I have given this file my endorsement.
awesome.. but i still dont understand how the ssao realy works.. i tried to set it so the black areas in trees and such dont look too overbooked but i still dont have a clue on how to do it..
Oblivion Graphics Extender v2 - Endorsements
Started by
redlinx
, Feb 19 2010 06:53 PM
154 replies to this topic
#61
Posted 26 October 2010 - 06:30 PM
#62
Posted 06 November 2010 - 03:42 PM
I have given this file my endorsement.
I don't pretend to understand the complexities involved in applying SSAO...
But I WISH there was something inbetween SSAO_test and SSAO_perf, because perf makes my water ugly and test reduces my fps just a LITTLE too much!
Otherwise, awesome. I use the AA and + saturation.
I don't pretend to understand the complexities involved in applying SSAO...
But I WISH there was something inbetween SSAO_test and SSAO_perf, because perf makes my water ugly and test reduces my fps just a LITTLE too much!
Otherwise, awesome. I use the AA and + saturation.
#63
Posted 13 November 2010 - 11:30 PM
I have given this file my endorsement.
I tried this mod about 3 months ago... and I liked it.
Now, I tried it again and boy was I in for a treat. Last time, I only tried Godrays, which was a huge mistake (I mean it was a huge mistake of me to ONLY try that shader).
Now I tried almost every shader.
I found some things I liked very very much...
DoF for example, I liked it very much.
It was smart also, since it didn't blur the night sky. (except if you were under a tree, since then you focused on that).
I also like that normal-filter-AA. It blurred the entire screen a bit too much (I think), but I didn't try to tweak it. I'll do that later. Still it was A LOT better than without (I curse jaggies).
I also tried godrays again. Last time I found it beautiful at sunsets, but strange at noon. This time I was able to get it just how I liked it. It was a bit extreme during sunsets as well, but I found a way to tweak it.
I also tried that ENB-colorshader, coloreffects and colormood. I liked them. Might try and tweak more with them later. They all have very good potential
It's very good that you've made all shaders accesible through the .esp. It makes things A LOT easier :]
One thing I did notice though, was that it takes a hugee time to load a savegame (probably since the .esp has to load all the shaders first). If that is the case, I think I'll first tweak all the shaders how I want in-game, write down the values, then disable the esp and go everything through the shader list
And the biggest and best thing of all: almost ZERO fps hit!
I even thought that the DoF and Normal-AA increased my FPS... I can swear on it.
Only FPS-hit I noticed was with Godrays at sunset (like minus 4-6 FPS). It's acceptable though ;]
NOW, there's only one thing missing. New water shader
Writing one should be able to be done (since you guys seem to be pretty pro at ... writing stuff like that), but from what I understand it's hard to find the relevant information in the Oblivion code-thing... maybe you can email Bethesda and ask for help?
In any case, thanks for working on this project. I'm looking forward to more updates in the future. It would be awesomeistic.
I tried this mod about 3 months ago... and I liked it.
Now, I tried it again and boy was I in for a treat. Last time, I only tried Godrays, which was a huge mistake (I mean it was a huge mistake of me to ONLY try that shader).
Now I tried almost every shader.
I found some things I liked very very much...
DoF for example, I liked it very much.
It was smart also, since it didn't blur the night sky. (except if you were under a tree, since then you focused on that).
I also like that normal-filter-AA. It blurred the entire screen a bit too much (I think), but I didn't try to tweak it. I'll do that later. Still it was A LOT better than without (I curse jaggies).
I also tried godrays again. Last time I found it beautiful at sunsets, but strange at noon. This time I was able to get it just how I liked it. It was a bit extreme during sunsets as well, but I found a way to tweak it.
I also tried that ENB-colorshader, coloreffects and colormood. I liked them. Might try and tweak more with them later. They all have very good potential
It's very good that you've made all shaders accesible through the .esp. It makes things A LOT easier :]
One thing I did notice though, was that it takes a hugee time to load a savegame (probably since the .esp has to load all the shaders first). If that is the case, I think I'll first tweak all the shaders how I want in-game, write down the values, then disable the esp and go everything through the shader list
And the biggest and best thing of all: almost ZERO fps hit!
I even thought that the DoF and Normal-AA increased my FPS... I can swear on it.
Only FPS-hit I noticed was with Godrays at sunset (like minus 4-6 FPS). It's acceptable though ;]
NOW, there's only one thing missing. New water shader
Writing one should be able to be done (since you guys seem to be pretty pro at ... writing stuff like that), but from what I understand it's hard to find the relevant information in the Oblivion code-thing... maybe you can email Bethesda and ask for help?
In any case, thanks for working on this project. I'm looking forward to more updates in the future. It would be awesomeistic.
#64
Posted 15 November 2010 - 06:38 PM
I have given this file my endorsement.
Oblivion now looks breathtaking thanks to this mod. The only problem I've came across is that I can no longer exit the game without a crash even with fast exit 2.
Oblivion now looks breathtaking thanks to this mod. The only problem I've came across is that I can no longer exit the game without a crash even with fast exit 2.
#65
Posted 17 November 2010 - 04:53 AM
I have given this file my endorsement.
It surprises me how much the modders can do to this game to enhance it. Well done OBGE team!
It surprises me how much the modders can do to this game to enhance it. Well done OBGE team!
#66
Posted 20 November 2010 - 11:32 PM
I have given this file my endorsement.
Really nice utility, gives you antialiasing when using HDR, and lots of nice shaders like SSAO and Godrays.
Really nice utility, gives you antialiasing when using HDR, and lots of nice shaders like SSAO and Godrays.
#67
Posted 22 November 2010 - 02:13 PM
I have given this file my endorsement.
Great project, thanks for sharing!
Great project, thanks for sharing!
#68
Posted 23 November 2010 - 06:44 PM
I have given this file my endorsement.
Simply beautiful
Simply beautiful
#69
Posted 24 November 2010 - 10:56 AM
I have given this file my endorsement.
EndorseŽd for awesomeness.
Takes the experience of Oblivion to a new level.
EndorseŽd for awesomeness.
Takes the experience of Oblivion to a new level.
#70
Posted 26 November 2010 - 01:35 AM
I have given this file my endorsement.
And so a new era of shaders for Oblivion begins.This gotta be one of the best things ever happened for this game.So many thanks.
And so a new era of shaders for Oblivion begins.This gotta be one of the best things ever happened for this game.So many thanks.



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