I really want to use.

#93
hjeblome

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First of all, I *love* this mod! For nearly all of Bethesda's games from TES3 onward I've found a player housing mod that I like, but I have to alter it to my own liking...this mod needs NOTHING, it awesome. I'm not super worried about the couple issues I'm having but I'll list them for you to hopefully help out. They are as follows:
1. The loadout system doesn't seem to work for me after I leave the home. I can setup a loadout and then autosort everything and it works fine, but as soon as I leave and come back, my loadout is gone and it sorts everything I want to carry. (not a big deal, I just grab what I need on the way back out or just don't use autosort).
2. The salesbot in the gun runner's arsenal in the armory never seems to restock. I don't know if that is intentional, but he never gets anymore caps, his inventory never changes and so on.
3. With the "UWHNV-Addon-Time for Bed NV.esp" enabled, my game crashes to desktop as soon as I launch NVSE.
4. When the automatic doors option is enabled, the door leading to the main entrance from the main hall opens and closes constantly. It always opens when I need it to, but it's just annoying...again, not a big deal I just turn off the automatic doors.
5. Custom items from other mods don't get auto sorted, but I don't think there's much you can do about that and again, it's no big deal.
All in all, I have very few issues and ZERO complaints about this mod. You've done a fantastic job and you have my endorsement. Keep up the awesome work.

#94
Withersting

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I know this might sound kind of weird, but is there a way to eliminate or maybe reduce the volume of the "hum" you hear everywhere in the facility? It's fine in the reactor room, but in the rest of the facility it kinda makes no sense... But the real reason is that I play with headphones and find myself muting them when I enter the facility, because it is absolutely maddening.

Any help would be great as I'm not willing to live without this mod :)

#95
PolaroidPanda

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For some reason the vendetron is not appearing in my armory and the gate is down in front of the shop. I have the GRA add-on installed and even received a message in game stating that the add-on had been activated but still no vendetron. Ive used this mod before and had no problems.

#96
PolaroidPanda

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In response to post #12426765.

I FIGURED IT OUT! i was unaware that you had to have visited the GunRunners outside of NewVegas before the shop activated. oddly enough i had never had this mod installed before that point. hehe.

#97
cobby1812

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HELP! i really want this mod to work but every time i go on it says error and i have to close. it says i need an update, do i need to update it and how do i do it as all the update files can only be downloaded manually? i have tried to do it but it did not update.

#98
Edgetekker

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In response to post #8648956. #8846254 is also a reply to the same post.

Unfortunately, it seems to activate a sleeping mod support patch even when you do not have that mod installed, thus causing the game to crash on startup with the message something to the effect of "master not found". If you're using FOMM, go all the way to the bottom and you should find "UWHNV-Addon-Time for Bed NV". Either download and install the mod ( http://www.nexusmods.com/newvegas/mods/39188/ ) or uncheck the box. Personally, I still occasionally have it crash on loading of any save once in awhile, and I am not sure what is causing it. Only 'fix' I've found is deactivating/reactivating the mod, cycling archive invalidation and praying to FSM that it works this time.

#99
Qikdraw

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In the Repconn Headquarters I am where the key is supposed to be, but all I see is a big tombstone looking thing, which my wife says is a missing mesh (she mods way more than I do). In my previous game I had an older version of the underwater home and had no problems with getting the card, now with a new game and the 4.2.02 version of this mod I now have problems.

I have tried uninstalling the mod and reinstalling and the same thing happens. Missing mesh. Any advice?

#100
agitto5

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Where are the cages in the lab?




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