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Daggerfall Memories - Cybiades - Endorsements


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#11
Sauleth

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:)

#12
jacky89

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This is massive. Thanks DA!!!

#13
zenman53186

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Tons of new content; I like the trees! So much work for what seems to be a fairly short quest; please make the sequel you discussed.

One comment: after completing the quest, I re-entered the temple (out of curiousity) and when I exited, the storm was above the island again.

#14
toniseoma

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i think it's cool. Im downloading it now.

#15
Rosswel21

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who says a mod has to be big to make it good?

#16
Flubberguts

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my couch got wreck'd

#17
cryocry

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Couldn't rate it before, for some reason. So there it is.

#18
BobDoe313

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I dont CARE if i havnt played it (not to mention downloaded it) yet! It looks awsome, the description is attracting, the reviews are great. Cant wait to do the quest :)

P.S. Is it just me, or does pic 4 look a LOT like europe...? o_O

#19
LHammonds

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This is an overall great mod and enjoyed playing it. I give it a 9.5 (rounds up to 10).

Keep in mind that I have not played Daggerfall or another other Elder Scrolls game other than Oblivion so my knowledge is limited to just what I see.

Here is my review of version 1.1:

Things that I REALLY liked:
- The introduction to the new land and the mechanism to get there is executed wonderfully.
- The dialog is great and I really like that it had voice acting...even if it was by the same person. :)
- The reward home has a lot of nice features.
- I like the varied options of difficulty.
- The colorful weather effects at the beginning were great and lended well to the eerie feeling. My 4-year-old boy had to leave the room when I approached the first gate. The sound FX also lended well to this feeling.
- The long-dead giant and sword was very cool looking and really made me wonder just what the heck I was going up against.
- I liked the little crabs on the beach. I felt bad after killing them all.
- The readme file has plenty of good information.

Suggestions:
- Add a Fast Travel marker to the dock so if you are in the village, you can quickly get back to the ship.
- Add more trees and that sort. If the raspberries are a very popular items, I would think they would start an orchard of those guys. ;)
- The reward home color scheme seemed a bit off. I'm no color expert so I can't say what it is but it seems a little odd.
- There needs to be something that let's the player know that one of the guys standing in the circle will actually talk to you and has something you MUST acquire in order to continue the quest. Kinda sucked walking all that way to the gate only to find out I missed something. Then again, maybe you told me somewhere and I just missed it.
- Place a warning in the description that let's people know to avoid this mod if they have issues such as the compulsive need to check every barrel they see. I went through every container hoping to find a secret treasure but was still happy to spend all that time checking and grabbing everything there. ;) LOL.
- It would have been neat to walk out of dangerous area with some kind of reward like armor or weapons.

Thanks for a very cool mod: +1 kudos
LHammonds

If you are viewing from the mod comments page, click here to see my Spartan in Cybiades.

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#20
Minameisearl

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i think this mod is...
well ive done the first mod with the guy trapping you and all but is there anymore then that?
i dont want to see such a beautiful island go to waste! :)




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