Multi-Classing DA2
This mod allows others to cross-over abilities of the Mage, Warrior and Rogue. MULTI-CLASSING in layman's terms...
Multi-Classing DA2
Started by
Site Bot
, Mar 17 2011 02:21 AM
206 replies to this topic
#1
Posted 17 March 2011 - 02:21 AM
#2
Posted 17 March 2011 - 02:42 AM
Alrighty guys...
This is not an override mod, but a simple Savegame.das file so hopefully everyone will read this comment.
Also should it concern you, refer to my Multi-Class creation guide (used alongside DA2 Save Game Editor btw) in order to create your own custom classes.
Hopefully it isn't too wordy and that I've simplified just about everything here.
Please comment and ask questions if you come across any problems or if you're simply curious
Oh and be sure to give a thumbs up, not neccessarily an endorsement lol..yeah right but a simple compliment just to know that I did something right...
This is not an override mod, but a simple Savegame.das file so hopefully everyone will read this comment.
Also should it concern you, refer to my Multi-Class creation guide (used alongside DA2 Save Game Editor btw) in order to create your own custom classes.
Hopefully it isn't too wordy and that I've simplified just about everything here.
Please comment and ask questions if you come across any problems or if you're simply curious
Oh and be sure to give a thumbs up, not neccessarily an endorsement lol..yeah right but a simple compliment just to know that I did something right...
Edited by MightyAshur, 17 March 2011 - 02:48 AM.
#3
Posted 17 March 2011 - 03:07 AM
how did u change the skill tree of hero? sir...
#4
Posted 17 March 2011 - 04:07 AM
You can add/remove skill tree by using console
runscript addtalent #
runscript removetalent #
You can find the skilltree # in Dragon Age 2 console Wiki from google.
Notice that some skill like sword+shield, 2handedsword, dual wield still require the appropriate weapon to active the skills.
runscript addtalent #
runscript removetalent #
You can find the skilltree # in Dragon Age 2 console Wiki from google.
Notice that some skill like sword+shield, 2handedsword, dual wield still require the appropriate weapon to active the skills.
#5
Posted 17 March 2011 - 05:12 AM
I'm not sure if its just on my savefile but I noticed that the number values for my Rogue primary skills differs from the ones in your guide. Here's mine:
Specialist
204000
204001
Scoundrel
205000
205001
Subterfuge
206000
206001
Specialist
204000
204001
Scoundrel
205000
205001
Subterfuge
206000
206001
#6
Posted 17 March 2011 - 06:07 AM
Did you overcome the issue of animations? That is certain spell and skill animations break with certain weapon combinations.
#7
Posted 17 March 2011 - 06:27 AM
Could you please create an ultimate mage ? with all possible combination trees available ...including the ones from companions ?
that would be fantastic .
that would be fantastic .
#8
Posted 17 March 2011 - 07:45 AM
Big thanks for the tutorial, I'll try to do not only Savecharacter, but also self-file:)
#9
Posted 17 March 2011 - 08:18 AM
great tutorial thanks for teach us XD
#10
Posted 17 March 2011 - 08:42 AM
YEAH RIGHT THERE!!
BIG T H X
BIG T H X



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