Nocturnal Cowl (thieves guild): Guards in shivering isles will arrest you if you wear notcurnal cowl, wich doesnt make sense since...as far as we know...Gray fox never been there. (but the imperial watch should still recognize you as the gray fox, but not the SI guards)
Stolen goods: I think it was a bit lame that as soon as i set foot in town and ask the guard for a lovely inn to stay over night, well, last thing i know is that she magically knows i'm carrying stolen goods and its dungeon time (more like load game time).
Fight e/o: might be just luck there but it happend twice that golden saints helped me when i was fighting baddies on the road and they ended up killing each other. Golden saints only helped me in battle twice so far wich mean they ended up fighting each other both time...i tought it was a bit weird but like i said, maybe its just luck.
TY.free shield/sword



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