I don't know about other people but I felt that blood magic has been handled badly for players. In the game you see NPCs take a knife to their had spill a little blood and their spells are better and stronger, not just costing health. I would like to re-work the Blood Magic tree so that instead of taking health instead of mana, it would take 1-3% hp per spell and spells would be stronger. For instance if you had blood magic active, you could still not be healed by conventional means, but the damage of spells would be increased by 20%, and increase spell force (jedi magic) by 5x or something. That seems to make so much more sense to me judging by the way all other blood mages work that are not the warden or champion. I would be willing to help with this, but I am new to modding and would need some help.
Make Blood Magic Fun
Started by
stardrift
, Mar 18 2011 08:18 PM
No replies to this topic
#1
Posted 18 March 2011 - 08:18 PM



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