I have given this file a rating of 9
Very well done, and probably my greatest challenge in this whole game. The castle itself is too elaborate for my needs, but I'll still be making good use of the trainers and botany area.
I wish the quest had been a little easier, because most of the time I had no idea what I was looking for. If not for the questions people had already asked here, I would have never figured out the scales part. I'm still wondering if I did the lava drawbridge wrong (I just jumped)... a few hints at the bottom of the readme or quest markers could have helped for some of the puzzles. The lack of info about the quest is why I marked this down a little. It looks like it took a ton of work, though, and it's very well done. Good job!
Glenvar Castle - Endorsements
Started by
navi63
, Jun 18 2007 07:58 PM
545 replies to this topic
#61
Posted 27 October 2007 - 11:07 AM
#62
Posted 30 October 2007 - 04:43 PM
I have given this file a rating of 10
Great mod. I'm not completely finished yet, but what I've experienced so far is worth a 10. Although frustrating at times, it feels good to play something that doesn't continuously coddle you.
Great forum support also. Hints without being too blatant.
Thanks.
Great mod. I'm not completely finished yet, but what I've experienced so far is worth a 10. Although frustrating at times, it feels good to play something that doesn't continuously coddle you.
Great forum support also. Hints without being too blatant.
Thanks.
#63
Posted 24 November 2007 - 02:32 PM
I have given this file a rating of 10
Thanks for the info Quartz, now that i can go inside the castle without fearing for me life hehe, i rated this a 10! great work, make more! hehe.
Thanks for the info Quartz, now that i can go inside the castle without fearing for me life hehe, i rated this a 10! great work, make more! hehe.
#64
Posted 26 November 2007 - 02:31 PM
I have given this file a rating of 10
I was going to rate this lower because I couldn't find the first "button" to get inside. Then I read the walkthru (post #406 or so) and still had a problem. Then read in a post that the activator hand was removed. That peeved me, but was eventually able to complete almost all of the quests and discovered most of the rooms.
Then I read the README (I didn't want any spoilers if I could avoid it), and there you put that the activators had their handicons removed for a reality challenge. So I must admit you made it plain enough and desrve a full highest rating.
This is the most extensive castle/dungeon in all of Cyrodiil! It must have taken ages to build, and I'm impressed you did it with all vanilla objects, several of which I've never seen before. My highest praise to you in a job well done, Quartz.
The only one I know of is in ArmoryLab. After d/l and unzipping the mod, you can copy the meshesClutterUpperClassUmbecanoDisplayCase01.NIF file into your meshes folder. Then you'll be able to place things into the Umbecano display cases in Glenvar's armory. PM me if you get stuck or that doesn't work for you.
I was going to rate this lower because I couldn't find the first "button" to get inside. Then I read the walkthru (post #406 or so) and still had a problem. Then read in a post that the activator hand was removed. That peeved me, but was eventually able to complete almost all of the quests and discovered most of the rooms.
Then I read the README (I didn't want any spoilers if I could avoid it), and there you put that the activators had their handicons removed for a reality challenge. So I must admit you made it plain enough and desrve a full highest rating.
This is the most extensive castle/dungeon in all of Cyrodiil! It must have taken ages to build, and I'm impressed you did it with all vanilla objects, several of which I've never seen before. My highest praise to you in a job well done, Quartz.
That is a problem with the vanilla cases. Since this mod doesn't come with any additional meshes, you'll have to download a fix.2) The display cases in the armory that resemble the Ayleid Statue display belonging to Umbacano do not seem to hold anything. That is, I cannot place any item within the cabinet although i got the doors open.
The only one I know of is in ArmoryLab. After d/l and unzipping the mod, you can copy the meshesClutterUpperClassUmbecanoDisplayCase01.NIF file into your meshes folder. Then you'll be able to place things into the Umbecano display cases in Glenvar's armory. PM me if you get stuck or that doesn't work for you.
#65
Posted 01 December 2007 - 01:10 AM
I have given this file a rating of 9
Heya!
This was a splendid mod! As far as I've got in it, that is. I've searched through a somewhat large part of the comments, but it doesn't seem anybody else asked about it.
When you reach the Night Elf Guard in the Inner Shrine, how do you free her? She says something about a lever at the beginning of the Tunnel, but so far, thats... An hour or so, I've not been able to find it. Which lever is meant? And where? In the Inner Shrine, or before that?
Why I rater 9: Becouse I found the mod spectacular. The best Mod I ever ran into, in my opinion. You must be a very, very talented modder. Bash the dong if you create something else.
Heya!
This was a splendid mod! As far as I've got in it, that is. I've searched through a somewhat large part of the comments, but it doesn't seem anybody else asked about it.
When you reach the Night Elf Guard in the Inner Shrine, how do you free her? She says something about a lever at the beginning of the Tunnel, but so far, thats... An hour or so, I've not been able to find it. Which lever is meant? And where? In the Inner Shrine, or before that?
Why I rater 9: Becouse I found the mod spectacular. The best Mod I ever ran into, in my opinion. You must be a very, very talented modder. Bash the dong if you create something else.
#66
Posted 03 December 2007 - 11:58 PM
I have given this file a rating of 8
hello, like this mod very much, nice work.
But I have a few questions. Are planing to update and/or adding more to the mod?
I like this mod very much and I would love to see it continued and developed. I hate when a quest just stops and everything is back to normalwhen its finished. Ok well I have the castle but its still feels kind of death. It would be nice if you developed more quests into the mod. and made the castle alive!
hello, like this mod very much, nice work.
But I have a few questions. Are planing to update and/or adding more to the mod?
I like this mod very much and I would love to see it continued and developed. I hate when a quest just stops and everything is back to normalwhen its finished. Ok well I have the castle but its still feels kind of death. It would be nice if you developed more quests into the mod. and made the castle alive!
#67
Posted 18 December 2007 - 04:25 AM
I have given this file a rating of 10
Great Mod, thanks!
Great Mod, thanks!
#68
Posted 20 December 2007 - 01:54 PM
I have given this file a rating of 10
Beautiful mod, looking forward to owning this castle
Beautiful mod, looking forward to owning this castle
#69
Posted 23 December 2007 - 01:05 AM
I have given this file a rating of 10
Excellent Mod, the best House-mod I've experienced thus far. (Never rated before, so it was about time I did
)
By the way, I wonder how compatible this is with OOO?
Excellent Mod, the best House-mod I've experienced thus far. (Never rated before, so it was about time I did
By the way, I wonder how compatible this is with OOO?
#70
Posted 26 December 2007 - 03:24 AM
I have given this file a rating of 10
The new wall hangings look great and add a nice touch to the place. I haven't gotten the new quest yet.
The new wall hangings look great and add a nice touch to the place. I haven't gotten the new quest yet.



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