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Red Rose Manor


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#21
SwiftyB

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Are you using Side's sailing ships?

Not that i know of, i have the golden crest which adds a pirate ship but not sure if it uses that mod.



Can you "sail" with this mod? i.e. so you move with the ship?

I tried very hard to reproduce the similar problem that my tester experienced, without result, and then he figured out it was probably this incompatibility. It has to be some kind of incompatibility, I have tested the mod quite a lot and never seen anything like this happen.




No, not in the way that mod allows ie on deck while sailing. It seems to have sorted itself out now, i took all companions out of the manor and away and came back alone and it worked fine on both issues, then i brought them back and it works ok probably just a glitch that shows up now and then, thanks for responding Emma.

#22
Emma

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Its not easy not to fall in love with Strotis Ravenhorst Manor, isnt it? ;-) (I am busy with it, too)
Your Red Rose Manor is simply wonderful, lore-friendly and truly midieaval. Thank you Emma!
- Endorsement follows -



Actually... every day when I go to Nexus, I start by looking at replies regarding my mods, and right after that I check if Stroti has released something new :laugh:
I love his work, Ardah is wonderful and Raverhorst manor has a medieval feel that is exquisite. I am not surprised at all that also you are working on it (in fact, I saw your screenies in the release thread for it). I hope you will keep my version, too - after all, one can have more than one Ravenhorst in ones game, right? :smile:

#23
Emma

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Are you using Side's sailing ships?

Not that i know of, i have the golden crest which adds a pirate ship but not sure if it uses that mod.



Can you "sail" with this mod? i.e. so you move with the ship?

I tried very hard to reproduce the similar problem that my tester experienced, without result, and then he figured out it was probably this incompatibility. It has to be some kind of incompatibility, I have tested the mod quite a lot and never seen anything like this happen.




No, not in the way that mod allows ie on deck while sailing. It seems to have sorted itself out now, i took all companions out of the manor and away and came back alone and it worked fine on both issues, then i brought them back and it works ok probably just a glitch that shows up now and then, thanks for responding Emma.



Good that it works better now :smile:

One thing that we often forget about but probably should consider is that mods work like "layers" whereas what belongs in the original Oblivion can be "sensed" by all mods. Therefore, a house built by modder made meshes might be more vulnerable to all kind of conflicts; the meshes only "exist" in the layer that is my mod, which means that every other mod you use is NOT aware of that the meshes used in Red Rose Manor exist at all. Does that make sense? I know what I'm trying to say, but I'm not sure I'm saying it well enough...
If you are using other mods that include scripts that affects movements, that mod is "aware" of statics that belongs in vanilla Oblivion. But that mod isn't aware of the statics for Ravenhorst/RedRose manor, as these statics only exist in the layer that is called Red Rose Manor. So other mods have no ways to "handle" the meshes for Red Rose Manor. When you live in Red Rose manor, your companions don't "know" that you are living there, the only thing they "know" about is the pathgridding, which I have spent quite a lot of time on doing as well as possible.

I hope it will continue to work well, but if you are experiencing problems, please let me know. I do want my mods to work as well as possible, and it's also interesting to learn more about potential problems for companions in Oblivion.

#24
Old Book

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Hope you will enjoy it! I think I know that one of the reasons you downloaded Aleswell was the interaction with Vilja, and I believe I can promise already now that I'll do something similar with bonus-interaction for her with this mod.(Although not just yet)


Woo hoo! I was going to ask about that, but didn't want to seem pushy. :)

Vilja's interactions in Aleswell are just amazing, to the point that I think of it as "her" home, and sometimes just watch her and Wolfgang there. (Incidentally, I'd love to see Wolfgang get a companion dog biscuit to give him a play schedule in Aleswell. OK, so that's being pushy.)

I usually treat Hoarfrost Castle as my own character's home because of the wonderful trophy hall and quest chain, but Vilja in Aleswell and (the unrelated but fun) Tantrivaylia really show how far Oblivion mods have come in the last few years.

#25
Emma

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Wonderful and very medieval! The manor looks amazing! (especially with Qarl's textures) - check out the screen shots.

Your house building skills are really, really good since you have that extra bit of scripting knowledge I never learned which makes your houses way better than anything I could have ever made!

I did see a small bug. Two of the flower vases on the upstairs window sill are embedded into the sill. Nothing major, but I figured I would report it.

My companions thank you for yet another delightful home for them. :)

Cheers!


Thank you for the kind words, Sauron. And of course for the screenshots :smile:
To me, you are a great grandmaster in housemodding and have been so since Kalderan Keep and Helios Keep (I might not recall the exact names, but I still have the mods installed). And, hey, I'm not a scripting master at all, but if you are working on a house mod and think i might be able to help, please don't hesitate to ask (I've done that before... "someone with biceps like yours cannot wear this armor" :wink: )

I'll take a look at those flower vases, but I'll wait and see if there's anything more that pops up before I attempt to attend to them.

Thank you so much for the lovely screenshots - surely a good texture replacer will add extra beauty, your screenies look better than mine!

#26
Emma

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I have given this file my endorsement.

We can't turn our backs on you for a moment can we Emma?
Because the moment we do you do something like Red Rose Manor

This is one of the simplest complex houses I have even gone into - period. As soon as I got all the baddies cleared out and the fun quest taken care of (I loved the shades of Sleeping Beauty - complete with the spinning wheels) I got to looking around and the more I saw the more I adored this manor. The manor is laid out well and everything feels like it's supposed to be there (a big thing for me) from the stairs right on up to the furniture. The nicest part of all is that it is big, but not so big it feels like the furnishings were tossed in as an afterthought.

The fact that light doesn't shine in when it's dark out was amazing (I love houses like this - adds to the realism) and I was fortunate enough to be by a window when dawn broke. On the balcony, I liked how the LC firniture was used - it looks as if it's truly a weathered table and chair out there and was a nice touch.

I loved the fact that you can grab a loaf of bread, get some soup, pour a tankard of beer, and pour a pitcher of wine is a testement to the time and thoughfulness you placed into this home. So no more companions raiding the larder - they can just grab some soup (if the correct ingredients were used).

The basement felt like it was ready to be used for anything and had a utilitarian feel - the anvil was just crying out to be used. The hidden chamber was a nice touch as I like my characters to be able to swim without being harrassed bu slaughterfish and mud crabs.

I didn't use the Magic Mirror to teleport anywhere, but I did locate the crystal to operate it so when I'm ready...

Now, believe it or not, there were a few things I didn't like about Red Rose Manor; but they are basically minor cosmetic things that, if I had even a modicum of your skill, I would have done.

1) The stairs leading up to the house may have looked a bit better if the had more of a tier with them (the ground was flat when you come to the landing of each staircase)

2) I think the manor itself should have been fenced in somehow (like a small rose shrub fence?). After exploring the inside I ran around the manor, got ambused by a wolf, and was not happy about it (I was unarmed, unarmoured, and got Helljoint - but I survived the attack).

But all in all this is another fantastic house and, I for one, am glad you shared it with us.



Thank you for the endorsement and for the thorough feedback, it is much appreciated :smile:

I'm not sure I understand what you mean by that there should have been a "tier" with the stairs... i.e. I literally don't understand, english isn't my first language and I can't find any explanation that seems to fit in when I check my dictionary. So if you might care to explain a bit further it would be great. Maybe you mean there should have been some kind of handrail??

You do have a point in that it might have been good with a rose shrub fence. I don't have rose-shrubs, though... the climbing roses I have put together in nifskope by using landscape-ivy and roses from modder-made flower bouquets. But maybe I could come up with something. I'll ponder on it a little. I'm very newbee at landscaping changes, I've had to throw several versions of the manor in the trashbin because I ruined the exterior when trying to do something good with it. But, I'll probably tinker on it and see if I can make it better in later versions (as you have probably seen by now, none of my mods tend to stay at ver 1 for a long time, but I always upgrade them in a way so that one doesn't have to uninstall/reinstall).

It's great feedback, I'm happy you like the mod and the things you mention I'll take to my heart and think them over :smile:

#27
DarkNinja13

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Thank you for the endorsement and for the thorough feedback, it is much appreciated :smile:

I'm not sure I understand what you mean by that there should have been a "tier" with the stairs... i.e. I literally don't understand, english isn't my first language and I can't find any explanation that seems to fit in when I check my dictionary. So if you might care to explain a bit further it would be great. Maybe you mean there should have been some kind of handrail??

You do have a point in that it might have been good with a rose shrub fence. I don't have rose-shrubs, though... the climbing roses I have put together in nifskope by using landscape-ivy and roses from modder-made flower bouquets. But maybe I could come up with something. I'll ponder on it a little. I'm very newbee at landscaping changes, I've had to throw several versions of the manor in the trashbin because I ruined the exterior when trying to do something good with it. But, I'll probably tinker on it and see if I can make it better in later versions (as you have probably seen by now, none of my mods tend to stay at ver 1 for a long time, but I always upgrade them in a way so that one doesn't have to uninstall/reinstall).

It's great feedback, I'm happy you like the mod and the things you mention I'll take to my heart and think them over :smile:


What I meant about the "tiered stairs" was this...

Imagine that you go up the stairs and at the top of those stairs, there's a flat area of ground and a second flight of stairs. At the top of that fight, there's another flat area of ground, and the final flight of stairs to get to the manor. There are stairs like this in the Jeral Mountains.

But I see now why you didn't do it (landscaping messes me up too - I always wreck the terrain) :pinch:

#28
sylar0712

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GOSH, I NEED this house!

#29
asser

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This place is almost as awesome as you are! It looks great. Thank you for another gem :)

#30
dionnal2

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INCREDIBLE WORK!
I like the way you organized things and the feature you integrated in your mod. Only thing is, I am unable to see the dialogue option to transform my "companions" into "servants".
I pick pocketed them then I drop the key into their inventory and it didn't work. So i figured maybe the system doesn't realize that I just added the key in the npc inventory, so I killed them with the console and then resurrected them("resurrect 1" of course) and still nothing. Does it only work with some npc or everyone of them? I tried with a mage guild apprentice then with a dark brotherhood murderer and it didn't work for both.
Any suggestion/tips would be greatly appreciated. Once again, jolly good work.




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