can you make a multi classing skill and also its weapon?
sorry for the bad english.
Multi-Classing DA2
Started by
Site Bot
, Mar 17 2011 02:21 AM
206 replies to this topic
#11
Posted 17 March 2011 - 09:04 AM
#12
Posted 17 March 2011 - 09:33 AM
so you can be a mage and use swords??
#13
Posted 17 March 2011 - 09:51 AM
Question: will a Warsage have to raise this magic stat to improve his dam? or will he have to raise magic and strength together in order to increase his magic and melee dam?
#14
Posted 17 March 2011 - 10:10 AM
Thanks for the guide
Unfortunately, i got this error with editor, so i don't know how to solve
Traceback (most recent call last):
File "editor.py", line 2648, in <module>
File "editor.py", line 2629, in _process_cli
File "editor.py", line 374, in __init__
File "editor.py", line 238, in __init__
File "wxlibmixins reemixin.pyc", line 287, in __init__
File "wxgizmos.pyc", line 467, in __init__
wx._core.PyAssertionError: C++ assertion "wxAssertFailure" failed at ....srcmswfontutil.cpp(189) in wxGetFontEncFromCharSet(): unexpected Win32 charset
Can you help ?
Unfortunately, i got this error with editor, so i don't know how to solve
Traceback (most recent call last):
File "editor.py", line 2648, in <module>
File "editor.py", line 2629, in _process_cli
File "editor.py", line 374, in __init__
File "editor.py", line 238, in __init__
File "wxlibmixins reemixin.pyc", line 287, in __init__
File "wxgizmos.pyc", line 467, in __init__
wx._core.PyAssertionError: C++ assertion "wxAssertFailure" failed at ....srcmswfontutil.cpp(189) in wxGetFontEncFromCharSet(): unexpected Win32 charset
Can you help ?
#15
Posted 17 March 2011 - 11:01 AM
I have a question.
Fadeseeker have archery skills. But Hawke equips two-handed sword. How can I fix it? Is there any way change champion's war blade to bow?
And Arcane warrior and Justicar have skill about shield but also equip two-handed sword...
Fadeseeker have archery skills. But Hawke equips two-handed sword. How can I fix it? Is there any way change champion's war blade to bow?
And Arcane warrior and Justicar have skill about shield but also equip two-handed sword...
#16
Posted 17 March 2011 - 11:49 AM
Not sure how to reply as I'm currently new to Dragon Age Nexus...
So for those that are all asking for the proper weapons for the Fade Seeker (e.g. Champion's War Bow) and those that use shields (Arcane Warrior and Justicar) I will address these problems as soon as I get home (estimated around 4:00 PM EST)
Hopefully by then I can fix these issues.
I do intend to improve my already Pre-Generated Multi-Classes, and my hope is not to overpower Hawke, but rather to create a more flexible system...
So for those that are all asking for the proper weapons for the Fade Seeker (e.g. Champion's War Bow) and those that use shields (Arcane Warrior and Justicar) I will address these problems as soon as I get home (estimated around 4:00 PM EST)
Hopefully by then I can fix these issues.
I do intend to improve my already Pre-Generated Multi-Classes, and my hope is not to overpower Hawke, but rather to create a more flexible system...
Edited by MightyAshur, 17 March 2011 - 12:04 PM.
#17
Posted 17 March 2011 - 11:56 AM
Yevgnen,
As for you I'm going to have to ask particularly what you did to get this problem...
I'm not sure whether it is my own fault in my Multi-Class guide or if you may have not installed the DA2 Editor properly so I'm not totally clear as to what your issue is.
Did you happen to remove all your skills using the Editor under SAVEGAME_ABILITYLIST? If so then as a warning to all do not "remove" but simply replace. Also the maximum Skill trees you can have total is only 12 otherwise you tend to override and screw up the UI.
12 Skill sets = 24 Total Values
As for you I'm going to have to ask particularly what you did to get this problem...
I'm not sure whether it is my own fault in my Multi-Class guide or if you may have not installed the DA2 Editor properly so I'm not totally clear as to what your issue is.
Did you happen to remove all your skills using the Editor under SAVEGAME_ABILITYLIST? If so then as a warning to all do not "remove" but simply replace. Also the maximum Skill trees you can have total is only 12 otherwise you tend to override and screw up the UI.
12 Skill sets = 24 Total Values
#18
Posted 17 March 2011 - 11:59 AM
For those questions regarding "stat management" with Hybrid classes...
I can only say that you will indeed have to shift your points into Magic as well as Strength if you wish to use both Melee/Bow along with Mage spells.
Hopefully soon I'll be able to figure a walk-around this, or either provide "level-up" weapons that consist of both stats so it won't be a burden for Caster/Fighter classes.
I can only say that you will indeed have to shift your points into Magic as well as Strength if you wish to use both Melee/Bow along with Mage spells.
Hopefully soon I'll be able to figure a walk-around this, or either provide "level-up" weapons that consist of both stats so it won't be a burden for Caster/Fighter classes.
#19
Posted 17 March 2011 - 12:10 PM
If anyone has any suggestions, should you not be able to create your own Hybrid-type then please feel free to ask and I shall create that class.
This is simply a tool I hope integrate more into the community, perhaps generate more ideas for those more willing and more accomplished modders.
Classes will be able to use any class set of abilites. That means Warriors can use Fireball, Rogues can use Blood Magic, and Mages can use 2-handed Swords for example, so hopefully that clears it up for those aren't quite sure what I'm attempting to accomplish.
By the way thanks for the kudos and compliments for those who took the time to use this tool
Much appreciated...
This is simply a tool I hope integrate more into the community, perhaps generate more ideas for those more willing and more accomplished modders.
Classes will be able to use any class set of abilites. That means Warriors can use Fireball, Rogues can use Blood Magic, and Mages can use 2-handed Swords for example, so hopefully that clears it up for those aren't quite sure what I'm attempting to accomplish.
By the way thanks for the kudos and compliments for those who took the time to use this tool
Much appreciated...
#20
Posted 17 March 2011 - 12:16 PM
[EDIT]: Several spells have 0 cooldown, like winters crasp, fireball and some others. Cone of cold, mind blast and firestorm have default cooldowns and are even affected properly with "cooldown reduction" mods.
Even if added via console, the cooldown problem exists on several spells, one thing that i noticed, all spells which are projectile based, have 0 cooldown when used with weapons other than staff.
Other than that its awesome, flinging fireballs, well not really, the flinge fireball animation doesnt exist if cast with no staff, is epic win.
Rogues finally can have AoE capability^^
Even if added via console, the cooldown problem exists on several spells, one thing that i noticed, all spells which are projectile based, have 0 cooldown when used with weapons other than staff.
Other than that its awesome, flinging fireballs, well not really, the flinge fireball animation doesnt exist if cast with no staff, is epic win.
Rogues finally can have AoE capability^^
Edited by RaySiilu, 17 March 2011 - 12:52 PM.



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