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Oblivion Qaja-kar - Endorsements


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#1
dressedinblack

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I have given this file my endorsement.

Almost 200 downloads and no endorsements? C'mon people this mod took a fair amount of work and as far as I played, it functioned correctly.

I happened to have a Khajiit when I downloaded this, sadly I only got about halfway through before I gave up on the character. Anyway, your mod was a fair amount of my playtime for that game. I still have it installed on my current character simply for the NPC clutter it adds.

You did a good job man, even though the quests are not complicated it does add to the oblivion world in a positive way.

However, there is one thing, a load screen you added that says something to the effect of, "the Qaja-Kar are well hidden In Cyrodil it is hard to seek [THEN] out". Obviously, the word should be "them".

#2
Voda63

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I have given this file my endorsement.

This is exactly what I've been looking for, I play a Khajiit religiously so this is great and I really enjoy playing this kind of role where I'm a thug of sorts.

If I could give the mod a score it'd be 9.5/10, only losing 0.5 because of some of the bad english. Its not game breaking just a little annoying. I've still not finished this mod and have been playing it for many many hours! May've encountered a problem in one of the Skingrad missions.

SPOILER

The guard you're meant to poison doesn't drink the drink :(.

Anyway keep up the good work ad I'd love to see more added to this mod!

#3
Site Bot

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Oblivion Qaja-kar

A new faction which is a gang of Khajiits with 45 new quests.

This topic is for endorsements of this file.

#4
kvzolar

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I'm not sure how to rate this mod. It has an entertainment value. It is updated regularly and runs well. I give the author kudos for all he's done. Now for the but... As part of the nature of the mod, killing people is necessary. Unfortunately some of those people are from the Official Campaign. This ends up breaking other quests or mods that I have installed. I believe it may even break some official campaign side quests. My rule for modding has always been to use official campaign NPCs, but never kill them or even change them (if I planned to share my work).

Overall I have enjoyed the author's work and give high marks.




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