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Editing cooldown timers in CK


Combine99

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Hello I have a question that I believe has yet to be fully answered. How does one go about editing cooldown timers in the creation kit? I'm not talking about removing them altogether, I mean to edit the amount of time it takes for the cooldown to run out on things like racial powers. I would like to make the cooldown for racial powers a little bit shorter, say 5 or maybe 10 hours as apposed to the default 24. I have looked in the creation kit and I can't seem to find where the racial cooldown timer data is held. Anyone know where to find the place where it says the cooldown is 24 hours so I can edit it?

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*The_Abhorrent* If you're willing to use the CK, creating a mod for this issue is VERY quick and easy to make.

Here's a bare-bones guide around it:

 

1. Launch CK.

 

2. Load Skyrim.esm and any DLC ".esm" files you may have available.

 

3. Under the left side of the objects window, select the "Magic" tree-menu and expand it.

 

4. Expand the "Spell" section which has just appeared under "Magic".

 

5. Click on "Power" to bring up all the spells which are subject to the once-per-day cooldown, they'll be right of the tree-menu in the object window. Note that there are some others with this restriction, and it's a flag under another editing menu; these need to be tracked down, but for almost all purposes you've found all the ones you're looking for. There's actually not that many in the base game, a couple dozen or so.

 

6. Double-click on any powers to bring up the spell-editing window for that particular power.

 

7. Under the "Type" drop down menu, select "Lesser Power". The ONLY difference between a lesser power and a normal power is that the former lacks the once-per-day cooldown, which is the tweak you're looking for.

 

8. Hit "Ok" to apply the changes to the mod you're creating.

 

9. Repeat steps 6 through 8 to any other powers you want to apply this tweak to.

 

10. Hit the save button, name your ".esp" file and save it. You're done!

 

 

... And to be honest, I probably could have created the mod for this and maybe even uploaded it in the time it took to make this short guide. Yet I didn't, oh well.

 

Nevertheless, simple tweaks like this take almost no time whatsoever; provided you know what you're doing, even if just on the basic level.

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If it can be edited at all, it will be a game setting. In the CK go to game -> settings. I wouldn't be surprised if it's hardcoded which means you may have to resort to scripting. However I do know you can change the cool down for lesser powers through game settings.
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Yes I believe you may be right there, I did find the lesser power timer and something called "POWER" but I couldn't find away to edit it. I'm looking into Brehanin's better vampire's mod since he seems to have figured out how to add seamless cooldowns to some of his new lesser powers. I'll report back with any findings for those who are interested.

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skytweak has the option of changing lesser power cooldown. So it must be a game setting.

 

If you want a specific power to have a custom cooldown, you'd have to script it. However, this could be a VERY simple script.

 

Just give the power an additional hidden and effectless effect that sets a global oneffectstart and sets it back oneffect finish. give it a duration of X (X= your cooldown choice) and use the global as condition for the other effect.

 

For this I was assuming it was a power affecting the player, but I guess you get the general idea.

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Yes unfortunately the Greater power cooldowns do seem to be hard coded into the game as they do not have a game setting that I could find. What Bigbizkit mentioned however does sound promising and quite possibly doable for me. I think I'll try my hand at that. I may need further assistance down the line however, so do pop in to check up on me. Thanks a bunch everyone!

Edited by Combine99
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