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Headless Race


Edsh0t

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I know that when decapitation occurs in game, the character is equipped with a headless helmet, and I know there are plenty of mods out there that allow you to get this helmet.
However, said helmet takes the headslot, which is a bummer since you are unable to use other helmets. As such what i wanted to request is either an item that applies headlessness without occupying the headslot, or a Headless race.
Why? Mostly because I got the idea of playing headless archer for s*** and giggles, but I'm sure that there are many looking to play a headless horseman kind of character.

Optional
Ability: Increased chance of decapitation with bladed (or any)weapons (include fists if you want) (50% or even 100% Your call)

Power: Call a spectral horse to fight for you or anything else you deem fit, or keep the power of whatever base race you use.

Edited by Edsh0t
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I'm pretty sure that this could be easily done by making the head "cap" a hairstyle and making it the only hairstyle used by a new custom race. You might have to have blank mesh files for the head in order to make the race not have the head over the "cap" (it might work if the race just isn't assigned any head mesh), and any helmets would float (though I'm sure you probably expected that).
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I'm pretty sure that this could be easily done by making the head "cap" a hairstyle and making it the only hairstyle used by a new custom race. You might have to have blank mesh files for the head in order to make the race not have the head over the "cap" (it might work if the race just isn't assigned any head mesh), and any helmets would float (though I'm sure you probably expected that).

Yes the helmet floating bit is expected, and quite something to look forward to even. And indeed that does sound quite simple (in theory) but I am currently unable to get the creationkit due to computer issues. If someone would be kind enough to test this for me I would be very thankful.

Edited by Edsh0t
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If no one takes interest I may try for myself in a few weeks, but until then I would appreciate it if anyone could try it out for me, given that I had zero modding knowledge and no clue of how I would even begin to tackle this.


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Please don't bump.

 

I can't make it for you thanks to crappy internet that won't let me upload or download, but I can try to talk you through the process. It really shouldn't be terribly complicated, I don't think. After thinking about is a little bit, I believe you will need the custom race to use a different head mesh directory. I don't know how to make it do that, but you can use a mod called "Custom Races" to give you a second version of every race using new directories. You'll need to install it before you start working in the Creation Kit. Use the link at the top of the mod page if you have Dawnguard. You can find "Custom Races" here: http://www.nexusmods.com/skyrim/mods/8720/?

 

-Go into the Creation Kit and click the folder icon. Load up the following esms and esps, and optionally make CustomRaces.esp the active file:

Skyrim.esm

Update.esm

CustomRaces.esp

(if you have Dawnguard)

Dawnguard.esm

RaceCompatibility.esm

NOTE: If some of these esms and esps are not showing up in the Creation Kit, you probably just forgot to turn them on. Use NMM or whatever you use and check the boxes next to the above listed files.

 

1. When the Creation Kit starts loading the files, it will probably have some errors. These are, as far as I know, from th vanilla game. Just click "yes to all".

 

2. Hit the floppy disc icon and save your esp under whatever name you want if you didn't make CustomRaces.esp your active file.

 

3. In the object window, go to Character>HeadPart>female>Head Part or Character>HeadPart>male>Head Part. You can come back and repeat this step for the other gender, if you want.

 

4. Double click on the custom race head that you want to make headless. It should be close to the top of the list, as the list is alphabetical and the author of Custom Races kindly put :01" in front of the names of the new assets. For example, to make the custom breton race have headless females, double click on "01CustomFemaleHeadBreton". You can come back and do this for other races, if you want.

 

5. Click on the "Edit" button to the right of the "Model" textbox. Hit "Edit" to the right of the "Model File Name" textbox. Hit "Cancel". The "Model File Name" textbox should be empty. Hit "OK".

 

6. Click on the "Edit" button to the right of the "Tri" textbox. Hit "Cancel". The "Tri" textbox should be empty. Repeat for the "Chargen Morph" and "Race Morph" textboxes. Hit "OK".

 

7. Save. It's optional, of course, but I've had some bad experiences with the Creation Kit.

 

8. Repeat steps 4-6 for each race/gender you want to make headless.

 

9. Go to Character>Race, and find the custom race you are making headless. These don't have the nice "01" in front of them, so you'll find them where they fall alphabetically, in the "C"s. For example, for a headless custom breton race, find and double click on "CustomBretonRace".

 

-We're almost done. At this point, you can check either the "Full" or "Head" preview box at the bottom of the race window to see what you've done so far. What you will see is a body with a mouth floating above the top of the neck. If you see a head, make sure you have the correct gender box marked at the top of the window. Now all we have to do is get rid of the mouth and add the decapitation cap.

 

11. Go to the "Text" tab of the race window. Here you can change the name and description displayed for the race in the race menu in game.

 

12. Go to the "Face Data" tab. Under "Base Head" in the left of the window, click on the entry that has "Face" in the type column. The exact headpart name will vary. The headpart name from the earlier example is "01CustomFemaleHeadBreton".

 

13. In the "Additional Head" table in the lower left of the window, you will see an entry with "Misc" under type and either "MaleMouthHumanoidDefault" or "FemaleMouthHumanoidDefault" under "Head Part". Click and press the delete key or right click and click delete. NOTE: If it isn't deleted when you do this, repeat step 12.

 

14. Repeat steps 11-13 for all races and genders you want to make headless. Save.

 

-Now all we're missing is the bloody part of the neck. Just a few more steps, I promise.

 

15. Go to Items>Armor, and click on the skin "armor" for the race you are making headless. The Custom Races author put a couple of zeros in front of the skins, so they should be right at the top and easy to find. For example, continuing the previous examples, I would double click on "00CustomSkinNakedBreton".

 

16. Right click in the "Models" table in the bottom right of the armor window, and click "New". Scroll down or type in the filter bar to find "DecapitatedNeckAA". If you are doing this for one of the beast races, there is a separate decapitated neck. Select it and hit "OK", or double click on it.

 

17. Before you close the armor window, highlight "51 - Unnamed" under "Biped Object". Click "OK".

 

18. Repeat steps 15-17 for other races you want to make headless.

 

19. If you want, you can now go to Character>Race and get rid of the races that you aren't using. Just double click on a race, go to the "General Data" tab, and uncheck the "Playable" box to make it no longer appear in the race menu in game.

 

20. Pat yourself on the back.

 

 

 

NOTE:You may need to repeat some of the steps for the vampire versions of any races you are using. If you don't, it is possible that you will have a head or floating mouth if you become a vampire.

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