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Strange Solitude CTD


bardathe111

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Okay, so I have something of a strange CTD in Solitude and I cannot seem to figure it out. Now, I have been modding Skyrim for quite some time so I will post everything I have already tried in order to fix it.
First, on the crash itself; the crash only occurs when loading the actual Solitude cell and it does not occur everytime I load it. It may allow me to load Solitude 2 or 3 times before it crashes. Upon restarting after a ctd, it will usually load the Solitude cell. If it doesn't, I have to coc to a different area that loads into Solitude. (ie. if I am in the Winking Skeever and it just won't let me out, I'll coc to the Blue Palace and that will usually work.)
Skyrim Setup: I use LOOT for the load order, I clean the appropriate mods and official plugins with TES5Edit, I use a bashed patch through Wrye Bash, I use NMM to install almost all of my mods, I run SKSE with the ini memory settings, and I run the ENBoost speedhack.
As for what I've already done to try to fix it, I completely uninstalled all programs, mods, and files (including deleting saves etc.) associated with Skyrim and then redownloaded and reinstalled them; I have done this twice. I tried disabling all mods and that worked, so i disabled every mod individually, and the crash occured every time. Then I tried running only one mod at a time, and this also worked. I thought maybe it was a conflict with the new combat mods I added (I had none of the combat mods before the ctds and they were the only ones I added before the occurrences began.), but disabling all of them did not fix the issue. I then thought that, becuase of the way it was happening, maybe the SKSE mem patch was reaching the RAM limit so I installed Sheson's MemoryBlocksLog and it is, in fact, not hitting the 512 limit that I set. I even tried reading through all of the mod pages again, and not just their compatibility sections, to ensure that I didn't miss anything
This is the load order I use:
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 Falskaar.esm
7 7 Wyrmstooth.esp
8 8 Lanterns Of Skyrim - All In One - Main.esm
9 9 Campfire.esm
10 a ClimatesOfTamriel.esm
11 b LB_MuchAdoSnowElves.esm
12 c RSkyrimChildren.esm
13 d Gray Fox Cowl.esm
14 e HighResTexturePack01.esp
15 f HighResTexturePack02.esp
16 10 HighResTexturePack03.esp
17 11 Unofficial High Resolution Patch.esp
18 12 FestusKrexSpell.esp
19 13 CollegeOfWinterholdImmersive.esp
20 14 LegacyoftheDragonborn.esp
21 15 Tes Arena - Skyrim Frontier Fortress.esp
22 16 Immersive Citizens - AI Overhaul.esp
23 17 Skyrim Immersive Creatures.esp
24 18 Helgen Reborn.esp
25 19 betterinns.esp
26 1a ShenkThieveryOverhaul.esp
27 1b SoS - The Wilds.esp
28 1c SoS - Civilization.esp
29 1d Improved Artifacts - Complete Collection.esp
30 1e bettercitiesjarlshouses.esp
31 1f Rebirth Monster.esp
32 20 Thunderchild - Epic Shout Package.esp
33 21 SoS - The Dungeons.esp
34 22 MoonAndStar_MAS.esp
35 23 Undeath.esp
36 24 Combat Evolved.esp
37 25 Wintermyst - Enchantments of Skyrim.esp
38 26 Elemental Destruction.esp
39 27 Skyrim Immersive Creatures - DLC2.esp
40 28 Hothtrooper44_ArmorCompilation.esp
41 29 Druidessentials.esp
42 2a WATER DG + DB.esp
43 2b bettermorthal.esp
44 2c AmazingFollowerTweaks.esp
45 2d SkyrimsUniqueTreasures.esp
46 2e MLAdventures.esp
47 2f L0S and TaVE patch.esp
48 30 Run For Your Lives.esp
49 31 quest_thebiggertheyare.esp
50 32 Cloaks.esp
51 33 RealisticNeedsandDiseases.esp
52 34 meadery.esp
53 35 betterravenrock.esp
54 36 Better Vampires.esp
55 37 Better Dynamic Snow.esp
56 38 LB_MuchAdoSnowElves_Quest.esp
57 39 iomaungandr rising.esp
58 3a quest_nomercy.esp
59 3b SMIM-Merged-All.esp
60 3c quest into the depth.esp
61 3d aedric ritual remake.esp
62 3e Immersive Patrols II.esp
63 3f InvestedMagic.esp
64 40 quest_seaofghosts.esp
65 41 markarth_plus.esp
66 42 konahrik_accoutrements.esp
67 43 tos_laintardale_hf.esp
68 44 tos_oakwood_hf.esp
69 45 adura_skyrimmerchantmod.esp
70 46 amuletsofthedivines.esp
71 47 betterfactionscomplete.esp
72 48 Immersive Weapons.esp
73 49 More Interesting Loot for Skyrim.esp
74 4a DBM_MoreInterestingLoot_Patch.esp
75 4b DBM_IWIA_Patch.esp
76 4c DBM_IW_Patch.esp
77 4d betterdawnstar.esp
78 4e AetheriumSwordsnArmor.esp
79 4f Action Combat.esp
80 50 AgentOfRighteousMight.esp
81 51 duskfalll.esp
82 52 tos_amber_guard.esp
83 53 Frostfall.esp
84 54 DBM_ExtraArmory.esp
85 55 quest_pitfighter.esp
86 56 AFT_ManagedFollowerBoost.esp
87 57 Animated Dragon Wings.esp
88 58 jurgholm.esp
89 59 RND_HearthFires-Patch.esp
90 5a quest_sorcery.esp
91 5b ForgottenCity.esp
92 5c Champion of Kynareth.esp
93 5d palantirbalanced.esp
94 5e BadGremlinsJarHunt.esp
95 5f WheelsOfLull.esp
96 60 WhiterunInEnhanced.esp
97 61 quest_andtherealmsofdaedra.esp
98 62 drop_skulls_sp0ckrates.esp
99 63 bettercitiesmorebees.esp
100 64 bettercitiesdocksolitude.esp
101 65 TAVESolitude.esp
102 66 DBM_TAV_Patch.esp
103 67 BGsomethingFishy.esp
104 68 sheogorath_shout.esp
105 69 RiverwoodEnhancedPlugin.esp
106 6a Darkend.esp
107 6b WATER Plants.esp
108 6c newplacehermaeusshrine.esp
109 6d arnima.esp
110 6e The Paarthurnax Dilemma.esp
111 6f Magic of the Magna-Ge.esp
112 70 TAVERiften.esp
113 71 DBM_IA_Patch.esp
114 72 CWIDawnDragonPatch.esp
115 73 konahrik_accoutrements_db.esp
116 74 Dwemertech - Magic of the Dwarves.esp
117 75 ArtifactsOfBoethiah.esp
118 76 named_dragon_skulls_sp0.esp
119 77 matys knights of the nine armor 2.1.esp
120 78 Vampirelordroyal.esp
121 79 tavefalkreath.esp
122 7a TAVEWindhelm.esp
123 7b Cartographers Map Markers.esp
124 7c summersetisles.esp
125 7d isilNarsil.esp
126 7e Brevi_MoonlightTales.esp
127 7f Dungeons 6.esp
128 80 MoonAndStar_Undeath_compat.esp
129 81 Wrath Of Nature.esp
130 82 MoonAndStar_WATERPlants_compat.esp
131 83 black knight.esp
132 84 realcompanions_merchant_jorrvaskr_bmb.esp
133 85 realcompanions_skyforge_bmb.esp
134 86 KotN mage-dg.esp
135 87 quest_pitfighter_dlc01.esp
136 88 Apocalypse - The Spell Package.esp
137 89 Apocalypse - Dragonborn Staff Crafting.esp
138 8a Better Embers.esp
139 8b Black Mage Armor.esp
140 8c Blaze Of Eventide.esp
141 8d ClimatesOfTamriel-Interiors-Warm.esp
142 8e ClimatesOfTamriel-Dawnguard-Patch.esp
143 8f WetandCold.esp
144 90 WetandCold - Ashes.esp
145 91 ClimatesOfTamriel-Dragonborn-Patch.esp
146 92 Cloaks - Dawnguard.esp
147 93 Convenient Horses.esp
148 94 Convenient Horses - Unique Frost.esp
149 95 Default Teammate Weapon Draw Distance.esp
150 96 THCraftableDawnguardArmory.esp
151 97 DivinePunishmentForArrowsToTheKnee.esp
152 98 DaedricPunishmentForSweetrolls.esp
153 99 DarkManeuvers.esp
154 9a DeadlyCombat.esp
155 9b DeadlyCombat_GiantsAIFix.esp
156 9c ogDiverseDragons.esp
157 9d DragonBlood.esp
158 9e konahrik_accoutrements_dpe.esp
159 9f duskguardamulet.esp
160 a0 ElementalArrows.esp
161 a1 dD - Enhanced Blood Main.esp
162 a2 dD-Larger Splatter Size.esp
163 a3 exploreskyrim.esp
164 a4 HearthfireMultiKid.esp
165 a5 HearthFire Display Case Fix.esp
166 a6 HearthfireMultiKid_LastName.esp
167 a7 PrvtI_HeavyArmory_DG_Addon.esp
HoodsAndCirclets.esp
168 a8 t3nd0s masks.esp
169 a9 Hothtrooper44_Armor_Ecksstra.esp
170 aa Thane Weapons Improved - Hearthfire Patch.esp
171 ab ImprovedSkillBooks.esp
172 ac DGInvestedMagic.esp
173 ad Konahriks Privilege by Edhelsereg.esp
174 ae Lore Weapon Expansion.esp
175 af PrvtI_HeavyArmory.esp
176 b0 LeftHandRings.esp
177 b1 LeftHandRings - Dawnguard.esp
178 b2 LostGrimoire.esp
179 b3 Matys Mithril armor Enhanced.esp
180 b4 Apocalypse - More Apocalypse.esp
181 b5 More Draconic Dragon Aspect - Powered Edition.esp
182 b6 More Draconic Dragon Aspect - Wings and Tail.esp
183 b7 NirShor-MusicalLore.esp
184 b8 no_guard_warning_after_shouts.esp
185 b9 NoldorArmor.esp
186 ba Ordinator - Perks of Skyrim.esp
187 bb Apocalypse - Ordinator Compatibility Patch.esp
188 bc PrinceandPauperRS.esp
189 bd WerewolfPerksExpanded.esp
190 be WATER-RND Legendary Patch.esp
191 bf RND_Dawnguard-Patch.esp
192 c0 RND_Dragonborn-Patch.esp
193 c1 RND_AnimalLoot.esp
194 c2 RND_USKP-Patch.esp
195 c3 dD - Realistic Ragdoll Force - High.esp
196 c4 BVandRB_Formlist.esp
197 c5 RSChildren - Complete.esp
198 c6 RSChildren_PatchUSKP.esp
199 c7 RSChildren_NonPlayableOverride.esp
200 c8 RSChildren_PlayableOverride.esp
201 c9 Graesholt - Skyforged Skyforge Weapons.esp
202 ca dD-DG-DB-Immersive Creatures EBT Patch.esp
203 cb Rebirth Monster - SIC Patch.esp
204 cc SkyUI.esp
205 cd Stickier_Arrows V2.esp
206 ce Chesko_Step418_SN.esp
207 cf the psijiic order.esp
208 d0 RGMsAlchemistsCompendium.esp
209 d1 Gray Fox Cowl - Camel patch.esp
210 d2 ultimatedurnehviir.esp
211 d3 Thunderchild - Wyrmstooth Compatibility Patch.esp
212 d4 ultimateodahviing.esp
213 d5 Unique Uniques.esp
214 d6 UnreadBooksGlow.esp
215 d7 VLW_Hybrid.esp
216 d8 VioLens.esp
217 d9 AmuletsofHircine.esp
218 da When Vampires Attack.esp
219 db WATER Falskaar.esp
220 dc Water-RND Falskaar Patch.esp
221 dd Moss Rocks - Legendary.esp
222 de SoS - Civilization-PatchCoT.esp
223 df SoS - The Wilds-PatchCoT.esp
224 e0 Alternate Start - Live Another Life.esp
225 e1 Bashed Patch, 0.esp

I honestly cannot figure out what the problem is besides something having to do with NPCs spawning in Solitude, but that hasn't been a problem before. Any help would be greatly appreciated.

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Would you mind posting your system specs?

 

Also, I see that you have Legacy of the Dragonborn.esp, TAVESolitude.esp, and Immersive Citizens - AI Overhaul.esp in your load order. You may have too many mods that affect Solitude. Legacy of the Dragonborn is a very script heavy mod (within the boundaries of Solitude) and I noticed a huge lag (20 fps drop) in Solitude when I installed it with Dawn of Solitude and Solitude Reborn.

 

You have quite a few plug-ins and might want to consider merging a few (armor mods and simple mods like moss rocks, left hand rings, patches, etc). You've got quite a few "big" (Helgen Reborn, Wyrmstooth, Falskaar, Legacy of the Dragonborn, ect) and it might help to consolidate your load order. I know the rule is 255 plugin limit - but many people have problems when their plug-in count goes over 220. I personally have over 350 plug-ins merged down to about 180 and have found my game is more stable with fewer plug-ins. I have most of the STEP fixes, armor mods, weapon mods, and various patches (RS Children) merged into categorized esps.

 

I hope this helps.

 

I just looked up TAVESolitude.esp - it's a mod from Steam Workshop. A few of the user comments mentioned that it had dirty edits and needs to be cleaned with TES5Edit. Those dirty edits may be causing your crashes.

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Processor: AMD FX 8120 eight-core

GPU: AMD Radeon 7800 Series

RAM: 8GB

OS: WIndows 7 Enterprise

Mod Manager: Combination of NMM for installation and LOOT for load order.

 

So, most of the mods you've listed don't merge automatically with Wrye Bash and I am somewhat unfamiliar with using Bash Tags, so I was afraid I might screw something up doing that. How might I go about it? As to the script-heavy mods for Solitude, they haven't been a problem before, though they certainly still could be my issue. I did try disabling each of them one at a time, but the crash still occurred.

Edited by bardathe111
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I don't think were talking about the same type of "merging". Wrye Bash does merge some types of mods into the Bashed patch. I don't really understand how Wrye Bash even selects which mods can be merged into the Bashed Patch. I am talking about creating a new plug-in that contains several mods merged into one. I use TES5Edit to merge mods (and to clean them if LOOT or BOSS says the mod has dirty edits). The Merge Plugins xEdit Script automates the process and makes it so much easier than manually merging plug-ins. It is found here: http://www.nexusmods.com/skyrim/mods/37981/? There is a video explaining how to use it.

 

Here is a video explaining how to clean mods with TES5Edit:

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My only question for merging is: If introducing a new plugin, LOOT won't be able to determine the load order of the new plugin relative to the merged plugin, so won't this cause unidentifiable compatibility issues?

Edited by bardathe111
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Ok, the rule of thumb (per the author of the Merge Script) for newly created merged plug-ins is to place it in the position of the lowest plug-in you merged. For example:

 

PrvtI_HeavyArmory.esp *
LeftHandRings.esp
LeftHandRings - Dawnguard.esp
LostGrimoire.esp
Matys Mithril armor Enhanced.esp *
Apocalypse - More Apocalypse.esp
More Draconic Dragon Aspect - Powered Edition.esp
More Draconic Dragon Aspect - Wings and Tail.esp
NirShor-MusicalLore.esp
no_guard_warning_after_shouts.esp
NoldorArmor.esp *
Ordinator - Perks of Skyrim.esp

 

* Are the mods going into your new patch. I picked a few mods listed in your load order for this.

 

Here's your new load order:

 

LeftHandRings.esp
LeftHandRings - Dawnguard.esp
LostGrimoire.esp
Apocalypse - More Apocalypse.esp
More Draconic Dragon Aspect - Powered Edition.esp
More Draconic Dragon Aspect - Wings and Tail.esp
NirShor-MusicalLore.esp
no_guard_warning_after_shouts.esp
MERGED ARMORS.esp
Ordinator - Perks of Skyrim.esp
Also, LOOT doesn't sort like BOSS. It actually digs deeper than mod name and actually analyzes the content of the mod (whether it's an armor, has scripts, etc) to determine the best load order. It generally seems to recognize many of my merged mods and puts them where they are supposed to go.
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Also, the mods you select to merge usually aren't ones that are going to cause a huge number of conflicts. The only ones that do generally conflict (for good reason) are your patches.

 

No problem. I hope this helps.

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