Can Streamline be installed for an existing save or must I start a new game? Thanks.
I believe it require a new game.
Can Streamline be installed for an existing save or must I start a new game? Thanks.
I believe it require a new game.
Does this file even exist?
The first post links go into...Oblivion.
So I got Streamline 3.1 after my game started to crash every 30 minutes or so. With Streamline 3.1+patch installed, it crashes in 30 seconds. (Currently in the first Ayleid dungeon across the sewers) I did not even alter the sl.ini that much, I just changed the interval that streamsave is performed. I have the Crash Prevention System for OBSE installed, but no perfomance-enhancing mods. Running on Windows 8, x64, 8GB Ram, Intel i7.
GameMode=Oblivion
Oblivion.esm=1
Oscuro's_Oblivion_Overhaul.esm=1
Unofficial Oblivion Patch.esp=1
UOPS Additional Changes.esp=1
UOP Vampire Aging & Face Fix.esp=1
Oblivion Citadel Door Fix.esp=1
DLCShiveringIsles.esp=1
Unofficial Shivering Isles Patch.esp=1
USIPS Additional Changes.esp=1
Natural_Weather_by_Max_Tael.esp=1
Natural_Weather_HDR_by_Max_Tael.esp=1
Natural_Habitat_by_Max_Tael.esp=1
Natural_Water_by_Max_Tael.esp=1
Streamline 3.1.esp=1
DLCHorseArmor.esp=1
DLCHorseArmor - Unofficial Patch.esp=1
DLCOrrery.esp=1
DLCOrrery - Unofficial Patch.esp=1
DLCVileLair.esp=1
DLCVileLair - Unofficial Patch.esp=1
DLCMehrunesRazor.esp=1
DLCMehrunesRazor - Unofficial Patch.esp=1
DLCSpellTomes - Unofficial Patch.esp=0
MaleBodyReplacerV4.esp=1
ArmamentariumKatanas.esp=1
DBShadowSet.esp=1
DBShadowSet_NE.esp=1
DBShadowSet_Argonian.esp=1
DBShadowSet_Khajiit.esp=1
DBShadowSet_Argonian_NE.esp=1
DBShadowSet_Khajiit_NE.esp=1
Xifr's Seperated Dark Brotherhood Armour.esp=1
DLCThievesDen.esp=1
DLCThievesDen - Unofficial Patch.esp=1
DLCThievesDen - Unofficial Patch - SSSB.esp=1
Oscuro's_Oblivion_Overhaul.esp=1
OOO-Map_Markers_Stock.esp=1
OOO-No_Guild_Ownership.esp=1
OOO-WaterFish.esp=1
Apachii_Goddess_Store.esp=1
DLCBattlehornCastle - Unofficial Patch.esp=0
DLCFrostcrag.esp=1
DLCFrostcrag - Unofficial Patch.esp=1
Knights.esp=1
Knights - Unofficial Patch.esp=1
Natural_Vegetation_by_Max_Tael.esp=1
Harvest [Flora].esp=1
Harvest [Flora] - Shivering Isles.esp=1
Harvest [Flora] - DLCVileLair.esp=1
Harvest [Flora] - DLCFrostcrag.esp=1
P1DkeyChain.esp=1
GalerionUnarmoredAcrobatics.esp=1
SupremeMagicka.esp=1
SM_ShiveringIsles.esp=1
SM_DLCSpellTome.esp=0
SM_OOO.esp=1
SM_EnchantStaff.esp=1
SM_NoSpellLights.esp=1
SM_SigilStone.esp=1
OOO-Level_Stock.esp=1
X.Races.Comp.esp=1
Beautiful PeopleV22 - MaleReplacerV4.esp=0
Oblivion_Character_Overhaul.esp=1
KT_CustomRaceFix.esp=1
OOO-Magic_Script_Effect_Fix.esp=1
SM_DeadlyReflex.esp=0
(+darnified, qarl texture replacer and hgec body replacer)
I do NOT have the English version of the game though, which is a huge pain in the *** anyways, but should not lead to my game dying after 30 seconds (UOP and OOO are translated versions). 30 seconds is not a figure of speech here, it literally dies within <1 min without fail. Load order looks a bit weird to me, but I did run BOSS with it. I deactivated the Streamline.esp to atleast enjoy 30 minutes of gameplay, but it crashes even faster now.
EDIT: Now I have around 10 playable seconds before CTD occurs, whether I have streamline.esp active or not. Looks my installation is pretty much finished
I know this is two months down the road but I'm pretty sure you should NOT be running Natural Weather and Natural weather HDR together. Should only be one or the other depending on if you use HDR lighting in game.
Now my questions:
1) Seems this PDF doesn't exist that the readme refers to but maybe someone here can answer. Recently rebuilt Oblivion and put streamline in it just like last time. It'd initialize just fine and I'd get the little "ding" noise and checking console showed that it was good to go and happy and all that. I added a few more mods a few days down the road and now streamline doesn't initialize on startup. I can still access the in game menue by hitting ctrl home, then select to reinitialize. I'll get that chime noise that says it's running, check the console and it says it's running, but there is no streampurge happening. Watching in task manager on the other monitor and memory useage just climbs and climbs, never purging out, till I hit the infamous 1.7'ish mark and the game crashes.
Prior to the mods being added to an existing game it initialized and purged as expected. I've tried entering the StartQuest SLini2 command. Moment later I hear the chime, check console and am told it's good to go. But again, never does a streampurge. Tried entering the StartQuest SLini2 command and then also the ctrl home menue to reinitialize streamline and again, I get the confirmations that it's good to go but it apparantly isn't. No streampurging.
2) I'm using v3.1 open beta and I extracted the patch overwriting the ESP. Leaves me with only one ESP in the Data folder proper, but in the Streamline folder inside the Data folder I have an ESPs folder, inside that are four more folders named:
1- Performance Version
1-Performance ESP
2- Debug Version
2-Debug ESP
Inside each of those is a Streamline 3.1 ESP. I know I don't want the Debug version(s) running but what's the deal with the other two? The one inside the folder named 1- Performance Version has the same date as that of the one in the patch. Is this just a duplicate or am I supposed to place that in the data folder instead or as well?
Got myself all kinds of confused and all because I added a few mods. Any suggestions? Can you never add a mod to an existing game if you've got SL running? Do I seriously need to start a brand new game, again?
Thanks.
Edited by bootx, 09 November 2014 - 10:09 AM.