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Weapon Modding Overhaul


austinll

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I know it's one of those things probably not doable until the release of GECK, but I figured I'd hope someone could at least jot some ideas down for it before hand, so they're ready. I assume it will also be covered in an overhaul a bit, or maybe in some other mod, but I want shit to get real with this mod.

 

I've always dreamed of a game where the weapon modding was astoundingly in depth. I've spent a lot of time thinking about it, so much so, that I've never once seen a game come close to it. Fallout 4 does a really good job of it, and if this weren't something I've dreamed about forever, I'd probably be satisfied. But I want more. Unfortunately I'm not a modder, though i wish i was, so I won't be able to make my own dreams come true. But hopefully someone here at wants what I do, and is able to get the job done.

 

Just a few ideas I feel are worth considering:

 

Cross weapon compatible mods - Some things won't fit on other guns, which is understandable. Some things like a bayonet or a scope though, should be.

A broader weapon selection - this will definitely be covered by someone. It always is. But more weapons = more weapon mods!

A broader mod/ mod type selection - some weapons only have a few options. For those that have plenty, why not more? Maybe even add so many, you need to add more levels to the perks to balance it out.

Quality improvement - Why are all (unmodded) pipe rifles equally as shitty? The ability to make mine better than his, or vice versa, would improve the depth of weaponry in the game.

Hard decisions - It's not difficult to decide what mods to put on a gun. The powerful receiver is great, you know, until you reach the calibrated powerful receiver, which is even better. There's always a better mod. Why can't it just be that some mods are sort of in a "level" or "class", and you have to decide where you want your balance to be. There are some situations where this is applied in the stock game, but not so well. Early game it may be difficult to choose between lowering your weapon weight and sacrificing some damage. Later game, for guns like the 10mm pistol, you're options are basically between advanced or powerful automatic receivers. You just pick deciding between automatic or not, which your perks should dictate. Armors are covered pretty well, choosing between tank like or stealthy. I guess this last paragraph could also be an "in depth modding" section too.

EDIT: One thing I can't believe I forgot - legendary/unique mods. If I could deck out a single gun with all the unique and legendary mods I got from all uniques with only 1 unique/legendary mod, that thing would be godly.

 

 

Maybe more stuff that I can't think of now. Other ideas are cool. Hopefully this isn't ignored, it'd mean the world to me if someone took this up!

Edited by austinll
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