I have given this file my endorsement.
I just couldn't play without this.
Arwen_NV_Realism_Tweaks - Endorsements
Started by
Povuholo
, Oct 23 2010 09:54 AM
139 replies to this topic
#131
Posted 28 July 2011 - 05:48 AM
#132
Posted 02 August 2011 - 01:24 AM
I have given this file my endorsement.
I like like it!
I like like it!
#133
Posted 05 August 2011 - 12:25 AM
I have given this file my endorsement.
Absolutely Essential
Absolutely Essential
#134
Posted 08 August 2011 - 10:49 PM
I have given this file my endorsement.
Okay, definitly the greatest gameplay mod i played on FNV. Props !
Okay, definitly the greatest gameplay mod i played on FNV. Props !
#135
Posted 14 August 2011 - 04:11 AM
I have given this file my endorsement.
This is EXACTLY what New Vegas needs! Using all of Arwen's cores creates a very rich playing experience that I wish would be imitated more often in the professional world of game development. The vanilla game is great, but becomes very stale very quickly with little to do with your easily earned caps, a useless ability to craft, and enemies that fall at the sight of you.
**Working great with these Mods:
NMC's Texture Pack
Weapon ReTexture Project
rePopulated Wasteland
ElectroCity
Portable Campsite
Nevada Skies
Dynavision 2
Arwen's Realism Tweaks
**Still looking for mods to:
Increase visible camera and gun sway. (Esp. when running)
Implement dynamic crosshairs with Perception Aiming on.
Add new game content without compatibility issues.
Thanks a billion!!
This is EXACTLY what New Vegas needs! Using all of Arwen's cores creates a very rich playing experience that I wish would be imitated more often in the professional world of game development. The vanilla game is great, but becomes very stale very quickly with little to do with your easily earned caps, a useless ability to craft, and enemies that fall at the sight of you.
**Working great with these Mods:
NMC's Texture Pack
Weapon ReTexture Project
rePopulated Wasteland
ElectroCity
Portable Campsite
Nevada Skies
Dynavision 2
Arwen's Realism Tweaks
**Still looking for mods to:
Increase visible camera and gun sway. (Esp. when running)
Implement dynamic crosshairs with Perception Aiming on.
Add new game content without compatibility issues.
Thanks a billion!!
#136
Posted 20 August 2011 - 03:39 PM
I have given this file my endorsement.
Thank you for making this! Played vanilla for a while just to experience it un-modded, but I've obviously been spoiled and it wasn't long before I was casting about for the right mix of mods.
The med-tec module is new to me & I experienced some initial confusion with it, but am now getting the hang of it and enjoying it also.
a couple of questions:
In the 'Arwen's Option Menu', I was unsure whether an option was on or off. For example, if I'm looking at the 'combat difficulty settings' sub-menu & it displays 'Normal NPCs(default)' does that mean it's on, or do I have to click it for it to take effect- which will display 'Harder NPCs'?
I found a plasma pistol & tried to equip it but couldn't (energy weapon skill low), then later found a plasma rifle but could equip it. Is this an oversight? btw, I love these limitations
thanks again! & mod endorsed
Thank you for making this! Played vanilla for a while just to experience it un-modded, but I've obviously been spoiled and it wasn't long before I was casting about for the right mix of mods.
The med-tec module is new to me & I experienced some initial confusion with it, but am now getting the hang of it and enjoying it also.
a couple of questions:
In the 'Arwen's Option Menu', I was unsure whether an option was on or off. For example, if I'm looking at the 'combat difficulty settings' sub-menu & it displays 'Normal NPCs(default)' does that mean it's on, or do I have to click it for it to take effect- which will display 'Harder NPCs'?
I found a plasma pistol & tried to equip it but couldn't (energy weapon skill low), then later found a plasma rifle but could equip it. Is this an oversight? btw, I love these limitations
thanks again! & mod endorsed
#137
Posted 21 August 2011 - 06:29 PM
I have given this file my endorsement.
A lot of useful and balance-wise features. Took hell of tweaking for combining into my mod list, turned out to worth every pennies.
A lot of useful and balance-wise features. Took hell of tweaking for combining into my mod list, turned out to worth every pennies.
#138
Posted 07 February 2012 - 12:22 PM
This mod has my endorsement.
It's absolutely essential if you value any sort of realism or difficulty in your games.
It's absolutely essential if you value any sort of realism or difficulty in your games.
#139
Posted 03 January 2014 - 08:05 AM
With survival games rising the ranks as the top played games these days, this mod is what Fallout 4 Hardcore mode can aspire to be.
Complex and deep system, A MUST HAVE.
Complex and deep system, A MUST HAVE.
#140
Posted 15 August 2014 - 11:07 AM
Endorsilicious
1st day of mod with (rookie penalties on):give me them dynamites you old fusk!(0 speech-explosives-barter).DUDE you can't miss a target from 1 meter away!!1(13 energy weapons)
2nd day of mod,night: Did that fukin regular gecko ambushed me on the road?What the hell!
3rd day morning,with anger:I ll find that running lizard and kill him,his chieldren,and their children.(during internship,can't play until getting home)
3rd day night:2 giant radscorpions,close to each other;"Today is not the day I die".(runs back to easy pete's house without alerting giant scorpions)
1st day of mod with (rookie penalties on):give me them dynamites you old fusk!(0 speech-explosives-barter).DUDE you can't miss a target from 1 meter away!!1(13 energy weapons)
2nd day of mod,night: Did that fukin regular gecko ambushed me on the road?What the hell!
3rd day morning,with anger:I ll find that running lizard and kill him,his chieldren,and their children.(during internship,can't play until getting home)
3rd day night:2 giant radscorpions,close to each other;"Today is not the day I die".(runs back to easy pete's house without alerting giant scorpions)



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