I have given this file my endorsement.
Fantastic mod that really helps manage your exploration of the world without having to use loads of paper.
Great OMOD installation with useful options to select what you want shown on the map and a range of icon choices.
Finally, I have to say that the author is incredibly responsive and accommodating - many many thanks for writing the mod and make changes to suit people's preferences - very much appreciated.
Map Marker Overhaul - Endorsements
Started by
yakyakyak
, Aug 12 2009 02:55 AM
198 replies to this topic
#11
Posted 19 August 2009 - 07:59 PM
#12
Posted 20 August 2009 - 01:54 PM
I have given this file my endorsement.
For me this is a real perfect solution, thanks a lot!
For me this is a real perfect solution, thanks a lot!
#13
Posted 20 August 2009 - 04:57 PM
I have given this file my endorsement.
Immensely needed... a new must have.
Immensely needed... a new must have.
#14
Posted 20 August 2009 - 06:21 PM
I have given this file my endorsement.
One of the most essential mods
One of the most essential mods
#15
Posted 20 August 2009 - 10:57 PM
I have given this file my endorsement.
Very, very useful for me. Thanks for the work.
Very, very useful for me. Thanks for the work.
#16
Posted 21 August 2009 - 08:07 AM
I have given this file my endorsement.
I like this mod. Makes it much easier to keep track of which ruins I've explored vs which ones I've simply passed by. Integrates smoothly with elven map redux also. Great job.
I like this mod. Makes it much easier to keep track of which ruins I've explored vs which ones I've simply passed by. Integrates smoothly with elven map redux also. Great job.
#17
Posted 23 August 2009 - 02:36 PM
I have given this file my endorsement.
Thanks NicOne for this great mod. I finally got it working by changing the map edit marker to right-click. It's all good and i love this mod. It just seems that if you try to edit the map marker with ctrl-click it doesn't work.
Thanks for all the effort you have put into this.
Thanks NicOne for this great mod. I finally got it working by changing the map edit marker to right-click. It's all good and i love this mod. It just seems that if you try to edit the map marker with ctrl-click it doesn't work.
Thanks for all the effort you have put into this.
Edited by marsbars, 23 August 2009 - 02:38 PM.
#18
Posted 26 August 2009 - 09:57 AM
I have given this file my endorsement.
Excellent Mod, Thanks for producing it.
Excellent Mod, Thanks for producing it.
#19
Posted 28 August 2009 - 01:42 AM
I have given this file my endorsement.
Fantastic mod concept!!! I normally keep a note pad with location names I've discovered but haven't explored or finished, good bye note pad!!!
A couple things of note: during Omod setup the control config I selected was not what I ended up with in game, (selected L-click fast travel/R-click Map note) resulted in L0click map note/cntrl-L-click fast travel. I'm goning to just edit the .ini after I finish this post to change it manually.
I Also notice that with your mod active, fast traveling with my horse while unmounted but in close proximty, my horse doesn't come with me. Though traveling to a city gate does properly place my horse in the stable there. Not that big a deal though. If I fast travel to the location a 2nd time (right after arriving and noticing my horse is absent) he appears.
Overall I'm absolutely loving this mod, thank you for this!!
It is now officially on my can't play without mods list
Fantastic mod concept!!! I normally keep a note pad with location names I've discovered but haven't explored or finished, good bye note pad!!!
A couple things of note: during Omod setup the control config I selected was not what I ended up with in game, (selected L-click fast travel/R-click Map note) resulted in L0click map note/cntrl-L-click fast travel. I'm goning to just edit the .ini after I finish this post to change it manually.
I Also notice that with your mod active, fast traveling with my horse while unmounted but in close proximty, my horse doesn't come with me. Though traveling to a city gate does properly place my horse in the stable there. Not that big a deal though. If I fast travel to the location a 2nd time (right after arriving and noticing my horse is absent) he appears.
Overall I'm absolutely loving this mod, thank you for this!!
It is now officially on my can't play without mods list
#20
Posted 31 August 2009 - 05:45 AM
I have given this file my endorsement.
The definitive map marker overhaul mod. Another must-have mod. It greatly aids exploration perfectionism.
The definitive map marker overhaul mod. Another must-have mod. It greatly aids exploration perfectionism.



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