This mod is great, the features are great, and it works perfectly. Thank you
(but did you have to make the corridor *that* long??)
Frostcrag Reborn
Started by
Site Bot
, Mar 15 2007 05:58 PM
1062 replies to this topic
#41
Posted 19 April 2007 - 09:58 PM
#42
Posted 20 April 2007 - 05:07 PM
i got it working but not evrything...
i have the 1.2 or if it is v 12 of oblivion patch,
i have the mathfunctions thing,
i use the enhanced/enchanted ver of the addon thing and i only have that and the original .bsa file so evrything works fine...
but when i go to the tower the tower is a lot bigger but there is no dragon statue or new building or anything, inside there is the astronach guard and the frost gas thing and the portals has been moved and some chest, i also got the teleport that goes to the big watch tower thing at the top but nothing more and that makes me unhappy and i rly love this addon so i rly want it
i have the 1.2 or if it is v 12 of oblivion patch,
i have the mathfunctions thing,
i use the enhanced/enchanted ver of the addon thing and i only have that and the original .bsa file so evrything works fine...
but when i go to the tower the tower is a lot bigger but there is no dragon statue or new building or anything, inside there is the astronach guard and the frost gas thing and the portals has been moved and some chest, i also got the teleport that goes to the big watch tower thing at the top but nothing more and that makes me unhappy and i rly love this addon so i rly want it
#43
Posted 20 April 2007 - 06:45 PM
now i got evrything working exept the dragon statute but the portals to extra place 1 and 2 is flying in the air so i haev to use God Mode and jump to them.
#44
Posted 26 April 2007 - 10:04 AM
I seem to be having the same problem; bigger tower but no added rooms or anything, nothing like the screenshots. I get the long underground passage and the stuff for the main level but nothing different beyond that.
Edit: Nevermind I have figured it out, not a suitable mod for someone at level 4, that tunnel was a chore to get down lol. Simply amazing mod though 10/10 if not a little cryptic lol.
Edit: Nevermind I have figured it out, not a suitable mod for someone at level 4, that tunnel was a chore to get down lol. Simply amazing mod though 10/10 if not a little cryptic lol.
#45
Posted 28 April 2007 - 03:30 PM
I like your mod, but I'm to stupid or blind or both to get the quest going.
I found the secret storage behind the ... Maybe that was already present in the original by Bethesda. I can't remember.
Found the 3 tombstones, discovered an enchanted jewelry box (what does it do exactly?). I have been looking down everywhere, as you said, until I became cross-eyed, but I saw nothing. Normally I am quite good at this stuff, but I can't figure it out. I even did a recon of the area around the tower, but that didn't help either.
I found the secret storage behind the ... Maybe that was already present in the original by Bethesda. I can't remember.
Found the 3 tombstones, discovered an enchanted jewelry box (what does it do exactly?). I have been looking down everywhere, as you said, until I became cross-eyed, but I saw nothing. Normally I am quite good at this stuff, but I can't figure it out. I even did a recon of the area around the tower, but that didn't help either.
#46
Posted 29 April 2007 - 03:33 AM
Okay people:
Im working on the next version almost day and night... some cool new things are on the way as well as the telepad fixes and some loose ends that weren't tied up (thomas) in the last version, plus tons more besides. I figure some time this coming week or early next at the latest and I will have all the bugs hunted down and kinks worked out. Thanks for all the bug reports, they help a ton.
Indefiance
Im working on the next version almost day and night... some cool new things are on the way as well as the telepad fixes and some loose ends that weren't tied up (thomas) in the last version, plus tons more besides. I figure some time this coming week or early next at the latest and I will have all the bugs hunted down and kinks worked out. Thanks for all the bug reports, they help a ton.
Indefiance
#47
Posted 01 May 2007 - 12:35 AM
I found a problem with Francesco's mod with this. Apparently, the coffin will be a regular named coffin with the mod on. I was able to work around by disable Francesco's mod to grab the quest items and load the mod back on after I saved.
#48
Posted 01 May 2007 - 09:18 AM
CTFFMIKE I use Francesco's too, so I will try it out. That might solve my problem.
#49
Posted 02 May 2007 - 11:21 AM
I've installed both archives for version 1.2 and Mathfunctions.esm causes crashes to me. I have SI installed. Perhaps this is the issue.
#50
Posted 02 May 2007 - 05:39 PM
this is the way the spire was supposed to be



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