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Frequent CTDs (always when entering Waterfront) -- BOSS Reports no Conflicts


flyingnorris

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Hi all,

I recently had a problem with my installation of Oblivion (with mods) which led to a complete reinstall and updating of my mod setup. Everything seemed to be going well, however I am met with CTDs at seemingly random intervals. They are almost always apparent when I enter the Waterfront District through the Imperial Tunnels (in Better Cities), occasionally when I try to talk to NPCs, when I equip or unequip items, or when an NPC enters or leaves a building. I've fiddled around with the Oblivion Stutter Remover.ini in accordance with my system, but no luck.

I'm wondering if it is to do with my load order? I've posted it below, along with my system specs, which I thought were more than adequate.

Any help would be great, and please let me know if any other information is needed from me. Also I'm sorry (in advance) for

Thanks!

 

Load Order

 

00 Oblivion.esm
01 All Natural Base.esm [Version 1.36]
02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]
03 Francesco's Optional New Items Add-On.esm [Version 5.0]
04 Cobl Main.esm [Version 1.73]
05 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]
06 Mart's Monster Mod.esm [Version 3.8b1]
07 FCOM_Convergence.esm [Version 0.9.9MB8b1]
08 Better Cities Resources.esm [Version 6.0.3]
09 HorseCombatMaster.esm
0A Knights - Revelation.esm
0B Unofficial Oblivion Patch.esp [Version 3.5.3]
++ Oblivion Citadel Door Fix.esp
0C DLCShiveringIsles.esp
0D Unofficial Shivering Isles Patch.esp [Version 1.5.7]
0E Better Cities .esp [Version 6.0.3]
0F Francesco's Creatures and Items Resources.esp [Version 5.0]
10 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]
11 Francesco's Optional Leveled Guards.esp [Version 5.0]
12 Natural_Habitat_by_Max_Tael.esp
13 All Natural.esp [Version 1.36]
14 All Natural - SI.esp [Version 1.36]
++ All Natural - MMM Patch.esp [Version 1.3]
15 Immersive Interiors.esp [Version 0.8.1]
16 Immersive Interiors - Bravil.esp [Version 2.01]
17 atmospheres.esp
18 Better Bell Sounds.esp
++ Symphony of Violence.esp
19 Sounds of Cyrodiil.esp [Version 1.1]
1A All Natural - Real Lights.esp [Version 1.36]
1B WindowLightingSystem.esp
1C AliveWaters.esp
1D AliveWaters - Koi Addon.esp
1E AliveWaters - Slaughterfish Addon.esp
1F AFK_PrayerIdles.esp [Version 1.0]
20 Book Jackets Oblivion.esp
21 Ducks and Swans.esp
++ PalePassIce.esp
22 Camping.esp
23 Ravens and Seagulls.esp
24 Populated Prisons.esp [Version 1.2]
25 DarNifiedUI Config Addon.esp
26 DropLitTorchOBSE.esp [Version 2.4]
27 Dynamic Map.esp [Version 2.1.1]
28 DLCHorseArmor.esp
29 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]
2A DLCOrrery.esp
2B DLCOrrery - Unofficial Patch.esp [Version 1.0.6]
2C DLCVileLair.esp
2D DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
2E DLCMehrunesRazor.esp
2F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
30 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
++ MaleBodyReplacerV5.esp
31 Adonnays Classical Weaponry.esp
32 Adonnays Elven Weaponry.esp
33 CapesandCloaks.esp
34 RTFemaleReplacerV12.esp
++ Weapon Improvement Project.esp [Version 1.9]
35 DLCThievesDen.esp
36 DLCThievesDen - Unofficial Patch.esp [Version 1.0.13]
37 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]
38 Cobl Glue.esp [Version 1.73]
39 Cobl Si.esp [Version 1.63]
3A Bob's Armory Oblivion.esp
3B FCOM_BobsArmory.esp [Version 0.9.9MB8b1]
3C Oblivion WarCry EV.esp [Version 1.09]
3D FCOM_WarCry.esp [Version 0.9.9MB8b1]
3E Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]
3F FCOM_Convergence.esp [Version 0.9.9Mb8b1]
40 FCOM_RealSwords.esp [Version 0.9.9MB8]
++ FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3]
41 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.8b1]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1]
++ Mart's Monster Mod - No Giants.esp [Version 3.8b1]
++ Mart's Monster Mod - No Fiends.esp [Version 3.8b1]
++ Mart's Monster Mod - No Beholdens.esp [Version 3.8b1]
++ Mart's Monster Mod - No Balrogs.esp [Version 3.8b1]
++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.8b1]
42 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7]
43 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]
44 Creature Diversity.esp
45 Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1]
++ Mart's Monster Mod - RadiantAITweaks.esp
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1]
46 Skyrimesque Counts and Countesses.esp
47 300_Artifacts.esp
48 Kvatch Rebuilt.esp [Version 3.0]
49 Kvatch Rebuilt Weather Patch.esp
4A EiAmod.esp [Version 1.1]
++ EiAmod_ShiveringIsles.esp
4B LetThePeopleDrink.esp [Version 2.7]
4C The Ayleid Steps.esp [Version 3.4.1]
4D DLCBattlehornCastle.esp
4E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.11]
4F DLCFrostcrag.esp
50 Frostcrag_LOD.esp
51 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9]
52 DLCFrostcragReborn.esp
53 FrostcragRebornCobl.esp
54 Knights.esp
55 Knights - Unofficial Patch.esp [Version 1.1.6]
56 Knights - Revelation.esp
57 Summon Dremora Lord Saved.esp
58 Elz - No Floating Weapon.esp
59 TOTF.esp
5A RTT.esp
5B RTT-Weye Relocation Patch.esp [Version 2.0.1]
5C The Lost Spires.esp
5D Shadowcrest_Vineyard_COBL.esp
5E Mart's Monster Mod - City Defences.esp [Version 3.8b1]
++ FCOM_Knights.esp [Version 0.9.9MB8b1]
5F BrewHouse.esp
60 ReclaimSancreTor.esp [Version 1.0.5]
61 Roads of Cyrodiil.esp [Version 1.0]
++ ROC+Shadowcrest Vineyard Patch.esp [Version 1.0]
62 xuldarkforest.esp [Version 1.0.5]
++ LostSpires-DarkForest patch.esp
63 xulStendarrValley.esp [Version 1.2.2]
64 xulTheHeath.esp
65 xulEntiusGorge.esp [Version 1.2.1]
66 xulFallenleafEverglade.esp [Version 1.3.1]
++ LostSpires-Everglade patch.esp
67 xulColovianHighlands_EV.esp [Version 1.2.2]
68 xulChorrolHinterland.esp [Version 1.2.3]
69 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]
6A xulBravilBarrowfields.esp [Version 1.3.5]
6B xulLushWoodlands.esp [Version 1.3.3]
6C xulAncientYews.esp [Version 1.4.4]
6D xulAncientRedwoods.esp [Version 1.6]
6E xulCloudtopMountains.esp [Version 1.0.3]
++ RST+Cloudtop Mountains.esp [Version 1.1]
6F xulArriusCreek.esp [Version 1.1.4]
70 xulPatch_AY_AC.esp [Version 1.1]
71 xulRollingHills_EV.esp [Version 1.3.3]
72 xulPantherRiver.esp
73 xulRiverEthe.esp [Version 1.0.2]
74 xulBrenaRiverRavine.esp [Version 1.1.1]
75 xulImperialIsle.esp [Version 1.6.8]
76 xulBlackwoodForest.esp [Version 1.1.1]
77 xulCheydinhalFalls.esp [Version 1.0.1]
78 TearsOfTheFiend-CheydinhalFalls patch.esp
79 xulAspenWood.esp [Version 1.0.3]
7A xulSkingradOutskirts.esp [Version 1.0.2]
++ ROC+RST+Skingrad Outskirts.esp [Version 1.0]
7B xulSnowdale.esp [Version 1.0.6]
7C FrostcragReborn-Snowdale patch.esp
++ OOO-Snowdale Patch.esp [Version 1.1]
7D xulCliffsOfAnvil.esp [Version 1.1.3]
7E OOO-CliffsOfAnvil patch.esp [Version 1.2]
++ RST+Cliffs of Anvil.esp [Version 1.2]
7F xulSilverfishRiverValley.esp [Version 1.0.4]
++ Lost Spires + Silverfish River Patch.esp [Version 1.0]
80 xulJerallGlacier.esp [Version 1.0.2]
81 OOO-JerallGlacier patch.esp [Version 1.0]
82 xulTheEasternPeaks.esp [Version 1.2]
++ ROC+UL-II+LtPD Patch.esp [Version 1.0]
83 EtInArkay-UniqueLandscapes Merged patch.esp [Version 2.3]
++ RST+Cheydinhal Falls.esp [Version 1.1]
84 Better Dungeons.esp
85 HUD Status Bars.esp [Version 5.3.2]
++ Improved Fires and Flames - Increased Sound.esp
86 P1DkeyChain.esp [Version 5.00]
++ Enhanced Vegetation [100%].esp
87 Skill Perk Descriptions.esp [Version 1.1]
88 Lynges Unlimited Death Reload Time.esp
89 Quest Award Leveller.esp
++ Quest Award Leveller - Battlehorn Castle.esp
++ Quest Award Leveller - Vile Lair.esp
++ Quest Award Leveller - Mehrunes Razor.esp
++ Quest Award Leveller - Knights of the Nine.esp
8A Alternative Beginnings.esp [Version 1.4.3]
8B Alternative Beginnings - Kvatch Intact.esp [Version 3.0]
8C RenGuardOverhaul.esp
8D Enhanced Grabbing.esp [Version 0.5]
8E Deadly Reflex 6 - Timed block and 150% damage.esp
8F Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
90 Duke Patricks - Actors Can Miss Now.esp
91 Cobl Races.esp [Version 1.52]
92 bgBalancingEVCore.esp [Version 10.52EV-D]
++ bgBalancingEVNoSIVersion_Core_still_required.esp [Version 10.5DV-D]
93 Oblivion_Character_Overhaul.esp [Version 2.0]
94 bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
95 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
96 bgMagicEVPaperChase.esp [Version 1.68EV]
97 bgMagicAlchemy.esp [Version 1.57]
++ bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
98 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
99 bgIntegrationEV.esp [Version 1.0b]
++ IntegrationTheStrandedLight-SilverfishRiverValley patch.esp [Version 1.1]
++ IntegrationTheStrandedLight-EasternPeaks patch.esp [Version 1.1]
9A Better Cities Full.esp [Version 6.0.3]
9B Better Imperial City.esp [Version 6.0.0]
9C Better Cities - IC Imperial Isle.esp [Version 6.0.2]
9D BC_Aristocrat_UL Patch.esp
++ Better Imperial City FPS Patch.esp [Version 6.0.0]
++ All Natural Real Lights - Better Cities IC Patch.esp
9E Better Cities - All Natural.esp [Version 6.0.3]
++ Better Cities IC Imperial Isle - Roads of Cyrodiil.esp [Version 6.0.0]
9F Better Cities - Skingrad Outer District.esp [Version 6.0.0]
++ Better Cities - Unique Landscape Barrowfields.esp [Version 1.5]
A0 Better Cities - Ruined Tail's Tale.esp [Version 6.0.0]
A1 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.0]
A2 Better Cities - Tears of the Fiend.esp [Version 6.0.0]
A3 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.5]
++ Better Cities IC Arena - Reclaiming Sancre Tor.esp [Version 6.0.0]
A4 Better Cities Skingrad - Reclaiming Sancre Tor.esp [Version 6.0.0]
++ Better Cities Bravil - Unique Landscape Panther River patch.esp [Version 1.5]
A5 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 1.5]
++ Better Cities - Unique Landscape Snowdale.esp [Version 1.5]
A6 Better Cities - The Lost Spires.esp [Version 6.0.2]
++ Better Cities - COBL.esp [Version 6.0.0]
++ Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp [Version 1.5]
++ Better Cities - Leyawiin Flooded.esp [Version 6.0.0]
++ FCOM_BetterCities-Bravil.esp [Version 6.0.0]
A7 bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
A8 bgMagicLightningbolt.esp
A9 DeadlyReflex 6 - Combat Moves.esp
++ Deadly Reflex 6 - HeX NifSE Patch.esp
AA Falling Leaves.esp [Version 1.0]
++ Falling Leaves - UL LushWoodlands Patch.esp [Version 1.0]
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36]
AB OblivionReloaded.esp
AC Bashed Patch, 0.esp
AD Maskar's Oblivion Overhaul.esp [Version 4.6.2]
AE Cobl Tweaks - FCOM Mergeable.esp [Version 1.72]
AF Wine Overhaul Better Cities Patch.esp
B0 WineOverhaulBC-RiverEthe patch.esp
B1 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.3]

 

 

System Specs

 

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150715-0600)
System Model: H55M-USB3
Processor: Intel® Core i7 CPU 870 @ 2.93GHz (8 CPUs), ~2.9GHz
Memory: 6144MB RAM
Available OS Memory: 6104MB RAM
DirectX Version: DirectX 11
Card: AMD Radeon HD 7970

 

 

 

*UPDATE* CTDs are now happening whenever I leave character creation with the Alternate Beginnings Mod. I choose a starting location and regardless of where I choose, the game crashes once the loading bar has reached about 3 quarters. I uninstalled some of less 'important' mods, such as Natural Habitat, Ravens and Seagulls, and Alive Waters in the hope that it might make a difference--no such luck.

Really frustrating as there's not much indication of what the problem could be.

Edited by flyingnorris
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I hate to say it, but you may have to strip down your load order and do the good ol' 1 by 1, step by step mod activating procedure. Strip down to just Oblivion.esm, and activate and load 1 at a time. Also, you don't need the Quiest Award leveling mods with Maskar's. Maskar's handles that itself. Quest Award leveling is deprecated.

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Yes, you ALWAYS need to activate mods 1 by 1 when starting a new game.

 

Many mods run a lot of code and add stuff to inventory when they are loaded and identify they weren't active on the save. If dozens of mods try to do it together, crash is very easy to happen.

 

Start by enabling only mods needed on char creation. Once you can save, do it. Then spend DAYS enabling and configuring mods 1 by 1, JUST the FUNDAMENTAL ones. Then go play. Enable 1 or 2 mods, config them, play and see if they are stable, go to places you can see them in action, test more, wait more to make sure no instability was added. Only then install another 1 or 2.

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