I have given this file my endorsement.
Good Work!
Weapon and Armor Repair - Improved - Endorsements
Started by
Talon111
, Oct 21 2010 01:08 PM
30 replies to this topic
#21
Posted 17 November 2010 - 09:45 AM
#22
Posted 22 November 2010 - 10:56 AM
I have given this file my endorsement.
Finally something to do with tin cans. Excellent!
Finally something to do with tin cans. Excellent!
#23
Posted 09 December 2010 - 01:49 PM
I have given this file my endorsement.
its an awesome MOD
its an awesome MOD
#24
Posted 18 December 2010 - 08:36 AM
I have given this file my endorsement.
Good job. Thanks for this!
Good job. Thanks for this!
#25
Posted 21 December 2010 - 08:57 PM
I have given this file my endorsement.
If anything it is too permissive about what to use to repair certain items. I tried the 1.1 version, maybe 2.1 won't allow you to use 100% condition items to repair lesser items. I just have to remember to save before starting a repair session for now.
If anything it is too permissive about what to use to repair certain items. I tried the 1.1 version, maybe 2.1 won't allow you to use 100% condition items to repair lesser items. I just have to remember to save before starting a repair session for now.
#26
Posted 29 January 2011 - 07:06 PM
I have given this file my endorsement.
This is a must have mod, and I've been using it for a while now, but I Recently just got WME -- Weapon Modification Expansion) and I can't repair any weapons that have been moded with that mod, and having your mod order last will CTD. I would like to be able to mod the unique weapons with WME, but not at the cost of the tin cannies.
So there's a conflick between the two, and I hope there's a simple solution on my end, but his mod has to be load ordered dead last to even work.
This is a must have mod, and I've been using it for a while now, but I Recently just got WME -- Weapon Modification Expansion) and I can't repair any weapons that have been moded with that mod, and having your mod order last will CTD. I would like to be able to mod the unique weapons with WME, but not at the cost of the tin cannies.
So there's a conflick between the two, and I hope there's a simple solution on my end, but his mod has to be load ordered dead last to even work.
#27
Posted 23 February 2011 - 09:00 AM
I have given this file my endorsement.
Nice mod.
And a question: Is it possible to make this mod work with other weapon/armor mods? If I select your list in the repair section it just resets it again as soon as GECK is closed. Of course I do save it before I close GECK.
Anyway, remaking that list for a particular weapon/armor mod works actually, but this require to put all the weapons (or some of them) and junk every time into a new list... is there a way to 'copy' that list?
Nice mod.
And a question: Is it possible to make this mod work with other weapon/armor mods? If I select your list in the repair section it just resets it again as soon as GECK is closed. Of course I do save it before I close GECK.
Anyway, remaking that list for a particular weapon/armor mod works actually, but this require to put all the weapons (or some of them) and junk every time into a new list... is there a way to 'copy' that list?
#28
Posted 03 March 2011 - 10:49 PM
I have given this file my endorsement.
over powered but better than vanilla. Guess I didn't endorse before.
over powered but better than vanilla. Guess I didn't endorse before.
#29
Posted 21 October 2010 - 04:58 AM
Weapon and Armor Repair - Improved
2 versions:
1 lets you repair weapons and armor with some various clutter items, but with a wide variety of other weapons and armor.
The other does the same but the variety of items you can repair with is more limited.
This topic is for endorsements of this file.
2 versions:
1 lets you repair weapons and armor with some various clutter items, but with a wide variety of other weapons and armor.
The other does the same but the variety of items you can repair with is more limited.
This topic is for endorsements of this file.
#30
Posted 26 June 2011 - 07:56 PM
I have given this file my endorsement.
An excellent mod, now I can actually repair my equipment without having to package all my stuff into repair-kits at a workbench. Don't get me wrong though, this is more for quick emergency repairs and retains the handiness of repair-kits.
An excellent mod, now I can actually repair my equipment without having to package all my stuff into repair-kits at a workbench. Don't get me wrong though, this is more for quick emergency repairs and retains the handiness of repair-kits.



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