Arwen_NV_Realism_Tweaks - Endorsements
#21
Posted 05 November 2010 - 12:38 AM
Great mod, really makes the combat a lot more fun and the game a lot tougher in hardcore.
Good work!
#22
Posted 05 November 2010 - 07:53 AM
i like the concept
#23
Posted 06 November 2010 - 01:03 PM
Love your changes...honestly cannot play the game without them anymore!
Keep up the good work!
#24
Posted 07 November 2010 - 08:06 AM
Greatest mod) Fallout Atmosphere is return!
#25
Posted 07 November 2010 - 06:50 PM
Best mod available atm, deserves to be above mine.
Edited by urbex, 07 November 2010 - 06:51 PM.
#26
Posted 07 November 2010 - 07:52 PM
Yeah Her whole webpage is very informative(its where i found about a lot of the great mods i use
#27
Posted 07 November 2010 - 10:47 PM
@ oades11, I cannot help it if the Rad meter doesn't work correctly. I didn't make the thing! I'm altering game settings that are used to alter the accumulation rate, and these rates would be shown in the meter correctly if it was working right. But it isn't hard to notice that your Rads are building up fast, which always made me get out of that area and stay away until I have the gear and plenty of RadAway. I haven't had time to do a complete Radiation Overhaul, OK? My changes seemed to work really well in FO3, and THAT Wasteland was a LOT more radiated than New Vegas. For now I'll set the Rad accumulation rate down to 2X (in v.1.3), until I can figure out a better way to do this (which will likely involve another complicated script). But I figured out how to make running and being encumbered reduce your fatigue (by creating my own Strain stat), so I might be able to come up with something in time.
You're wonderful. Really. In no way did I intend to diminish the awesomeness of your mod by my petty complaints about radiation. My comments were intended to be constructive, not nagging. Your mod rebalances the game so profoundly that I can't see myself playing any other way. I really appreciate your quick feedback and support. I'd give this mod +10 endorsements if I could.
Edited by oades11, 07 November 2010 - 10:47 PM.
#28
Posted 08 November 2010 - 07:01 PM
Excellent work - keep it coming!
#29
Posted 08 November 2010 - 07:30 PM
Must have mod.
#30
Posted 08 November 2010 - 08:05 PM
Fantastic tweaks.



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