Thank you
Rikais Beauty Pack - Endorsements
Started by
VictoryAkara
, Oct 21 2010 09:13 AM
63 replies to this topic
#31
Posted 25 October 2010 - 01:05 PM
I have given this file my endorsement.
Thank you
Thank you
#32
Posted 25 October 2010 - 03:44 PM
I have given this file my endorsement.
Nice Work. Much better hairstyles than the default ones.
Nice Work. Much better hairstyles than the default ones.
#33
Posted 25 October 2010 - 07:50 PM
I have given this file my endorsement.
Cheers,m cant go wrong with more hair, especialy with default fugly hair.
Cheers,m cant go wrong with more hair, especialy with default fugly hair.
#34
Posted 25 October 2010 - 08:53 PM
I have given this file my endorsement.
Great mod.
Great mod.
#35
Posted 26 October 2010 - 09:26 AM
I have given this file my endorsement.
Adds some sweet hairs, thanks!
Adds some sweet hairs, thanks!
#36
Posted 26 October 2010 - 02:41 PM
I have given this file my endorsement.
Thank you so much for this!
Thank you so much for this!
#37
Posted 27 October 2010 - 12:38 AM
I have given this file my endorsement.
Very stable, works, and I've had no problems with it. Thanks!
Very stable, works, and I've had no problems with it. Thanks!
#38
Posted 27 October 2010 - 02:32 AM
I have given this file my endorsement.
nice hair
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if someone wants hair to show with the headgear, renhair2.nif is the best for it so far since it has low volume
Edit renhair2.nif with nifscope as follows:
- Choose 'NoHat', right click on the mesh -> Transform -> Edit
- Translate 0.9 Forward (Y axis), 1.4 upwards (Z axis), 0.025 X
- Scale 0.88 or 0.9
- Accept
- Save as (backup renhair2.nif and then replace it with this)
what you're doing is shrinking the hair and moving it closer to the skull
if in-game the hair is shifted to the side and down, swap X and Z in nifscope - it will look like garbage in nifscope... or mess with it until it's good
- Then export 'Armor' from falloutnv.esm in FNVedit into a new esp and there for each helmet you want remove the 'hair flag' if there is one.... BMDT - Biped data -> Biped flags, right click it and edit
- Save
- Include the esp that you've created
the hair should look like this
http://img163.images...051/trooper.jpg
http://img541.images...throwerhair.jpg (notice there's still some clipping under the badge)
nice hair
---------------------------------------------------------------------------------------------------------------------------------------------------------------
if someone wants hair to show with the headgear, renhair2.nif is the best for it so far since it has low volume
Edit renhair2.nif with nifscope as follows:
- Choose 'NoHat', right click on the mesh -> Transform -> Edit
- Translate 0.9 Forward (Y axis), 1.4 upwards (Z axis), 0.025 X
- Scale 0.88 or 0.9
- Accept
- Save as (backup renhair2.nif and then replace it with this)
what you're doing is shrinking the hair and moving it closer to the skull
if in-game the hair is shifted to the side and down, swap X and Z in nifscope - it will look like garbage in nifscope... or mess with it until it's good
- Then export 'Armor' from falloutnv.esm in FNVedit into a new esp and there for each helmet you want remove the 'hair flag' if there is one.... BMDT - Biped data -> Biped flags, right click it and edit
- Save
- Include the esp that you've created
the hair should look like this
http://img163.images...051/trooper.jpg
http://img541.images...throwerhair.jpg (notice there's still some clipping under the badge)
#39
Posted 27 October 2010 - 11:53 AM
I have given this file my endorsement.
Works great - looks great. So much better than the vanilla hairstyles.
Works great - looks great. So much better than the vanilla hairstyles.
#40
Posted 27 October 2010 - 02:30 PM
I have given this file my endorsement.
Finally some stylish haircuts. Nicely done!
Finally some stylish haircuts. Nicely done!



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