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Follower trapped in building bug


ClefJ

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I'm sorry to bother everyone with this, but I'm trying my first big mod with Skyrim. I've done town mods and custom homes before, and I've never had this issue before;

 

I'm remaking the exterior and interior of all Falkreath to make it lore-applicable to being the place of Talos' first crowning. Not a terribly huge facelift to things. I moved all relevant data of an interior cell into new floors and walls and so forth.

 

My problem seems to be that in some cells, such as Dead Man's Drink and the Jarl's Longhouse, my follower Serana doesn't seem to want to leave the building. NPC's don't seem to have the problem of coming and going if they're not followers. I'll be trying to experiment with a few other things. Dismissing the follower has them leaving the building, but leaving them connected as a follower has them trapped for me.

 

When modifying vanilla interiors and navmeshes, is this a common problem? Am I missing labeling a navmesh or door with a location marker reference? Is it possible this is completely unrelated to my modding? I am willing to send the alpha of the mod to anyone who'd like to help out on this.

 

Thank you kindly for any input!

Edited by ClefJ
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