Rating postI have given this file a rating of 10
CommentThis is an overall great mod and enjoyed playing it. I give it a 9.5 (rounds up to 10).
Keep in mind that I have not played Daggerfall or another other Elder Scrolls game other than Oblivion so my knowledge is limited to just what I see.
Here is my review of version 1.1:
Things that I REALLY liked:- The introduction to the new land and the mechanism to get there is executed wonderfully.
- The dialog is great and I really like that it had voice acting...even if it was by the same person.

- The reward home has a lot of nice features.
- I like the varied options of difficulty.
- The colorful weather effects at the beginning were great and lended well to the eerie feeling. My 4-year-old boy had to leave the room when I approached the first gate. The sound FX also lended well to this feeling.
- The long-dead giant and sword was very cool looking and really made me wonder just what the heck I was going up against.
- I liked the little crabs on the beach. I felt bad after killing them all.
- The readme file has plenty of good information.
Suggestions:- Add a Fast Travel marker to the dock so if you are in the village, you can quickly get back to the ship.
- Add more trees and that sort. If the raspberries are a very popular items, I would think they would start an orchard of those guys.

- The reward home color scheme seemed a bit off. I'm no color expert so I can't say what it is but it seems a little odd.
- There needs to be something that let's the player know that one of the guys standing in the circle will actually talk to you and has something you MUST acquire in order to continue the quest. Kinda sucked walking all that way to the gate only to find out I missed something. Then again, maybe you told me somewhere and I just missed it.
- Place a warning in the description that let's people know to avoid this mod if they have issues such as the compulsive need to check every barrel they see. I went through every container hoping to find a secret treasure but was still happy to spend all that time checking and grabbing everything there.

LOL.
- It would have been neat to walk out of dangerous area with some kind of reward like armor or weapons.
Thanks for a very cool mod: +1 kudos
LHammonds
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Spartan in Cybiades.