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Frostcrag Reborn


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#41
suslowim

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This mod is great, the features are great, and it works perfectly. Thank you
(but did you have to make the corridor *that* long??)

#42
jiggu

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i got it working but not evrything...
i have the 1.2 or if it is v 12 of oblivion patch,
i have the mathfunctions thing,
i use the enhanced/enchanted ver of the addon thing and i only have that and the original .bsa file so evrything works fine...
but when i go to the tower the tower is a lot bigger but there is no dragon statue or new building or anything, inside there is the astronach guard and the frost gas thing and the portals has been moved and some chest, i also got the teleport that goes to the big watch tower thing at the top but nothing more and that makes me unhappy and i rly love this addon so i rly want it

#43
jiggu

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now i got evrything working exept the dragon statute but the portals to extra place 1 and 2 is flying in the air so i haev to use God Mode and jump to them.

#44
Tautitan

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I seem to be having the same problem; bigger tower but no added rooms or anything, nothing like the screenshots. I get the long underground passage and the stuff for the main level but nothing different beyond that.

Edit: Nevermind I have figured it out, not a suitable mod for someone at level 4, that tunnel was a chore to get down lol. Simply amazing mod though 10/10 if not a little cryptic lol.

#45
Andreaz

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I like your mod, but I'm to stupid or blind or both to get the quest going.
I found the secret storage behind the ... Maybe that was already present in the original by Bethesda. I can't remember.
Found the 3 tombstones, discovered an enchanted jewelry box (what does it do exactly?). I have been looking down everywhere, as you said, until I became cross-eyed, but I saw nothing. Normally I am quite good at this stuff, but I can't figure it out. I even did a recon of the area around the tower, but that didn't help either.

#46
indefiance

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Okay people:

Im working on the next version almost day and night... some cool new things are on the way as well as the telepad fixes and some loose ends that weren't tied up (thomas) in the last version, plus tons more besides. I figure some time this coming week or early next at the latest and I will have all the bugs hunted down and kinks worked out. Thanks for all the bug reports, they help a ton.

Indefiance

#47
ctffmike

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I found a problem with Francesco's mod with this. Apparently, the coffin will be a regular named coffin with the mod on. I was able to work around by disable Francesco's mod to grab the quest items and load the mod back on after I saved.

#48
Andreaz

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CTFFMIKE I use Francesco's too, so I will try it out. That might solve my problem.

#49
Zimnel

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I've installed both archives for version 1.2 and Mathfunctions.esm causes crashes to me. I have SI installed. Perhaps this is the issue.

#50
gr3nad3

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this is the way the spire was supposed to be




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