I have given this file my endorsement.
Perfect Dungeon, very nicely built, good design, no bad spots that I could see from my hour long run-through. Wasn't overboard with locked doors requiring lock-picks.
Chorrol_Dungeon - Endorsements
Started by
OokFireMonkey
, Mar 01 2011 11:26 PM
5 replies to this topic
#1
Posted 01 March 2011 - 11:26 PM
#2
Posted 23 February 2011 - 10:08 AM
Chorrol_Dungeon
Adds a sewer system, substructure and caves beneath Chorrol.
This topic is for endorsements of this file.
Adds a sewer system, substructure and caves beneath Chorrol.
This topic is for endorsements of this file.
#3
Posted 18 April 2011 - 11:18 AM
I have given this file my endorsement.
Very nice mod ! Chorrol is now more interesting and I think that those sewers are better than Imperial City.
But Chorrol's sewers should be connected to the mine near the city (a sewer entrance appears at the end of the mine).
Very nice mod ! Chorrol is now more interesting and I think that those sewers are better than Imperial City.
But Chorrol's sewers should be connected to the mine near the city (a sewer entrance appears at the end of the mine).
#4
Posted 03 June 2011 - 01:21 PM
@irakika Thank you very much! and your welcome 
@Aphazel Thank you... much appreciated. i agree that it should be connected to the mine outside of chorrol. Its funny that it was that mine that originally part of the inspiration to add a sewer to Chorrol. After working on the mod for over four months i realized id forgotten about it but i created so much work for myself i decided to concentrate on finishing what i had. i dont have any immediate plans to work on it at the moment, after modding on oblivion for nearly two years i got a little burned out. Im modding Fallout New Vegas and considering more for oblivion. i definitely need to do some more promotion, its a little too low profile for the time and care i put into it. i dont mean to neglect my mods or people on the nexus. Needed i little break
@Aphazel Thank you... much appreciated. i agree that it should be connected to the mine outside of chorrol. Its funny that it was that mine that originally part of the inspiration to add a sewer to Chorrol. After working on the mod for over four months i realized id forgotten about it but i created so much work for myself i decided to concentrate on finishing what i had. i dont have any immediate plans to work on it at the moment, after modding on oblivion for nearly two years i got a little burned out. Im modding Fallout New Vegas and considering more for oblivion. i definitely need to do some more promotion, its a little too low profile for the time and care i put into it. i dont mean to neglect my mods or people on the nexus. Needed i little break
#5
Posted 25 September 2013 - 02:55 PM
I have given this file my endorsement.
Like Aphazel I'm a bit disappointed the sewers aren't connected with the Crumbling mine. There to many animated lihts for my old PC, excepting it it very well done, the atmosphere is very well worked and that was very fun to explore.
Like Aphazel I'm a bit disappointed the sewers aren't connected with the Crumbling mine. There to many animated lihts for my old PC, excepting it it very well done, the atmosphere is very well worked and that was very fun to explore.
#6
Posted 26 January 2014 - 07:41 AM
Thank you Oblivionaddicted
Yes, Ive put off connecting the sewers to the Crumbling mine for too long and I dont know why. Im going to work on that and try to release that in version 106. Thats what spawned the idea for this mod in the 1st place and its long over due. Sorry its not running well on your system, Ive been trying to optimize and remove light sources but I just added even more recently... Its difficult to remove them since they add to the atmosphere and well I think you get what Im saying. I will take a look and see what I can do though.
Thanks again
Yes, Ive put off connecting the sewers to the Crumbling mine for too long and I dont know why. Im going to work on that and try to release that in version 106. Thats what spawned the idea for this mod in the 1st place and its long over due. Sorry its not running well on your system, Ive been trying to optimize and remove light sources but I just added even more recently... Its difficult to remove them since they add to the atmosphere and well I think you get what Im saying. I will take a look and see what I can do though.
Thanks again



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