Do you act like a Normal Person in OBLIVION?
#61
Posted 12 April 2011 - 10:58 PM
And I am gratified my Lady/Lord is pleased. Long live the Queen/King!!
#62
Posted 13 April 2011 - 08:17 AM
Accidental production of undead: I suggest that the most suitable way to deal with this is pick up on the "death of an innocent" as used to start the Dark Brotherhood questline. The general concept of "uneasy spirits" fits well with a character being haunted by the ghosts of those he killed without warning, or those with unfinished business. And as a really fun twist, how about rigging it so if YOU kill the adoring fan, you are haunted by him until you can find a way to lay his ghost to rest?
Burial practices: Cremation would lead to a minimal number of physical undead, and a lot of bonemeal
Plague: The simplest plague to mimic would be Bubonic, as there appear to be plenty of rats around. Maybe a specific "black rat" which carries plague would be a good idea - it could have a specific script added to check probability of contracting it. You could also have a "rat population" script that could check for cats and other rat-killers, and keep the population down if there are cats around (Yes, we'd need to add a variation on a cats & rats mod). Plenty of long-term things to think about, but I suggest nothing immediate, it's too reliant on a "working world" to make it a really good mod. One problem with massed death is the lack of a usable wagon - you have to haul out the dead somehow and currently you can't do that easily. Also the population of places like the Imperial City is way too low for a pre-plague set-up, the density of people is more like a modern housing estate than a primitive near-slum. It's a shame we have no children in Oblivion - kids playing and singing "Ring-o-Roses" would be nicely chilling and drop an early hint as to the reason for a rash of unexplained deaths.
Maybe a "Pied Piper of Hamelin" quest to remove the rats from the town?
P.S. Is there a prize for the most thoroughly hijacked thread on the forum? We may well be able to compete for it!
Edited by MarkInMKUK, 13 April 2011 - 08:58 AM.
#63
Posted 14 April 2011 - 03:46 PM
Sorry once again
Mark
Edited by MarkInMKUK, 14 April 2011 - 03:46 PM.
#64
Posted 16 April 2011 - 07:35 AM
And while I've got a bag of holding mod, I do keep some food in my main inventory - enough for a day or so. I kinda wish there was a proper cooking mod, to make food with, like the Survival system that was put into New Vegas.
I also try to keep semi-regular sleep habits in-game, with proper timing (stay up until 2am in a dungeon or something, sleep until 10-11am). With the bloody mess mod and the bathing mod I find myself having my character bathe often, sometimes twice a day.
Edited by suidery, 16 April 2011 - 07:43 AM.
#65
Posted 17 April 2011 - 05:03 PM
#66
Posted 19 April 2011 - 07:41 AM
Edited by MarkInMKUK, 19 April 2011 - 07:42 AM.
#67
Posted 29 April 2011 - 12:48 AM
#68
Posted 29 April 2011 - 04:22 AM
Personally I don't see the reason why I would act in-game. What's the use ? I have a real life to attend to, not an in-game life. So sleeping, eating, doing realistic things that doesn't actually change anything in the game I don't do it.
There is a very fascinating thing some people do called "role-playing"
#69
Posted 29 April 2011 - 02:49 PM
There are also little things I'll do -- like, I'll sometimes have my character do things like bow or nod at others, or stay hidden when it's unnecessary, or act differently during "cutscenes" (for example, when Martin first arrived at Cloud Ruler Temple, my "chaotic good" vampire character wouldn't feel right standing with the new Emperor and being hailed by the Blades, so he stood against a pillar and watched from the sidelines.) Just little details that make the characters feel more natural.
The last thing, I suppose, is that I absolutely NEVER wait for more than an hour. I always find somewhere to sleep or something to do. It's just so wrong to imagine the guy arriving a day early and then standing there in the same spot for hours on end.
Edited by okappa, 29 April 2011 - 02:51 PM.
#70
Posted 29 April 2011 - 09:33 PM
Personally I don't see the reason why I would act in-game. What's the use ? I have a real life to attend to, not an in-game life. So sleeping, eating, doing realistic things that doesn't actually change anything in the game I don't do it.
There is a very fascinating thing some people do called "role-playing"
I like roleplaying in MUDs, but for Oblivion, I think I'm with Mysterious on this one. :-) At least for now.



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