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#41
stealthtank91

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Guess i should have posted here instead.

i cant get the reactor to turn on. i put all 3 fuel types in there, like 300 of each which i obtained through console commands to ensure they are correct. and no they are not the homemade counterparts. what do i do next to actually activate it? shouldn't i get a prompt on the terminal to turn it on? help would be appreciated :S

amazing mod, but im stuck on this spot, and cant test the rest of it out :(

Edited by stealthtank91, 25 May 2011 - 05:51 AM.


#42
RohanX18

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I just updated NV to the latest patch and beta 10 NVSE but with underwater home added the game crashes (same thing happens if i have UHNV added), it worked 100% perfectly pre-updating. Is it just me experiencing this? anyone got any ideas? thanks!

#43
RohanX18

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@stealthtank91 a inventory window should come up that you can put the microfusion cells, energy cells and flamer fuel in then go back to the main menu of the console and a activate reactor option should show up

#44
M3rvin

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@ RohanX18
Do other mods crash as well? When does the game crash (on startup, when loading a savegame ... )?

#45
RohanX18

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@m3rvin none of my other mods crash it only UHNV and this one and the game crashes on startup, even when i've deactivated all my mods in FOMM except for underwater home same thing still happens, and thanks for the reply

#46
rcd1976

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I have the same problem as RohanX18. Both my NVSE and my FONV are current and after I installed UHNV my game would crash to desktop before the game could even get to the start menu. I took UHNV out of my load order ( in FOMM) ) and deleted the files and the CTD stopped immediately. This mod looks really cool, should I maybe use the last version of UHNV for now?

#47
RohanX18

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@rcd1976 and m3rvin. Okay i've had a bit of a breakthrough i'm able to run underwater home with just the core file activated and dead money patch but when i activate the chem add on the game crashes on start up again same thing with UHNV running the core file itself, the game is fine start adding on the other things and the game crashes.

#48
M3rvin

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Please check whether the it still crashes with the newest version of both mods.
The CHEMS Add-on has CHEMS.esm as a master file and since crashes on startup seem to be related to missing master files, you might want to check whether you have all required master files and the esp files loaded after their master files.

#49
RohanX18

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the chem file i have is UWHNV-addon-CHEMS.esp and both of the mods are the newest versions however i don't see a bsa file for chems not sure if that is important or not

#50
M3rvin

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Missing bsa would "just" cause missing textures/meshes/sounds, which would result in red exclamation marks and missing sounds.

Did you checked that you have all necessary master files + that your load order is correct (you may want to post it)?




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