I have given this file my endorsement.
OBGE lineage essential for visual effect assist overhaul. Nice.
Oblivion Graphics Extender v2 - Endorsements
Started by
redlinx
, Feb 19 2010 06:53 PM
154 replies to this topic
#111
Posted 29 March 2011 - 03:45 PM
#112
Posted 30 March 2011 - 07:51 AM
I have given this file my endorsement.
Excellent graphics overhaul that breathes new life into the game, thank you.
Excellent graphics overhaul that breathes new life into the game, thank you.
#113
Posted 05 April 2011 - 06:49 PM
I have given this file my endorsement.
Haha, nevermind my last comment. I just had too many shaders in the folder. Great mod. It has made the game soooooo much better for me.
Haha, nevermind my last comment. I just had too many shaders in the folder. Great mod. It has made the game soooooo much better for me.
#114
Posted 19 February 2010 - 02:09 AM
Oblivion Graphics Extender v2
This is a continuation of Timeslip's work on the original OBGE and will allow the user to improve Oblivion's graphical engine.
This topic is for endorsements of this file.
This is a continuation of Timeslip's work on the original OBGE and will allow the user to improve Oblivion's graphical engine.
This topic is for endorsements of this file.
#115
Posted 11 April 2011 - 06:56 AM
I have given this file my endorsement.
Thanks !
Thanks !
#116
Posted 11 April 2011 - 01:45 PM
I have given this file my endorsement.
WOW!! I don't know what the deal is with these shaders but they have liberated my win-7 system and my oblivion game. I had been running on medium graphics with the stock shaders and it seemed to max out my computer. I couldn't even run the specular distances with my game and the Mehrunes Razor DLC kept crashing because of it.
When I loaded up this mod and the shaders and selected the ones I thought my system could handle...it ran SOOO MUCH SMOOTHER and SO MUCH FASTER!! I then jacked up the resolution and tried some more of the shaders and still...NO PERFORMANCE HIT!!! (Jaw-Drop)
My game looks like what I always see on the boards here and I'm so happy. My characters look like actual humans and not some kinda cartoon version. This has made my game more real and I thank you for bringing me up to speed. I had the hardware but I guess that the stock shaders are crap.
You ROCK!!!
Dm
WOW!! I don't know what the deal is with these shaders but they have liberated my win-7 system and my oblivion game. I had been running on medium graphics with the stock shaders and it seemed to max out my computer. I couldn't even run the specular distances with my game and the Mehrunes Razor DLC kept crashing because of it.
When I loaded up this mod and the shaders and selected the ones I thought my system could handle...it ran SOOO MUCH SMOOTHER and SO MUCH FASTER!! I then jacked up the resolution and tried some more of the shaders and still...NO PERFORMANCE HIT!!! (Jaw-Drop)
My game looks like what I always see on the boards here and I'm so happy. My characters look like actual humans and not some kinda cartoon version. This has made my game more real and I thank you for bringing me up to speed. I had the hardware but I guess that the stock shaders are crap.
You ROCK!!!
Dm
#117
Posted 12 April 2011 - 06:34 AM
I have given this file my endorsement.
Fantastic! Beautiful effects that are also modular. Opens new doors.
This mod runs great too it has little to no performance impact on my machine. The only instance where the frame rate dropped was in areas where the frame rate is really high like it went from 350+ to 250+ FPS. So it did not impact the minimum frame rate.
Note your game will appear to be frozen for about 10-15 seconds upon loading a save. Do not panic the shaders are loading during this pause just wait a bit all is well.
Fantastic! Beautiful effects that are also modular. Opens new doors.
This mod runs great too it has little to no performance impact on my machine. The only instance where the frame rate dropped was in areas where the frame rate is really high like it went from 350+ to 250+ FPS. So it did not impact the minimum frame rate.
Note your game will appear to be frozen for about 10-15 seconds upon loading a save. Do not panic the shaders are loading during this pause just wait a bit all is well.
#118
Posted 14 April 2011 - 05:27 PM
I have given this file my endorsement.
I'm actually using SSAO + GodRays and I have to say that's really great! stunning!!
I'm actually using SSAO + GodRays and I have to say that's really great! stunning!!
#119
Posted 19 April 2011 - 02:04 PM
I have given this file my endorsement.
This is beautiful stuff. I'm having fun playing around with different combinations. This is a fantastic tool to customize the look of the game and add replayability. Keeps the game looking fresh, even after being released years ago! Kudos!
I wish the DoF shaders could be more friendly in third person mode - not sure if that's possible. Seems like the only thing in focus while in third person is the Player, which is too bad, because it's a brilliant effect.
Also, I had to create the shaderlist.txt file myself. It was not in the Shaders folder, not even after a start-up of Oblivion after the mod was installed and the OBGE.ini was created. The ReadMe seemed to imply that shaderlist.txt would be there already. Might be confusing. Then again, maybe I read the ReadMe wrong or maybe this is just my problem - hehe.
This is beautiful stuff. I'm having fun playing around with different combinations. This is a fantastic tool to customize the look of the game and add replayability. Keeps the game looking fresh, even after being released years ago! Kudos!
I wish the DoF shaders could be more friendly in third person mode - not sure if that's possible. Seems like the only thing in focus while in third person is the Player, which is too bad, because it's a brilliant effect.
Also, I had to create the shaderlist.txt file myself. It was not in the Shaders folder, not even after a start-up of Oblivion after the mod was installed and the OBGE.ini was created. The ReadMe seemed to imply that shaderlist.txt would be there already. Might be confusing. Then again, maybe I read the ReadMe wrong or maybe this is just my problem - hehe.
#120
Posted 24 April 2011 - 09:22 PM
I have given this file my endorsement.
An essential 'mod'.
An essential 'mod'.



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