can you pls upload msh and mmh files? I will try to adjust this armor for Origins.
DA2 Trailer Warden Armor
Started by
Site Bot
, Mar 29 2011 09:21 AM
250 replies to this topic
#21
Posted 30 March 2011 - 06:55 AM
#22
Posted 30 March 2011 - 11:59 AM
please does someone know why i get short hair when i should wear that GW helm ????
#23
Posted 30 March 2011 - 12:49 PM
Unfortunately that's a no-go for now on getting the armor into Origins. All of my attempts end up leaving me with a pair of floating sideways eyeballs and my sword and shield 18 feet in the air, lol. Not pretty! Hopefully someone can figure out a way when a toolset is realeased or something, until then my hands are tied. Sorry.
I think it has something to do with those different skeleton models.
You oughta ask this guy on the Bioware forums. He's already imported the DA2 hairstyles into Origins(the "tucked hair" mod) and even Varric's outfit as seen in this thread.
Edited by Cahir Mawr Dyffryn, 30 March 2011 - 02:01 PM.
#24
Posted 30 March 2011 - 04:43 PM
Very nice work. Endorsed.
#25
Posted 30 March 2011 - 05:00 PM
@mguitar07 So are you going to make a silver gray version of the armor?
Edited by CrogathiaKnight, 30 March 2011 - 05:00 PM.
#26
Posted 30 March 2011 - 05:21 PM
@linus04 - I uploaded the files as an optional modders resource. Let us know what you can put together.
@Cahir Mawr Dyffryn - Thanks, that thread explains why the skeleton seemed so distorted actually. So apparently it will take someone editing the bones in a 3d modeling program in order to get it to import correctly. Unfortunately that goes way beyond my modding knowledge however, as I haven't done much work in 3DS. Sorry. Hopefully someone else on here can make it work though.
@CrogathiaKnight - If you look closely at the concept images from Blur you can notice subtle differences in the armor. This is probably why the Sacred Ashes armor looks so light compared to the armor in the Warden's Calling trailer, which was the main inspiration for this retexture. I do plan on making an alternative "lighter" version though for those who would prefer that, it's all just a matter of having some extra time to make it.
@Cahir Mawr Dyffryn - Thanks, that thread explains why the skeleton seemed so distorted actually. So apparently it will take someone editing the bones in a 3d modeling program in order to get it to import correctly. Unfortunately that goes way beyond my modding knowledge however, as I haven't done much work in 3DS. Sorry. Hopefully someone else on here can make it work though.
@CrogathiaKnight - If you look closely at the concept images from Blur you can notice subtle differences in the armor. This is probably why the Sacred Ashes armor looks so light compared to the armor in the Warden's Calling trailer, which was the main inspiration for this retexture. I do plan on making an alternative "lighter" version though for those who would prefer that, it's all just a matter of having some extra time to make it.
#27
Posted 01 April 2011 - 12:08 AM
Can some on do a video tutorial of how to place this armor and texture into DA:Origins?
#28
Posted 01 April 2011 - 06:39 AM
Thanks for all the endorsements. Working on an update now. Should be done in the next couple days or so.
#29
Posted 01 April 2011 - 12:01 PM
Looks great!
But I'm extremely bummed that this can't be brought to Origins.
Y U NO ADD THIS TO ORIGINS BIOWARE?!
Good job though.
But I'm extremely bummed that this can't be brought to Origins.
Y U NO ADD THIS TO ORIGINS BIOWARE?!
Good job though.
#30
Posted 01 April 2011 - 07:40 PM
Excellent...more resemble to warden trailer..very nice retex..~Kudos
i recommend use mod below
http://www.dragonage...ile.php?id=2334 get the complete full set with sword...already try it..
i recommend use mod below
http://www.dragonage...ile.php?id=2334 get the complete full set with sword...already try it..
Edited by krutz zeros, 02 April 2011 - 02:39 AM.



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