I have given this file a rating of 10
I like it a lot.
Alternative Start Arrive by Ship - Endorsements
Started by
Dezedor
, Jun 21 2007 08:13 AM
567 replies to this topic
#61
Posted 23 April 2008 - 10:22 PM
#62
Posted 24 April 2008 - 10:48 PM
I have given this file a rating of 10
This is great, I hate having to always do the stupid tutorial
This is great, I hate having to always do the stupid tutorial
#63
Posted 30 April 2008 - 04:21 AM
I have given this file a rating of 8
Seems good to me
Seems good to me
#64
Posted 02 May 2008 - 11:48 AM
I have given this file a rating of 10
nice idea it really speeds up the process when i screw my character up making mods
nice idea it really speeds up the process when i screw my character up making mods
#65
Posted 06 May 2008 - 04:42 PM
I have given this file a rating of 10
beats having to go through the sewers everytime
beats having to go through the sewers everytime
#66
Posted 10 May 2008 - 06:11 AM
I have given this file a rating of 10
I'm not used to rate mods on TESNexus as my ideas about a good rate are not shared by all, but I can safely give this mod a 10.
After some early errors this mod is now very good. My Breton priestess was very happy with her smooth arrival in the Imperial City, opposed to a wakening in a prison cell.
I'm not used to rate mods on TESNexus as my ideas about a good rate are not shared by all, but I can safely give this mod a 10.
After some early errors this mod is now very good. My Breton priestess was very happy with her smooth arrival in the Imperial City, opposed to a wakening in a prison cell.
#67
Posted 11 May 2008 - 02:02 PM
I have given this file a rating of 10
The vanilla start sucks compared to this awesome mod.
The vanilla start sucks compared to this awesome mod.
#68
Posted 13 May 2008 - 04:13 AM
I have given this file a rating of 7
I love the idea this mod has, I really do. But after a long, long time of having an odd bug in my game when I installed two mods I realized this was the cause, although I am not sure what is going on. At first, I noticed when I would use the wait commands in my games...it was fishy. Things didn't properly load, npcs were standing in the exact same spot but their AI changed and they would go off and do whatever they were suppose to do at that time. Then I installed Vim and Vigor advanced and COBL with its clock, and noticed that a bug in vim and vigor ALWAYS happened, where if you waited in the tutorial you pass out and they explain it as a change in the wait command during the tutorial. Well, I uninstalled this mod and presto chango everything was working as usual. Although I still have no idea what was wrong, or what the Vim and Vigor Advanced author means by a change to the wait command during the tutorial or whatever. I really hope someone can help out here, because I really enjoyed playing the mod and for awhile ignored the wait command entirely but meh, it isn't worth it now that I want to try out the realism mods.
I love the idea this mod has, I really do. But after a long, long time of having an odd bug in my game when I installed two mods I realized this was the cause, although I am not sure what is going on. At first, I noticed when I would use the wait commands in my games...it was fishy. Things didn't properly load, npcs were standing in the exact same spot but their AI changed and they would go off and do whatever they were suppose to do at that time. Then I installed Vim and Vigor advanced and COBL with its clock, and noticed that a bug in vim and vigor ALWAYS happened, where if you waited in the tutorial you pass out and they explain it as a change in the wait command during the tutorial. Well, I uninstalled this mod and presto chango everything was working as usual. Although I still have no idea what was wrong, or what the Vim and Vigor Advanced author means by a change to the wait command during the tutorial or whatever. I really hope someone can help out here, because I really enjoyed playing the mod and for awhile ignored the wait command entirely but meh, it isn't worth it now that I want to try out the realism mods.
#69
Posted 14 May 2008 - 12:39 PM
I have given this file a rating of 10
I imagine this would be good for the people who like to get into character (e.g. me), and the default start is dull and dreary in comparison to this.
I imagine this would be good for the people who like to get into character (e.g. me), and the default start is dull and dreary in comparison to this.
#70
Posted 15 May 2008 - 08:54 PM
I have given this file a rating of 9
To Enigma or anyone else having problems with things not going quite right when you wait (NPCs staying in the same place, not healing, etc), you can fix your problem by typing the following command into the console:
setinchargen 0
This command is normally executed in the vanilla quest MQ01 during stage 88, but that is bypassed by this mod, and quite possibly other mods which change the chargen process. You should be able use this mod with no problems by typing "setinchargen 0" into the console at any time after you leave the boat.
Or, if you have the CS, you can fix this mod by editing the aaaExitBed script to include "setstage MQ01 88" immediately before "setstage MQ01 100".
To Enigma or anyone else having problems with things not going quite right when you wait (NPCs staying in the same place, not healing, etc), you can fix your problem by typing the following command into the console:
setinchargen 0
This command is normally executed in the vanilla quest MQ01 during stage 88, but that is bypassed by this mod, and quite possibly other mods which change the chargen process. You should be able use this mod with no problems by typing "setinchargen 0" into the console at any time after you leave the boat.
Or, if you have the CS, you can fix this mod by editing the aaaExitBed script to include "setstage MQ01 88" immediately before "setstage MQ01 100".



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