I have given this file my endorsement.
Sooooo useful. Keep up the bad work!
Map Marker Overhaul - Endorsements
Started by
yakyakyak
, Aug 12 2009 02:55 AM
198 replies to this topic
#21
Posted 04 September 2009 - 01:09 PM
#22
Posted 07 September 2009 - 02:40 PM
I have given this file my endorsement.
Very useful mod. It is my dream. I am completely satisfied.
Many thanks.
Very useful mod. It is my dream. I am completely satisfied.
Many thanks.
#23
Posted 07 September 2009 - 10:57 PM
I have given this file my endorsement.
I managed to fix my problem with help from the author on the bethsoft forums. I am not sure exactly what fixed my problem but here are the steps that I took to fix my issue (this is all for further reference in case someone else has my kind of situation, may not work for everyone).
"Well whatever it was, it is now fixed. It was not a mod conflict per se as I now have all of the mods re-enabled that I had before. I have narrowed it down to one of two things:
either
1. I had the script optimization mod merged into my bashed patch, and since that mod is supposed to load absolutely first (to make sure any script changes it makes get overwritten by other mods that need to have scripts be less efficient) and having it merged into the bashed patch probably had it mess with a ton of scripts that should have loaded after it.
or more likely
2. I uninstalled pluggy entirely, got rid of all of the .pluggy files in my saved games folder and wiped out all traces of pluggy and the elys map marker mod (which was already uninstalled). Then I made a clean save without your mod and went in again.
While your mod does read the tags from elys, it probably could not properly read whatever corrupted racords I had from that mod and messed up trying to do so. Even when I disabled the compatibility option it may have still tried to work with the .pluggy files; causing issues. In short, because elys didnt work properly for me, it may have also made it so that your mod did not work properly for me."
Now I can finally play oblivion without messing up my experience ^_^
Awesome mod =D
-Ex0dus
I managed to fix my problem with help from the author on the bethsoft forums. I am not sure exactly what fixed my problem but here are the steps that I took to fix my issue (this is all for further reference in case someone else has my kind of situation, may not work for everyone).
"Well whatever it was, it is now fixed. It was not a mod conflict per se as I now have all of the mods re-enabled that I had before. I have narrowed it down to one of two things:
either
1. I had the script optimization mod merged into my bashed patch, and since that mod is supposed to load absolutely first (to make sure any script changes it makes get overwritten by other mods that need to have scripts be less efficient) and having it merged into the bashed patch probably had it mess with a ton of scripts that should have loaded after it.
or more likely
2. I uninstalled pluggy entirely, got rid of all of the .pluggy files in my saved games folder and wiped out all traces of pluggy and the elys map marker mod (which was already uninstalled). Then I made a clean save without your mod and went in again.
While your mod does read the tags from elys, it probably could not properly read whatever corrupted racords I had from that mod and messed up trying to do so. Even when I disabled the compatibility option it may have still tried to work with the .pluggy files; causing issues. In short, because elys didnt work properly for me, it may have also made it so that your mod did not work properly for me."
Now I can finally play oblivion without messing up my experience ^_^
Awesome mod =D
-Ex0dus
#24
Posted 11 September 2009 - 02:07 AM
I have given this file my endorsement.
This is easily the best map marker mod I have tried. It's a keeper.
This is easily the best map marker mod I have tried. It's a keeper.
#25
Posted 11 September 2009 - 08:20 PM
I have given this file my endorsement.
Amazing mod!
And constantly being updated, which is nice too, but rather than releasing small features in each version in a short time span, why not make more features and bundle them all together in a bigger version that takes more time to be made?
Im sure others will prefer your current method, but coming every few todays to get a new version becomes tiresome! (albeit a pleasant surprise offcourse)
Just a suggestion. Keep up the great work
Amazing mod!
And constantly being updated, which is nice too, but rather than releasing small features in each version in a short time span, why not make more features and bundle them all together in a bigger version that takes more time to be made?
Im sure others will prefer your current method, but coming every few todays to get a new version becomes tiresome! (albeit a pleasant surprise offcourse)
Just a suggestion. Keep up the great work
#26
Posted 12 September 2009 - 12:27 PM
I have given this file my endorsement.
Great idea! Great implementation!
Great idea! Great implementation!
#27
Posted 12 September 2009 - 11:01 PM
I have given this file my endorsement.
Good for keeping track of everything on the map. Different icons for different types of locations. A well made user interface.
Good for keeping track of everything on the map. Different icons for different types of locations. A well made user interface.
#28
Posted 13 September 2009 - 09:46 AM
I have given this file my endorsement.
As promised on the forums, endorsed and voted as file of the month. This mod deserves it.
After more extended playing, I've still had no problems (not that I really expected any!) and it makes exploring and looting much better and co-ordinated.
Really well implemented, highly recommended.
As promised on the forums, endorsed and voted as file of the month. This mod deserves it.
After more extended playing, I've still had no problems (not that I really expected any!) and it makes exploring and looting much better and co-ordinated.
Really well implemented, highly recommended.
#29
Posted 13 September 2009 - 07:15 PM
I have given this file my endorsement.
Very nice custom markers, and the simple note implementation makes this mod more than worth the download.
Very nice custom markers, and the simple note implementation makes this mod more than worth the download.
#30
Posted 14 September 2009 - 06:05 AM
I have given this file my endorsement.
what's not to like? on my necessary list.
Pacific Morrowind
what's not to like? on my necessary list.
Pacific Morrowind



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