I have given this file my endorsement.
Fun little mod, if somewhat pointless. But then again, so are many mods we love.
None the less, a enjoyable distraction from the needs of desires of our game.
Chain Beasts - Endorsements
Started by
Seishiroa
, Sep 01 2010 03:06 AM
52 replies to this topic
#11
Posted 08 September 2010 - 02:19 AM
#12
Posted 08 September 2010 - 06:07 PM
I have given this file my endorsement.
i still think items should be unequipped instead of dropped, it can cause serious bugs if a quest item is equipped. otherwise this mod is progressing very nicely
i still think items should be unequipped instead of dropped, it can cause serious bugs if a quest item is equipped. otherwise this mod is progressing very nicely
#13
Posted 12 September 2010 - 04:37 PM
I have given this file my endorsement.
I'm glad to say that this is finally working for me so I can say that this IS a mod with great potential.
I have to agree with two things already said here:
1) It would be nice to get the characters to the platforms quicker
and
2) Having the characters chained up for an hour of real time is a bit too long
Maybe, if you sped things up a touch you migt be able to apply a timer that expires in 999 so that way you get chained, get punnished, get released, and get back to the game.
Just a thought, good work though - I know animations can be rough.
I'm glad to say that this is finally working for me so I can say that this IS a mod with great potential.
I have to agree with two things already said here:
1) It would be nice to get the characters to the platforms quicker
and
2) Having the characters chained up for an hour of real time is a bit too long
Maybe, if you sped things up a touch you migt be able to apply a timer that expires in 999 so that way you get chained, get punnished, get released, and get back to the game.
Just a thought, good work though - I know animations can be rough.
#14
Posted 19 September 2010 - 03:43 AM
I have given this file my endorsement.
fun idea... lil faster, and a more populated area would be nice. I'm a lil twisted so I could go on with ideas, but htis is already really cool. Hope to see it in the Imp city. Only issue was damn guards and the Prophet dominating the beasts, actually stopped me from getting hit once.
fun idea... lil faster, and a more populated area would be nice. I'm a lil twisted so I could go on with ideas, but htis is already really cool. Hope to see it in the Imp city. Only issue was damn guards and the Prophet dominating the beasts, actually stopped me from getting hit once.
#15
Posted 19 September 2010 - 08:30 PM
I have given this file my endorsement.
an amazing mod(must have took a lot of scripting) but I have one problem with crashes I'm getting crashes when my character is captive it sometimes crashes is there something wrong with my game or is it the mod?
an amazing mod(must have took a lot of scripting) but I have one problem with crashes I'm getting crashes when my character is captive it sometimes crashes is there something wrong with my game or is it the mod?
#16
Posted 27 September 2010 - 10:41 PM
I have given this file my endorsement.
I like this mod, and see much potential.
Havent had any trouble with it, works great.
Minor issues is at times when my chracter would be caputured she would be standing, but was a easy fix, my personality Idle as active at the time, quickest fix, draw my weapon, honestly who would be just standing there anyway if a chain critter was attacking you.
One complaint that mirrorrs what others have already said, and thats the time spent on the blocks,if this time could just be "waited" away it would be better,as it is I just have a save set aside for playing with the mod,atleast if Im going to involve my character.
Okay two complaints really LOL after loseing my custom made it myself sword to some random NPC walking by where I was captured...would really really be in favor of things not being dropped from my inventory, I understand why you did it and praise your thinking for making it "realistic".
My suggestion also mirrors what others have said, after 5 minutes or so its rather boring watching my character just sitting there something needs to be going on I think.
*Chuckles* Some things come to mind. and since some of your idea came from Estrus something from that mod coming from....the sewer grate? could be....useful as a distraction.
Its still a great mod,hope you do keep developing it along
I like this mod, and see much potential.
Havent had any trouble with it, works great.
Minor issues is at times when my chracter would be caputured she would be standing, but was a easy fix, my personality Idle as active at the time, quickest fix, draw my weapon, honestly who would be just standing there anyway if a chain critter was attacking you.
One complaint that mirrorrs what others have already said, and thats the time spent on the blocks,if this time could just be "waited" away it would be better,as it is I just have a save set aside for playing with the mod,atleast if Im going to involve my character.
Okay two complaints really LOL after loseing my custom made it myself sword to some random NPC walking by where I was captured...would really really be in favor of things not being dropped from my inventory, I understand why you did it and praise your thinking for making it "realistic".
My suggestion also mirrors what others have said, after 5 minutes or so its rather boring watching my character just sitting there something needs to be going on I think.
*Chuckles* Some things come to mind. and since some of your idea came from Estrus something from that mod coming from....the sewer grate? could be....useful as a distraction.
Its still a great mod,hope you do keep developing it along
#17
Posted 02 October 2010 - 05:27 PM
I have given this file my endorsement.
Male with escarpin is very odd, but nevermind, it's always funny
Male with escarpin is very odd, but nevermind, it's always funny
Edited by Lord Bouh, 02 October 2010 - 05:29 PM.
#18
Posted 04 October 2010 - 09:20 AM
I have given this file my endorsement.
Lots of visual fun for female PCs. Some issues with stripping when wearing mod added clothes/armor. (Beasts turned purple, PC didn't move, game crashed to desktop; removing mod added clothes fixed the problem.) Only other issues were that the PC sat with head down, which clipped with the neck iron. Gag did not display. There were no head tracking issues even with it enabled. Works just fine with KotN, just some clipping through the stonework BethSoft added with KotN. Prophet does attack Chain Beasts, but to no real effect. Great mod, lots of fun, please keep up the fantastic work.
Edit: My mistake about the gag, my camera was just in to close and it wasn't showing up. Crash problems seem to be due to enchantments on clothing (total fortify health 400 or so) and when clothing was removed PC died due to damage taken from beasts which was proportional to player health but was enough to kill her w/o the enchantments. Crashing was on re-load of saved game. Head tilt only seems to be an issue on some of the chairs not all.
I've posted three screens, two relate to an npc issue; I don't know what caused it or how to fix it. The third is a possibly, I believe, better location for the chairs. I don't know if you're aware of it or not, but Nenalata is a misc. quest location, so people might want to make sure that the quest line is finished before running the mod.
Again this is a great mod and I'm looking forward to any furture work.
Lots of visual fun for female PCs. Some issues with stripping when wearing mod added clothes/armor. (Beasts turned purple, PC didn't move, game crashed to desktop; removing mod added clothes fixed the problem.) Only other issues were that the PC sat with head down, which clipped with the neck iron. Gag did not display. There were no head tracking issues even with it enabled. Works just fine with KotN, just some clipping through the stonework BethSoft added with KotN. Prophet does attack Chain Beasts, but to no real effect. Great mod, lots of fun, please keep up the fantastic work.
Edit: My mistake about the gag, my camera was just in to close and it wasn't showing up. Crash problems seem to be due to enchantments on clothing (total fortify health 400 or so) and when clothing was removed PC died due to damage taken from beasts which was proportional to player health but was enough to kill her w/o the enchantments. Crashing was on re-load of saved game. Head tilt only seems to be an issue on some of the chairs not all.
I've posted three screens, two relate to an npc issue; I don't know what caused it or how to fix it. The third is a possibly, I believe, better location for the chairs. I don't know if you're aware of it or not, but Nenalata is a misc. quest location, so people might want to make sure that the quest line is finished before running the mod.
Again this is a great mod and I'm looking forward to any furture work.
Edited by TheOzoneHole, 05 October 2010 - 04:53 AM.
#19
Posted 06 October 2010 - 06:22 AM
I have given this file my endorsement.
ok there we go.. endorcement process complete.....
ok there we go.. endorcement process complete.....
#20
Posted 12 October 2010 - 11:51 PM
I have given this file my endorsement.
Very nice mod. What I would like to see in an update would be to disable talking to others while gagged. it is a bit ackward to have conversation with npc while wearing the gag. My wish would be more poses/animations while chained, as well as more struggling and noise through the gag. Thank you very much for such nice work.
Very nice mod. What I would like to see in an update would be to disable talking to others while gagged. it is a bit ackward to have conversation with npc while wearing the gag. My wish would be more poses/animations while chained, as well as more struggling and noise through the gag. Thank you very much for such nice work.



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