I have given this file my endorsement.
Excellent utility, this mod saved my life more than once.
FNVEdit - Endorsements
Started by
Blindmalice
, Oct 20 2010 01:42 AM
275 replies to this topic
#251
Posted 06 July 2011 - 06:10 PM
#252
Posted 08 July 2011 - 08:04 PM
I have given this file my endorsement.
Essential tools
Essential tools
#253
Posted 12 July 2011 - 01:29 AM
I have given this file my endorsement.
Without this, I probably would never be able to track down the conflicts in my mods load order. Highly recommended, almost essential for a highly modded install. Thanks ElminsterAU.
Without this, I probably would never be able to track down the conflicts in my mods load order. Highly recommended, almost essential for a highly modded install. Thanks ElminsterAU.
#254
Posted 16 July 2011 - 01:37 AM
I have given this file my endorsement.
Genius.
Genius.
#255
Posted 16 July 2011 - 10:57 AM
I have given this file my endorsement.
A must for everyone!
A must for everyone!
#256
Posted 16 July 2011 - 05:30 PM
I have given this file my endorsement.
Yesterday I made an .esp to add a lot of statics in to the game for my clean utility tileset resource. I started the GECK without any master files at all, just to be sure I didn't mess up and make any unintended dependencies. I named each static the same as it's default counterpart so people using the mod could find the clean version of what they were looking for easier. I assumed their being in a different branch in the statics tree would be enough, but once I loaded the .esp with FalloutNV.esm to build a test area, all of the 300+ files I just added were appended with DUPLICAT000. That sucked, I thought I was going have to do the whole thing over again. Then I found FNVEdit and was able to change DUPLICAT000 to Clean instead. Excellent program, and I'm glad you made it.
Yesterday I made an .esp to add a lot of statics in to the game for my clean utility tileset resource. I started the GECK without any master files at all, just to be sure I didn't mess up and make any unintended dependencies. I named each static the same as it's default counterpart so people using the mod could find the clean version of what they were looking for easier. I assumed their being in a different branch in the statics tree would be enough, but once I loaded the .esp with FalloutNV.esm to build a test area, all of the 300+ files I just added were appended with DUPLICAT000. That sucked, I thought I was going have to do the whole thing over again. Then I found FNVEdit and was able to change DUPLICAT000 to Clean instead. Excellent program, and I'm glad you made it.
#257
Posted 16 July 2011 - 11:51 PM
I have given this file my endorsement.
I just realized I haven't mentioned yet that I do indeed find this mod greatly useful. As a supplement to Wrye Flash, it's like a Mini-GECK, and it has helped me immensely.
I just realized I haven't mentioned yet that I do indeed find this mod greatly useful. As a supplement to Wrye Flash, it's like a Mini-GECK, and it has helped me immensely.
#258
Posted 23 July 2011 - 09:38 PM
I have given this file my endorsement.
Re-endorsed since my comment was not correct apparently.
Thanks Elmeister!!!! I have used your programs through Oblivion, Fallout3 and now New Vegas! Thank you, thank you, thank you.
Re-endorsed since my comment was not correct apparently.
Thanks Elmeister!!!! I have used your programs through Oblivion, Fallout3 and now New Vegas! Thank you, thank you, thank you.
#259
Posted 24 July 2011 - 11:40 PM
I have given this file my endorsement.
A basic utility that covers everything beneath GECK's surface!
A basic utility that covers everything beneath GECK's surface!
#260
Posted 26 July 2011 - 12:37 PM
I have given this file my endorsement.
This is a great tool - a must have to fix mods and solve conflicts. Thank you.
This is a great tool - a must have to fix mods and solve conflicts. Thank you.



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