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Lost Paladins of the Divines


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#41
SnowyOwlet

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I'm level 26 and have NO infamy. Granted, I haven't done Dark Brotherhood or been a vampire, etc. I have done most of Mage Guild and about half of Fighters Guild, plus KotN and tons of the smaller quests. Infamy is a choice. You can play the game through without getting it. My daughter in law is a thief, so naturally she will not be using this. We all have the option to play a different character through the game a second or third time, as a 'dark' character.

I love this set! Excellent work you guys!! Now if I could just get a decent download speed tonight it is just plain bogged down! (worth the wait though :) )

#42
}{ellKnight

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What kind of impact will this mod have on my 128MB ATI X300 (because of all those reflections)?

#43
ginnyfizz

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I might have to make at least one of my characters behave themselves just so they can look good in this. My assassins (most of my chars) do not use heavy armour anyway but my battlemages could be interested.

I haven't been to look for the ruin yet as due to a re-start (thanks to the SI bug) I only have one character acquired the book just yet and that's Emilie, who is an assassin (and will have to cheat to get the light armour version). But I'm getting the impression it's the other bank of the Niben from Bravil, rather than where Bawn is?

#44
EuGENIUS V

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What kind of impact will this mod have on my 128MB ATI X300 (because of all those reflections)?

It's not fair reflection, just simplified environment map, shader is same as for window reflections. There is no significant performance impact (tested on Radeon 9600 and GeForce 7600GS) - 2-3%, no more.

#45
Gamedude

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This mod is great, and the armor is awesome, but the mod changes the color of light spells to a golden color instead of a faded blue-green color. Is there any way to use this mod without changing light spell colors? I like the original color better.

#46
LHammonds

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Gamedude, sorry about that. I used the BETA version of WieldableTorches that required modifying the base light color. I intend to update the code to use Munchkin's 1.0 code which should resolve this issue in future versions...but more to your point...if you feel comfortable using TESSnip, you could find the correct light folder tree, delete it and save the ESP plugin. I believe it's the 4th GRUP down and looks like this (once expanded):

GRUP -> MGEF -> EDID -> LGHT

If you find the correct branch, select the GRUP and press DELETE. Then save the ESP and you're good to go. But then I wouldn't recommend selecting the flame sword at this point though. ;)

LHammonds

#47
Dark Fear

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where is Crypt of Vralen Averos? nice armor very nice

#48
greyknight

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I liked this armor but i was wondering if it would be possible for someone to make this armor and weapon http://www.privateer...=picture&id=353 http://www.privateer...=picture&id=188 if you click on the image you can get a closer view. I think that the armor would make a great addition to your mod. Im currently learning how to mod but am afriad that it will be some time before am am able to make armor like that.

#49
greyknight

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im going to get the models from a friend of mine who has them and will try and post some images of a backside view and such

#50
LarryT

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Excellent mod however my level 20 Palaldin character can't access the Crypt of Vralen Averos because for some reason I have 1 infamy point (fame is 70+). I'm still not sure where that infamy point came from but anyway, perhaps you can relax the 'zero infamy points' required to open that Crypt. Or take a percentage of fame to infamy points (ie: 95% or higher fame/infamy ratio allows you to open it).




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