Deleted28154640User Posted November 25, 2015 Share Posted November 25, 2015 Im having a hard time making a script and would really appreciete some help Scriptname ZZZ_summonportalscript extends activemagiceffect ObjectReference Property ZZZPORTALStone AutoObjectReference Property ZZZGargoyale01 Auto ObjectReference Property ZZZGargoyale02 Auto ObjectReference Property ZZZGargoyale03 Auto ObjectReference Property ZZZGargoyale04 Auto ObjectReference Property ZZZPlatform Auto ObjectReference Property ZZZFloatup Auto ObjectReference Property ZZZ_Floatdown Auto Event OnEffectStart(Actor akTarget, Actor akCaster) ZZZPORTALStone.MoveTo(akCaster,0.0,128.0000,2048.0000) ZZZPlatform.MoveTo(akCaster,0.0,128.0000,2048.0000) ZZZGargoyale01.MoveTo(akCaster,-128.0000,0.0,2048.0000) ZZZGargoyale02.MoveTo(akCaster,-128.0000,256.0000,2048.0000) ZZZGargoyale03.MoveTo(akCaster,128.0000,256.0000,2048.0000) ZZZGargoyale04.MoveTo(akCaster,128.0000,0.0,2048.0000) ZZZFloatup.MoveTo(akCaster,0.0,0,2048.0000) ZZZ_Floatdown.MoveTo(akCaster, 0.0,-128.0000,0.0) ZZZPORTALStone.SetAngle(0.0, 0.0,0.0) ZZZPlatform.SetAngle(0.0, 0.0,0.0) ZZZGargoyale01.SetAngle(0.0, 0.0,-135.0000) ZZZGargoyale02.SetAngle(0.0, 0.0,-45.0000) ZZZGargoyale03.SetAngle(0.0, 0.0,45.0000) ZZZGargoyale04.SetAngle(0.0, 0.0,135.0000) ZZZFloatup.SetAngle(0.0, 0.0,0.0) ZZZ_Floatdown.SetAngle(0.0, 0.0,-180.0000)endevent Here is my script what Im trying to do is teleport multiple objects to the players location if there is enough space, what I cant figure out is how to do the havoc detection or make the objects appear, when I use the spell only the portal stone refererence appears. Please help as Im trying to make a movable house mod to release on the nexus so far Ive managed to work out the arena, spell research, and a few other goodies When the mod is released any help will be credited Link to comment Share on other sites More sharing options...
BigBizkit Posted November 25, 2015 Share Posted November 25, 2015 I had a similar issue with one object refusing to be moved. Anyway, have you considered putting all the pieces together into a single nif? Link to comment Share on other sites More sharing options...
Deleted28154640User Posted November 26, 2015 Author Share Posted November 26, 2015 Unfourtunatly I need the float up and float down markers to work independently of the main platform aswell as the activator to teleport and marker how did you solve the moveto issue with your mods items? Link to comment Share on other sites More sharing options...
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